-
One Two UpperOnly the third punch of the string
-
CH330
-
CH430
-
-
Hammer KickSome combos may change due to distance.
-
CH460
-
CH470
-
CH
►
520 -
CH/\requires a certain distance after
to connect.
561
-
-
Elbow Butt
-
NH
►
532 -
NH
►
562 -
NH//
►
►
►
660
-
-
Rolling ElbowThese combos should be used only if you have trouble inputing the perfect version of the hit throw or to take more Drunken Points vs Shun
-
NH
►
►
793 -
NH
►
►
►
944 -
NH
►
►
►
►
useto sobstitute the first
vs El Blaze, or just delay the punch a bit.
943 -
NH
► (wall slump) ►
►
►
1003 -
NH
► (wall hit) ►
►
►
vs Akira, Jacky, and Jean do a small dash before.
1010
-
-
High Kick
-
CH400
-
CH460
-
-
Knee Lift
-
CHvs Taka open stance it needs 1fk for
(You may input
instead).
631 -
CH
►
►
easy and consistent to do760 -
CH
►
►
►
vs Akira and Jacky 1fk for(You may input
instead), it's not mandatory but it connects more easily.
840 -
CH
►
►
►
830 -
CH//
►
►
►
The frames you have to connectsignificantly differs depending on character and stance
880 -
CH
►
► (wall hit) ►
►
vs Wolf 1fk for the first(You may input
instead)
862 -
CH
►
► (wall hit) ►
►
►
901 -
CH
►
► (wall hit) ►
►
►
1062 -
CH
►
► (wall hit) ►
►
►
1071
-
-
Gasp Kneel Palm BombCombos won't work on Normal Hit vs a crouching opponent.
-
NH501
-
NH531
-
NH
►
601 -
NH
►
or
►
620 -
NH
►
►
►
vs Jeffry useinstead of a normal
.
710 -
NH
►
►
vs Jeffry sue ainstead of a normal
712 -
NH
►
►
►
►
770 -
NH
►
►
►
vs Lion 1fk(You may input
instead)
vs Pai 1fk for(You may input
instead) AND 1fk
(You may input
instead)
741 -
NH
►
►
►
vs Vanessa open stance requires 1fk for the(you may input
instead).
vs Lau, Kage and Goh, closed stance, requires only a NH
vs Lei open stance requiers only a rCH752 -
NH//
►
►
►
vs El Blaze and Shun requires a small delay before the 2nd751 -
NH//
►
►
►
►
vs Jean requires a delay forto connect
works on Aoi after Catch -> Push861 -
NH//
►
►
►
►
vs Jean requires a delay forto connect
works on Aoi after Catch -> Push871 -
NH//
►
►
►
►
vs Aoi and Sarah use 1fk for(you may input
instead) in open stance.
vs Shun use 1fk for(you may input
instead).
vs Lion and switchand
and use 1fk for
(you may input
instead).
vs Lau, Kage, Lei, Brad and Goh switchand
.
761
-
-
Short Shoulder
-
NH
►
►
802 -
NH
►
►
►
811 -
NH
►
►
►
vs Jeffry open stance, requires a CH.861 -
NH
►
►
►
►
vs Jeffry open stance, requires a CH.931 -
NH
►
►
►
►
►
vs Eileen, El Blaze, Aoi and Sarah open stance, requires a delay longer than 1fk while doing(
seems to work).
Vs: Shun, Pai and Vanessa closed stance requires 1fk for(you may input
instead)
961 -
NH
►
►
►
►
921 -
NH
►
►
vs Shun works also in open stance but requires at least a recovery CH.792 -
NH
►
►
►
vs Jean it's possible to do the combo in closed stance but only if you obtain a big CH.
vs Shun open stance you require at least a RCH.
vs Goh open stance you need a CH to perform the combo.
vs Lei, Brad closed stance you require only a RCH.943 -
NH//
►
►
►
►
test in progress960
-
-
Regret Discharge
-
NH
►
►
vs Taka you can useas ender for 1 less damage but better oki
581 -
NH
►
►
611 -
NH
►
►
►
671 -
NH
►
►
►
vs Wolf use 1fk forto get a more consistent oki (you may input
instead).
630 -
NH
►
►
vs Vanessa, Lion, Sarah, Aoi, and El Blaze 1fk for(You may input
instead).
640 -
NH
►
►
►
►
vs midweights requires 1fk for(you may use
instead).
vs Jacky timing is really tight and doonly.
vs Jean the DM must be only on his front.800 -
NH//
►
►
1fk required before(You may input
instead)
vs Eileen requires a delay before.
vs Jean requires 1fk for(You may input
instead) and no 1fk before
.
720 -
NH/\
►
►
►
►
►
the evade should be towards Wolf's front.690 -
NH
►
►
Sometimes the opponent will hit the wall after. If that appens add
for 9pts or mix it up with a ground throw for more damage.
801 -
NH
►
►
►
892
-
-
Mow Down Chop
-
NH461
-
NH411
-
-
Pounding Elbow
-
NH441
-
NH471
-
-
Heavy Middle Kick
-
NH
►
►
722 -
NH
►
►
►
843 -
NH
►
►
► dash ►
You can useas finisher for 1 less point of damage but better oki.
861 -
NH
►
►
►
►
vs Wolf requires a perfect buffer foror won't connect.
872 -
NH
►
►
►
873 -
NH/\
►
►
►
814 -
NH
► (wall slump) ►
►
►
932 -
NH/\
► (wall slump) ►
►
►
►
940
-
-
Kenka KickThese combos should be used only if you have trouble inputing the perfect version of the hit throw or to take more Drunken Points vs Shun
-
NH
►
602 -
NH
►
632 -
NH
►
►
702 -
NH
► (wall hit) ►
►
►
902 -
NH
► (wall hit) ►
►
►
vs Jacky works sometimes in open stance.910
-
-
Deadly MoveSky High Shoulder ThroughTaka is to heavy to combo with this launcher
-
Deadly MoveNH
►
►
831 -
Deadly MoveNH
►
►
892 -
Deadly MoveNH
►
►
920 -
Deadly Move
from behind
NH►
►
►
►
1142 -
Deadly Move
from behind
NH►
►
►
1143
-
-
ChangePush
-
ChangeNH
►
►
680 -
ChangeNH
►
►
►
►
840 -
ChangeNH
►
►
►
►
840 -
ChangeNH
►
►
►
►
vs Eileen, Lion, Lau, Lei, Brad, Jean and Jeffry requires a small delay before
vs Aoi swapand
911 -
ChangeNH
►
►
►
►
920 -
ChangeNH
►
►
►
►
►
WIP850
-
-
Deadly MoveJumping KneeLow throws are guaranteed after the Knee for 100, 80 or 85 damage. Keep in mind that your opponent may still input a throw escape.
-
Deadly MoveNH
►
►
VS Shun, replacewith
771 -
Deadly MoveNH
juggle
add 20 to the total damage of the combo.00
-
-
Back Dash CHonly on back dash CH
-
back dashCH
act exactly like a
combo starter.
Sometimes it doesn't work when too close to the opponent.00 -
back dashCH
's combos
It works only if your opponent does a perfect recover from the stagger. If he doesn't recover istantly use a dash before00
-
-
Side Crumple
-
(side)CH
►
►
822 -
(side)CH
►
►
►
►
961 -
(side)CH
►
►
►
vs Shun and Akira,will not connect in closed stance, if you hit from their back side.
vs Jeffry, you need to replacewith
in closed stance if you hit from his stomach side.
973 -
(side)CH
►
►
►
►
970
-
-
Back CrumpleThese combos work only if you hit your opponent from the back as punishment. These combo should be used if you have trouble inputing the Burning Hammer.
-
RH
►
►
762 -
RH
►
►
►
901 -
RH
►
►
►
vs Kage in open stance it does work with specific timing.
vs all, except Wolf and Jeffry, requires a small dash before the finisher.891
-
-
WallAll the wall combos were tested with the wall perpendicular to your attacks (cpu close to wall setting in free training). Combos may change with different angle.
-
NH
►
►
►
Damage changes due to distance. In the combo section is shown the minimum damage.
891 -
NH/\(wall splat) ►
►
►
►
When not perpendicular to wall, this juggle tends to be unreliable on Jeffry891 -
NH
►
►
►
vs Lei and Brad open stance requires a delay after902 -
NH
►
►
►
902 -
NH
►
►
►
942 -
NH
►
►
►
950 -
NH
►
►
►
992 -
NH
►
►
►
Requires some weird timing before1002
-