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Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!Dismiss Notice
- One Two Upper
- Hammer Kick
- Rolling Back Elbow
- Elbow Butt
- Screw Hook
- Rolling Elbow
- High Kick
- Knee Lift
- Gasp Kneel Palm Bomb
- Short Shoulder
- Regret Discharge
- Mow Down Chop
- Pounding Elbow
- Heavy Middle Kick
- Kenka Kick
- Deadly MoveSky High Shoulder Through
- ChangePush
- Deadly MoveJumping Knee
- Back Crumple
- Back Dash CH
- Side Crumple
- Wall
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One Two UpperOnly the third punch of the string
-
CH330
-
CH430
-
CH
►
490 -
CH
►
►
Only if the opponent is crouching660 -
CH
►
►
Only if the opponent is crouching740 -
CH
►
►
Only if the opponent is crouching770 -
CH531
-
CH
►
591
-
-
Hammer KickSome combos may change due to distance.
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CH400
-
CH460
-
CH470
-
CH
►
520 -
CH
►
620 -
CH
►
530 -
CH
►
460 -
CH/\410
-
CH/\
►
Vs Lion, Vanessa, and Brad may cause a small refloat close to the ground. If the opponent doesn't tech roll, you may usefor additional damage.
510 -
CH/\
►
510 -
CH/\May cause a small refloat close to the ground. If the opponent doesn't tech roll, you may use
for additional damage.
460 -
CH/\requires a certain distance after
to connect.
561
-
-
Rolling Back ElbowCombos that work only vs Taka
-
NH//
►
Works also after Swing Through (from Catch).
720 -
NH
►
Just ukemi possible but works in both stances.710
-
-
Elbow Butt
-
NH
►
►
Vs Aoi 1fk for(You may input
instead).
Vs El Blaze it can connect in both stances but only from a side hit.
Vs Vanessa doesn't work if starts from a side hit. If that's the case you can useas finisher instead of
for 1 less dmg in both stances.
590 -
NH
►
►
580 -
NH
►
►
670 -
NH
►
►
680 -
NH//
►
►
►
vs Pai you have to delay the 1stto get the small bound. The best way to achieve the delay is using
and see when Wolf can walk.
710 -
NH//
►
►
►
750 -
NH//
►
►
►
1FK for(you may input
).
720 -
NH//
►
►
►
660 -
NH/\
►
►
►
vs Eileen, El Blaze, and Aoi requires~
instead of a
710 -
NH
►
► (wall hit) ►
►
►
►
Perfectly works with low walls. With high walls requires more distance than the default settings in the dojo mode (cpu close to the wall).
You may try to useas finisher instead of
to get 1 point of damage extra, however this finisher is much more random and won't connect with some angles.
950 -
NH
►
►
►
vs Shun 1fk for(You may input
instead).
Vs Pai, Vanessa, Lion, and Sarah use~
cancel instead of a normal
.
vs Aoi use~
cancel instead of a normal
AND 1fk
(You may input
instead).
641 -
NH
►
►
►
vs Sarah requires a small delay before the(
seems to be the most reliable method).
vs Lion and Vanessa use~
cancel instead of a normal
.
vs Eileen and Aoi use~
cancel instead of a normal
AND 1fk
(You may input
instead).
711 -
NH//
►
►
581 -
NH//
►
►
►
Works on Vanessa in both stances if you do additional 1FK before.
711 -
NH
►
► (wall hit) ►
►
from light weights to mid weights requires a delay for. This delay changes for some character but you can use an evade canceled into a dash to get the right timing.
721 -
NH
►
532 -
NH
►
562 -
NH
►
► (wall hit) ►
►
Perfectly works with low walls. With high walls requires more distance than the default settings in the dojo mode (cpu close to the wall).743
-
-
Screw Hook
-
CH//
►
620
-
-
Rolling ElbowThese combos should be used only if you have trouble inputing the perfect version of the hit throw or to take more Drunken Points vs Shun
-
NH
►
►
830 -
NH
► (wall hit) ►
►
►
vs Akira, Jacky, and Jean do a small dash before.
1010 -
NH
► (wall hit) ►
►
►
►
1060 -
NH
►
► (wall slump) ►
►
1042 -
NH
►
► (wall slump) ►
►
►
Vs Sarah in open stance 1fk before.
Vs Vanessa, Brad, and Goh closed stance requires a small delay before.
Vs Lau and Lei randomly work.1082 -
NH
►
►
793 -
NH
►
►
►
►
useto sobstitute the first
vs El Blaze, or just delay the punch a bit.
943 -
NH
► (wall slump) ►
►
►
1003 -
NH
►
►
►
944 -
NH/\
►
►
►
885
-
-
High Kick
-
CH400
-
CH460
-
CH470
-
CH/\530
-
-
Knee Lift
-
CH
►
►
easy and consistent to do760 -
CH
►
►
►
vs Akira and Jacky 1fk for(You may input
instead), it's not mandatory but it connects more easily.
840 -
CH
►
►
►
830 -
CH
►
►
vs Sarah in open stance is unreliable840 -
CH
►
►
►
►
900 -
CH
►
►
is needed to avoid an accidental on the ground
.
780 -
CH//
►
►
►
The frames you have to connectsignificantly differs depending on character and stance
880 -
CH//
►
►
►
►
The timing of dash -> Screw Hook is extremely tight930 -
CH//
►
►
vs Wolf you can setup a low throw with OM and 1fk (11 or 33).800 -
CHvs Taka open stance it needs 1fk for
(You may input
instead).
631 -
CH//
►
►
►
vs Vanessa open stance won't connect if you hit her withfrom a stagger state.
881 -
CH
►
► (wall hit) ►
►
►
901 -
CH
►
► (wall hit) ►
►
►
1071 -
CH
►
► (wall hit) ►
►
►
►
1101 -
CH//
►
►
vs Vanessa open stance won't connect if you hit her withfrom a stagger state.
862 -
CH
►
► (wall hit) ►
►
vs Wolf 1fk for the first(You may input
instead)
862 -
CH
►
► (wall hit) ►
►
►
1062
-
-
Gasp Kneel Palm BombCombos won't work on Normal Hit vs a crouching opponent.
-
NH
►
or
►
620 -
NH
►
►
►
vs Jeffry useinstead of a normal
.
710 -
NH
►
►
►
►
770 -
NH
►
►
►
860 -
NH
►
►
►
►
►
890 -
NH//
►
►
►
►
vs Sarah useinstead of the 1st
, it requires 1fk (you may input
instead). Works with the standard input in CH.
900 -
NH//
►
►
►
►
870 -
NH//
►
►
►
►
The dash seems to be almost like a 1fk for the screw hook. It's better if buffered during the previous move.900 -
CH/\
►
►
►
►
vs Aoi works also after Push (>
) for 90 dmg
vs Lion and Vanessa the starter should be done a bit farther than the standard position in training mode1020 -
NH
►
►
works also after Push.
vs Jeffry you can setup a low throw after this combo with OM and 1fk throw (33 or 11P+G)680 -
NH
►
►
►
►
work in progress780 -
NH501
-
NH531
-
NH
►
601 -
NH
►
►
►
vs Lion 1fk(You may input
instead)
vs Pai 1fk for(You may input
instead) AND 1fk
(You may input
instead)
741 -
NH//
►
►
►
vs El Blaze and Shun requires a small delay before the 2nd751 -
NH//
►
►
►
►
vs Jean requires a delay forto connect
works on Aoi after Catch -> Push861 -
NH//
►
►
►
►
vs Jean requires a delay forto connect
works on Aoi after Catch -> Push871 -
NH//
►
►
►
►
vs Eileen,El Blaze and Aoi requires a close distance orwon't connect.
vs El Blaze requires a delay before781 -
NH//
►
►
►
►
vs Lion open stance a normal hit is enough781 -
NH//
►
►
►
►
vs Aoi and Sarah use 1fk for(you may input
instead) in open stance.
vs Shun use 1fk for(you may input
instead).
vs Lion and switchand
and use 1fk for
(you may input
instead).
vs Lau, Kage, Lei, Brad and Goh switchand
.
761 -
CH/\
►
►
►
►
vs Sarah, Shun, Pai and Vanessa the starter should be done a bit farther than the standard position in training mode.991 -
CH/\
►
►
►
►
vs Sarah, Pai and Vanessa the starter should be done a bit farther than the standard position in training mode.981 -
NH
►
►
vs Jeffry sue ainstead of a normal
712 -
NH
►
►
►
vs Vanessa open stance requires 1fk for the(you may input
instead).
vs Lau, Kage and Goh, closed stance, requires only a NH
vs Lei open stance requiers only a rCH752 -
NH
►
►
►
752
-
-
Short Shoulder
-
NH
►
►
►
►
990 -
NH
►
►
►
►
►
1050 -
NH
►
►
830 -
NH
► (wall hit) ►
►
►
►
The right distance is a jump away from the setting "close to the wall" in free training.1100 -
NH
►
►
► (wall hit) ►
►
►
The wall hit may occur before or after the.
1140 -
NH
►
►
840 -
NH//
►
►
►
►
test in progress960 -
NH/\
►
►
►
►
work in progress960 -
NH
►
►
►
811 -
NH
►
►
►
vs Jeffry open stance, requires a CH.861 -
NH
►
►
►
►
vs Jeffry open stance, requires a CH.931 -
NH
►
►
►
►
►
vs Eileen, El Blaze, Aoi and Sarah open stance, requires a delay longer than 1fk while doing(
seems to work).
Vs: Shun, Pai and Vanessa closed stance requires 1fk for(you may input
instead)
961 -
NH
►
►
►
►
921 -
NH
►
►
►
►
►
961 -
NH
►
►
802 -
NH
►
►
vs Shun works also in open stance but requires at least a recovery CH.792 -
NH
►
►
►
932 -
NH
►
►
►
vs Jean it's possible to do the combo in closed stance but only if you obtain a big CH.
vs Shun open stance you require at least a RCH.
vs Goh open stance you need a CH to perform the combo.
vs Lei, Brad closed stance you require only a RCH.943
-
-
Regret Discharge
-
NH
►
►
►
vs Wolf use 1fk forto get a more consistent oki (you may input
instead).
630 -
NH
►
►
vs Vanessa, Lion, Sarah, Aoi, and El Blaze 1fk for(You may input
instead).
640 -
NH
►
►
►
►
vs midweights requires 1fk for(you may use
instead).
vs Jacky timing is really tight and doonly.
vs Jean the DM must be only on his front.800 -
NH
►
►
►
►
You can also use dash >as ender for 1 less damage but better oki.
880 -
NH//
►
►
1fk required before(You may input
instead)
vs Eileen requires a delay before.
vs Jean requires 1fk for(You may input
instead) and no 1fk before
.
720 -
NH/\OM to the back ►
►
►
►
This combo works perfectly after Catch > Push
Vs Jacky use evade towards the back canceled into a dash instead of an OM, the right distance is achieved after Catch > Push800 -
NH/\
►
►
►
►
►
the evade should be towards Wolf's front.690 -
NH
►
►
vs Taka you can useas ender for 1 less damage but better oki
581 -
NH
►
►
611 -
NH
►
►
►
671 -
NH
►
►
vs Vanessa, Lion, Kage and Goh 1fk before(You may input
instead)
not very reliable. Combo timing changes with the distance.731
-