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Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!Dismiss Notice
- One Two Upper
- Hammer Kick
- Elbow Butt
- Screw Hook
- Rolling Elbow
- High Kick
- Knee Lift
- Gasp Kneel Palm Bomb
- Short Shoulder
- Regret Discharge
- Mow Down Chop
- Pounding Elbow
- Heavy Middle Kick
- Kenka Kick
- Deadly MoveSky High Shoulder Through
- ChangePush
- Deadly MoveJumping Knee
- Back Crumple
- Back Dash CH
- Side Crumple
- Wall
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One Two UpperOnly the third punch of the string
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CH531
-
CH
►
591 -
CH330
-
CH430
-
CH
►
490
-
-
Hammer KickSome combos may change due to distance.
-
CH/\requires a certain distance after
to connect.
561 -
CH400
-
CH460
-
CH470
-
CH
►
520 -
CH
►
620 -
CH
►
530 -
CH
►
460 -
CH/\410
-
CH/\
►
Vs Lion, Vanessa, and Brad may cause a small refloat close to the ground. If the opponent doesn't tech roll, you may usefor additional damage.
510 -
CH/\
►
510 -
CH/\May cause a small refloat close to the ground. If the opponent doesn't tech roll, you may use
for additional damage.
460
-
-
Elbow Butt
-
NH
►
532 -
NH
►
562 -
NH
►
►
►
vs Shun 1fk for(You may input
instead).
Vs Pai, Vanessa, Lion, and Sarah use~
cancel instead of a normal
.
vs Aoi use~
cancel instead of a normal
AND 1fk
(You may input
instead).
641 -
NH
►
►
►
vs Sarah requires a small delay before the(
seems to be the most reliable method).
vs Lion and Vanessa use~
cancel instead of a normal
.
vs Eileen and Aoi use~
cancel instead of a normal
AND 1fk
(You may input
instead).
711 -
NH//
►
►
581 -
NH
►
► (wall hit) ►
►
from light weights to mid weights requires a delay for. This delay changes for some character but you can use an evade canceled into a dash to get the right timing.
721 -
NH//
►
►
►
vs Pai you have to delay the 1stto get the small bound. The best way to achieve the delay is using
and see when Wolf can walk.
710
-
-
Screw Hook
-
CH//
►
620
-
-
Rolling ElbowThese combos should be used only if you have trouble inputing the perfect version of the hit throw or to take more Drunken Points vs Shun
-
NH
►
►
►
944 -
NH
►
►
793 -
NH
►
►
►
►
useto sobstitute the first
vs El Blaze, or just delay the punch a bit.
943 -
NH
► (wall slump) ►
►
►
1003 -
NH
►
► (wall slump) ►
►
1042 -
NH
►
► (wall slump) ►
►
►
Vs Sarah in open stance 1fk before.
Vs Vanessa, Brad, and Goh closed stance requires a small delay before.
Vs Lau and Lei randomly work.1082
-
-
High Kick
-
CH400
-
CH460
-
CH/\530
-
-
Knee Lift
-
CH//
►
►
vs Vanessa open stance won't connect if you hit her withfrom a stagger state.
862 -
CH
►
► (wall hit) ►
►
vs Wolf 1fk for the first(You may input
instead)
862 -
CH
►
► (wall hit) ►
►
►
1062 -
CHvs Taka open stance it needs 1fk for
(You may input
instead).
631 -
CH//
►
►
►
vs Vanessa open stance won't connect if you hit her withfrom a stagger state.
881 -
CH
►
► (wall hit) ►
►
►
901 -
CH
►
► (wall hit) ►
►
►
1071 -
CH
►
► (wall hit) ►
►
►
►
1101 -
CH
►
►
easy and consistent to do760 -
CH
►
►
►
vs Akira and Jacky 1fk for(You may input
instead), it's not mandatory but it connects more easily.
840 -
CH
►
►
►
830 -
CH
►
►
vs Sarah in open stance is unreliable840 -
CH
►
►
►
►
900 -
CH//
►
►
►
The frames you have to connectsignificantly differs depending on character and stance
880
-
-
Gasp Kneel Palm BombCombos won't work on Normal Hit vs a crouching opponent.
-
NH
►
►
vs Jeffry sue ainstead of a normal
712 -
NH
►
►
►
vs Vanessa open stance requires 1fk for the(you may input
instead).
vs Lau, Kage and Goh, closed stance, requires only a NH
vs Lei open stance requiers only a rCH752 -
NH
►
►
►
752 -
NH501
-
NH531
-
NH
►
601 -
NH
►
►
►
vs Lion 1fk(You may input
instead)
vs Pai 1fk for(You may input
instead) AND 1fk
(You may input
instead)
741 -
NH//
►
►
►
vs El Blaze and Shun requires a small delay before the 2nd751 -
NH//
►
►
►
►
vs Jean requires a delay forto connect
works on Aoi after Catch -> Push861 -
NH//
►
►
►
►
vs Jean requires a delay forto connect
works on Aoi after Catch -> Push871 -
NH//
►
►
►
►
vs Eileen,El Blaze and Aoi requires a close distance orwon't connect.
vs El Blaze requires a delay before781 -
NH//
►
►
►
►
vs Lion open stance a normal hit is enough781 -
NH//
►
►
►
►
vs Aoi and Sarah use 1fk for(you may input
instead) in open stance.
vs Shun use 1fk for(you may input
instead).
vs Lion and switchand
and use 1fk for
(you may input
instead).
vs Lau, Kage, Lei, Brad and Goh switchand
.
761 -
CH/\
►
►
►
►
vs Sarah, Shun, Pai and Vanessa the starter should be done a bit farther than the standard position in training mode.991 -
CH/\
►
►
►
►
vs Sarah, Pai and Vanessa the starter should be done a bit farther than the standard position in training mode.981 -
NH
►
or
►
620 -
NH
►
►
►
vs Jeffry useinstead of a normal
.
710 -
NH
►
►
►
►
770 -
NH
►
►
►
860 -
NH//
►
►
►
►
vs Sarah useinstead of the 1st
, it requires 1fk (you may input
instead). Works with the standard input in CH.
900
-
-
Short Shoulder
-
NH
►
►
►
vs Jean it's possible to do the combo in closed stance but only if you obtain a big CH.
vs Shun open stance you require at least a RCH.
vs Goh open stance you need a CH to perform the combo.
vs Lei, Brad closed stance you require only a RCH.943 -
NH
►
►
802 -
NH
►
►
vs Shun works also in open stance but requires at least a recovery CH.792 -
NH
►
►
►
932 -
NH
►
►
►
811 -
NH
►
►
►
vs Jeffry open stance, requires a CH.861 -
NH
►
►
►
►
vs Jeffry open stance, requires a CH.931 -
NH
►
►
►
►
►
vs Eileen, El Blaze, Aoi and Sarah open stance, requires a delay longer than 1fk while doing(
seems to work).
Vs: Shun, Pai and Vanessa closed stance requires 1fk for(you may input
instead)
961 -
NH
►
►
►
►
921 -
NH
►
►
►
►
►
961 -
NH
►
►
►
►
990 -
NH
►
►
►
►
►
1050
-
-
Regret Discharge
-
NH
►
►
►
892 -
NH
►
►
vs Taka you can useas ender for 1 less damage but better oki
581 -
NH
►
►
611 -
NH
►
►
►
671 -
NH
►
►
►
►
VS El Blaze use ainstead of a simple
before the finisher
Vs Pai do a DM canceled into a dash before theinstead of the dash. The DM must be towards her back. This is the most reliable method to get the combo
761 -
NH//
►
►
vs El Blaze, Eileen, Aoi, Sarah, and Lion 1fk(You may input
instead). vs Eileen and El Blaze takes a delay before
.
Vs Vanessa requires 1fk forAND
(You may input
and
instead).
761 -
NH
►
►
Sometimes the opponent will hit the wall after. If that appens add
for 9pts or mix it up with a ground throw for more damage.
801 -
NH
►
►
►
►
951 -
NH
►
►
►
vs Wolf use 1fk forto get a more consistent oki (you may input
instead).
630 -
NH
►
►
vs Vanessa, Lion, Sarah, Aoi, and El Blaze 1fk for(You may input
instead).
640 -
NH//
►
►
1fk required before(You may input
instead)
vs Eileen requires a delay before.
vs Jean requires 1fk for(You may input
instead) and no 1fk before
.
720
-
-
Mow Down Chop
-
NH461
-
NH411
-
-
Pounding Elbow
-
NH441
-
NH471
-
-
Heavy Middle Kick
-
NH/\
►
►
►
814 -
NH
►
►
►
843 -
NH
►
►
►
873 -
NH
►
►
722 -
NH
►
►
►
►
vs Wolf requires a perfect buffer foror won't connect.
872 -
NH
► (wall slump) ►
►
►
932 -
NH
►
►
► dash ►
You can useas finisher for 1 less point of damage but better oki.
861 -
NH
► (wall slump) ►
►
►
►
971 -
NH
► (wall slump) ►
►
►
►
991 -
NH/\
►
►
►
►
The DM must be done toward the opponent's back.
vs Shun there's no need to use the 1fk for the screw hook00
-
-
Kenka KickThese combos should be used only if you have trouble inputing the perfect version of the hit throw or to take more Drunken Points vs Shun
-
NH
►
602 -
NH
►
632 -
NH
►
►
702 -
NH
► (wall hit) ►
►
►
902 -
NH
► (wall hit) ►
►
►
►
Needs further testing
Vs Lau and Lei may work in open stance but requires a different angle.961
-
-
Deadly MoveSky High Shoulder ThroughTaka is to heavy to combo with this launcher
-
Deadly Move
from behind
NH►
►
►
1143 -
Deadly MoveNH
►
►
892 -
Deadly Move
from behind
NH►
►
►
►
1142 -
Deadly MoveNH
►
►
831 -
Deadly MoveNH
►
►
920
-
-
ChangePush
-
ChangeNH
►
►
680 -
ChangeNH
►
►
►
►
840 -
ChangeNH
►
►
►
►
840 -
ChangeNH
►
►
►
►
920 -
ChangeNH
►
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