- One Two Upper
- Elbow Butt
- Rolling Elbow
- Knee Lift
- Gasp Kneel Palm Bomb
- Short Shoulder
- Regret Discharge
- Mow Down Chop
- Pounding Elbow
- Heavy Middle Kick
- Kenka Kick
- Deadly MoveSky High Shoulder Through
- Deadly MoveJumping Knee
- Back Dash CH
- Side Crumple
- Back Crumple
- Wall
-
One Two UpperOnly the third punch of the string
-
CH330
-
-
Elbow Butt
-
NH
►
532 -
NH
►
562
-
-
Rolling ElbowThese combos should be used only if you have trouble inputing the perfect version of the hit throw or to take more Drunken Points vs Shun
-
NH
►
►
793 -
NH
►
►
►
944 -
NH
► (wall slump) ►
►
►
1003
-
-
Knee Lift
-
CHvs Taka open stance it needs 1fk for
(You may input
instead).
631 -
CH
►
►
easy and consistent to do760 -
CH
►
► (wall hit) ►
►
vs Wolf 1fk for the first(You may input
instead)
862
-
-
Gasp Kneel Palm BombCombos won't work on Normal Hit vs a crouching opponent.
-
NH501
-
NH531
-
NH
►
601 -
NH
►
or
►
620 -
NH
►
►
►
vs Jeffry useinstead of a normal
.
710 -
NH
►
►
vs Jeffry sue ainstead of a normal
712
-
-
Short Shoulder
-
NH
►
►
802 -
NH
►
►
►
vs Jeffry open stance, requires a CH.861 -
NH
►
►
►
►
vs Jeffry open stance, requires a CH.931 -
NH
►
►
►
►
921
-
-
Regret Discharge
-
NH
►
►
vs Taka you can useas ender for 1 less damage but better oki
581 -
NH
►
►
611 -
NH
►
►
►
vs Wolf use 1fk forto get a more consistent oki (you may input
instead).
630 -
NH
►
►
Sometimes the opponent will hit the wall after. If that appens add
for 9pts or mix it up with a ground throw for more damage.
801
-
-
Mow Down Chop
-
NH461
-
NH411
-
-
Pounding Elbow
-
NH441
-
NH471
-
-
Heavy Middle Kick
-
NH
►
►
722 -
NH
►
►
►
843 -
NH
►
►
► dash ►
You can useas finisher for 1 less point of damage but better oki.
861 -
NH
►
►
►
873 -
NH
► (wall slump) ►
►
►
932
-
-
Kenka KickThese combos should be used only if you have trouble inputing the perfect version of the hit throw or to take more Drunken Points vs Shun
-
NH
►
602 -
NH
►
632 -
NH
► (wall hit) ►
►
►
902
-
-
Deadly MoveSky High Shoulder ThroughTaka is to heavy to combo with this launcher
-
Deadly MoveNH
►
►
831 -
Deadly Move
from behind
NH►
►
►
1143
-
-
Deadly MoveJumping KneeLow throws are guaranteed after the Knee for 100, 80 or 85 damage. Keep in mind that your opponent may still input a throw escape.
-
Deadly MoveNH
►
►
VS Shun, replacewith
771 -
Deadly MoveNH
juggle
add 20 to the total damage of the combo.00
-
-
Back Dash CHonly on back dash CH
-
back dashCH
act exactly like a
combo starter.
Sometimes it doesn't work when too close to the opponent.00 -
back dashCH
's combos
It works only if your opponent does a perfect recover from the stagger. If he doesn't recover istantly use a dash before00
-
-
Side Crumple
-
(side)CH
►
►
822 -
(side)CH
►
►
►
►
961 -
(side)CH
►
►
►
vs Shun and Akira,will not connect in closed stance, if you hit from their back side.
vs Jeffry, you need to replacewith
in closed stance if you hit from his stomach side.
973
-
-
Back CrumpleThese combos work only if you hit your opponent from the back as punishment. These combo should be used if you have trouble inputing the Burning Hammer.
-
RH
►
►
762 -
RH
►
►
►
901 -
RH
►
►
►
vs Kage in open stance it does work with specific timing.
vs all, except Wolf and Jeffry, requires a small dash before the finisher.891
-
-
WallAll the wall combos were tested with the wall perpendicular to your attacks (cpu close to wall setting in free training). Combos may change with different angle.
-
NH
►
►
►
942
-