-
Shadow Hammer
-
NH
►
►
Alternate Taka combo with small damage drop but better okizeme
vs Taka delayslightly and 1fk
(done as
)
642 -
NH
►
660 -
NH
►
►
The timing of the jab is tight vs Wolf and Jeffry
The jab can be omitted for an easier combo (68 damage)733 -
NH
► Rocket Discharge
►
►
760
-
-
Volcano Upper
-
CH
►
►
The timing of the jab is tight vs Wolf and Jeffry
The jab can be omitted for an easier combo (77 damage)822 -
CH
►
►
►
862 -
CH
►
►
910 -
CH
►
►
►
Delay, the timing is very strict especially vs Eileen
920 -
CH
►
►
940
-
-
Hammer SmashFor combos starting with
, you want to delay it for a higher float
-
CH
►
►
721 -
CH
►
►
730 -
CH
►
800 -
CH
►
►
►
In closed stance vs Lion and Vanessa 1fk(
)
In open stance vs Eileen and Vanessa 1fk(
), vs Brad delay
a lot more
You can leaveout for easier combo (80 damage)
840 -
CH
►
►
►
►
In closed stance vs Lion 1k(
)
vs Vanessa delayand 1fk
You can leaveout for an easier combo (82 damage)
860 -
CH
►
►
860
-
-
Jumping Hammer Knuckle
-
NH
►
vs Taka delay P slightly521 -
NH- OM towards Takas front before520
-
NH
►
622 -
NH
►
►
►
1fk eitheror
vs Eileen 1fk bothand
700 -
NH
►
►
►
1fk eitheror
vs Eileen 1fk bothand
1fkexcept vs Shun
731 -
NH
►
►
vs Kage, Goh, Akira closed stance and Blaze, Aoi, Pai in open stance delay. The timing is tight, extremely so vs Goh and Akira.
750 -
NH
►
►
►
vs Kage, Goh, Akira closed stance and Blaze, Aoi, Pai in open stance delay. The timing is tight, extremely so vs Goh and Akira.
Delayslightly except vs Kage, Goh and Akira
vs lights 1fk790
-
-
Backswing Rocket
- There are no combos in this category
-
Volcano Knee
-
NH
►
►
Delayand 1fk
(done as
)
Work with Taka's back against the wall690 -
NH
►
Alternative Taka combo in the open. Less carry but easier.690 -
NH
►
741 -
NH
►
►
No stance requirements on counter hit782 -
NH
►
►
►
1fkvs Kage, delay
more vs Goh
1fkvs Vanessa, Jean
Delayand 1fk
vs lights
Works vs Shun but the timings are always different depending on stance820 -
NH
►
►
842 -
NH
►
►
►
No stance requirements on counter hit862 -
CH
►
►
►
3 damage increase compared to combo #5 on counter hit1012 -
CH
► BT
►
►
►
Delay P, the timing is very strict vs Eileen
6 damage increase compared to combo #5 on counter hit1040
-
-
Low Drop Kick
-
CH481
-
CH
►
541 -
CH560
-
CH
►
vs Blaze, Sarah, Lion, Shun and Jean 1fk(done as
)
590 -
CH600
-
-
or
Jumping Elbow-
NH
►
►
might work on others700 -
NH
►
►
712 -
NH
►
►
770 -
NH
►
►
►
On counter hit no stance requirement vs Sarah, Lion and Vanessa790
-
-
Face Smash
- There are no combos in this category
-
Back turnedMeteor Impact
- There are no combos in this category
-
/
Heartbreak Smash / Face Hitdoes not launch Taka on normal hit. Damage values listed from
-
NH
►
660 -
NH
►
703
-
-
/ Back turned
Poison Mist-
CHContinue with
combo of choice
201 -
NHWorks on guard or hit
Leaves you +4300 -
NHWorks on guard or hit
Leaves you -2 vs Taka350 -
NHYou need to have a wall behind Taka or he gets pushed out of
range
If he hits the wall at the end continue withfor 66 damage
480
-
-
Rocket DischargeSunrise KneeWorks as a combo starter when hitting a staggered opponent
-
Rocket DischargeNH
►
640 -
Rocket DischargeNH
►
►
651 -
Rocket DischargeNH
►
►
Delayvs lights except Eileen
660 -
Rocket DischargeNH
►
►
Delayexcept vs Wolf. Timing varies per character and sometimes stance
Timing is very strict against some, especially vs Akira in closed stance740 -
Rocket DischargeNH
►
►
►
vs Eileen in open stance 1fk
vs Lion, Vanessa in open stance 1fk
vs Brad in open stance delaymore
770 -
Rocket DischargeNH
►
1fk(
) vs Lau, Lei, Brad
You can land this on most lights by delaying the 3rd hit of770 -
Rocket DischargeNH
►
►
►
Delay, the timing varies per character and sometimes stance
vs Lion (open), Sarah (open), Vanessa (both) 1fk
vs Goh in closed stance delay780 -
Rocket DischargeNH
►
►
►
►
790
-
-
Rocket DischargeLow Drop Kick
-
Rocket DischargeNH540
-
Rocket DischargeNH
►
631 -
Rocket DischargeNH
►
►
691
-
-
Rocket DischargeSpace Rolling Elbow
-
Rocket DischargeNH
►
vs Taka delayslightly
650 -
Rocket DischargeNH
►
751 -
Rocket DischargeNH
►
750
-
-
Fake Roll
(hit)
Venus Diversion- There are no combos in this category
-
(Opponent crouching)Rolling Clutch
-
NHOM towards Takas front before
You can determine the right direction by watching Takas front foot during the throw.500 -
NH
►
611 -
NH
►
►
640 -
NH
►
►
►
680 -
NH
►
690 -
NH
►
740 -
NH
►
►
►
vs Eileen quick dash into(hit while opponents legs are pointing straight up)
vs Vanessa delayjust a bit more or do 1fk
(
) instead of timing anything
You can leaveout for an easier combo (73 damage)
770
-
-
(Opponent crouching)Fantasma
-
NHLeaves you +11 in front of opponent for guaranteed throw attempt210
-
NH
►
►
690 -
NH
►
►
►
Alternate Taka combo with slightly better carry but more difficult
Do a short dash towards Taka before690 -
NH
►
►
►
G-cancel the kick in770 -
NH
►
►
vs Aoi, Pai and Lion 1fk(done as
)
vs Blaze, Sarah and Vanessa 1fk(done as
) and
790
-
-
Jab ~ High KickCounter hit from second hit of
-
CH530
-
CH
►
600 -
CH
►
711 -
CH
►
►
►
1fk either(
) or
(
)
vs Eileen, Blaze 1fk both780 -
CH
►
►
►
1fk either(
) or
(
)
1fk(
)
810
-
-
Side Crumple / Middle KickSide counter hit
-
CH
►
830 -
CH
►
►
vs Eileen, Blaze, Aoi, Shun, Pai (open) and Vanessa you need a quick dash before852 -
CH
►
►
Works on Blaze, Shun and Goh in closed stance on their back side only862 -
CH
►
►
890 -
CH
►
►
►
953 -
CH
►
►
►
Microdash into, no dash vs Aoi
970 -
CH
►
►
►
►
Microdash into, no dash vs Aoi
Works vs Jean on his front side only
vs Sarah (open), Lion, Vanessa delayas much as possible or delay it a bit and 1fk
1000
-
-
(Wall behind opponent)Shadow SpearThe stagger is unbreakable if opponents back isn't touching the wall when you start
-
NH
►
►
Delayslightly
880 -
NH
►
►
► BT
►
Delayslightly vs Blaze
If you approach the wall from a steeper angle consider replacing> BT
with
>
for consistency (97 damage)
1032 -
NH
►
►
►
►
1fk(
) vs Aoi, Pai, Kage, Goh, Akira
vs Eileen a minor delay needed before, timing is difficult
1060 -
NH
►
►
► BT
►
►
Probably works on some other lights. Easier 106 alternative vs Eileen.1060
-
-
(Wall behind opponent)Perfect Thrust Kick
-
NH
►
1fkvs Taka
780 -
NH
►
►
870 -
NH
►
Can hit Shun for -2 drink points with delayedbut it's extremely unreliable
940 -
NH
►
Jean hitting wall afteris unreliable
950 -
NH
►
Jean hitting wall afteris unreliable
950 -
NH
►
►
Walk forward before980 -
NH
►
►
►
Delaya bit
You can leaveout for an easier combo (99 damage)
1021
-