-
HOTDOG! The VFDC Combos database is in the process of being updated for VF5 R.E.V.O by each character's Content Manager, but here's how you can help! Each character sub-forum has a pinned thread for REVO combos, so simply contribute there to assist the Content Manager's task in maintaining the latest and greatest combos for all to enjoy!Dismiss Notice
- Yougeki
(CH)
- Ko'enraku ("Ten Foot Toss")
- Shippuzan
- Fusen Renkyaku
- Engetsugeri
- Vital Point Crumple
(CH) / Jumonji
(CH)
- Jungyaku Jizai
- JumonjiHead Crumple
, etc.
- JumonjiMyou'oujin
- ShippujinStomach Crumple
, etc.
- Flop
(CH), etc.
- JumonjiKusabi'uchi
- Soumenwari
- Spike
/ Jumonji
- Kasumi Yaiba
- Ryubisen
(CH)
- BackturnedHangetsugeri
- (while running)Jisuberibashiri
- Rasen Kouryujin
(CH)
- ShippujinRyujin
- ShippujinFallback
/ Backturned Jumonji
- Ura Tsumujigeri
- BackturnedIn Senpugeri
- BackturnedHairyusou
- Backturned, Facing the WallKaimon Kousui
- JūmonjiChiryu
- Fallback
(CH or Crouch Hit) /
- Ryugakuha
- Side Crumple
(Side CH) /
(Side CH)
- Backdash Stun
(hitting a backdash)
- Small Wallbounce
- Wallslump
- Wallsplat
- Wall Stagger
- Side Wall Stagger
- Post-Round Sobering
-
(CH)
Yougeki-
CH700
-
CH
►
►
OR
79 damage and Sobers 1pt ifis used.
You can do>
without
-cancelling after
. This can make it easier to do the combo.
812 -
CH
►
►
►
822 -
CH
►
►
►
►
You can input theas
830 -
CH
►
Max damage against Jeffry and Wolf760 -
CH
►
►
820 -
CH
►
►
2 less damage than the Taka-specific combo ending in, but gives you better oki
800 -
CH
(hold) ► Jumonji
You can add adown attack if they don't tech.
Currently testing to see what other characters this works on750 -
CH
►
►
Max damage combo on Taka.
Video demonstration: https://x.com/fightelement/status/1885816282622169098990 -
CH
►
902
-
-
Ko'enraku ("Ten Foot Toss")
-
NH
►
Easier combo if you have trouble inputting650 -
NH
►
►
►
►
OR
84 damage and no Sober ifis used.
If you end withyou can omit the forward dash.
You can input theas
,
,
, or
.
Try not to buffer thetoo early as this might not give you the knee, instead try to press
when Kage is about to recover from the throw animation.
860 -
NH
►
►
►
►
Blaze-specific combo, as>
doesn't connect on him in REVO.
For an easier combo, after theyou can do
, this will do 81 damage
840 -
NH
►
► Backturned
►
More damaging Blaze-specific combo.
The Backturnedneeds to be buffered.
860 -
NH
OR
Taka-specific combo.
68 damage ifis used.
700 -
NH
►
OR
Higher damage combo on Taka.
Must do a very small dash and cancel quickly intoor
for the combo to be guaranteed.
75 damage if you use.
Video demonstration: https://x.com/fightelement/status/1885817870287872391770 -
NH
►
►
►
►
►
OR
Ringout combo.
1 less damage ifis used.
You can add another small crouch dash beforefor a bit more ring carry, but you need to be fast.
770 -
NH
►
► Backturned
►
►
►
OR
Side switch combo. Useful for ringing out if your back is near the edge.
Against Blaze and Shun end with.
68 damage ifis used.
Video demonstration: https://www.youtube.com/watch?v=tvMXu9dsYVY690
-
-
Shippuzan
-
NH
OR
64 damage on counter hit.
Can end withfor an easier combo, 2 less damage, and 0 sober, but this won't work on Taka.
571 -
NH
►
►
76 damage on counter hit.
Requires counter hit to work in Closed Stance against Jeffry.690 -
NH
►
►
Ending withis more reliable against El Blaze and Shun.
75 damage on counter hit.
Requires counter hit to work in Closed Stance against Jeffry.681 -
NH
►
►
Max sober against Shun.
70 damage on counter hit.632 -
NHClosed Stance combo against Jeffry that works on any hit.
69 damage on counter hit.620
-
-
Fusen Renkyaku
-
NH
►
820 -
NH
►
►
►
OR
91 damage ifis used.
Against Eileen: do a quick dash forward before the
Against Shun: requires Open Foot Position, also end with.
921 -
NH
►
►
Against Shun: delay thea bit after the
891 -
NH
►
►
Gives up some damage but gives you 1 extra sober against Shun812 -
NH
►
Max damage on Taka990 -
NH
►
►
►
►
932 -
NH
►
►
►
►
►
You can do theas
.
940
-
-
Engetsugeri
-
NH
OR
58 damage and 0 sober ifis used.
Against Taka, end with.
601 -
NH
►
661 -
NH
►
►
OR
74 damage ifis used.
You can do>
without
-cancelling after
. This can make it easier to do the combo.
760 -
NH
►
►
►
770 -
NH
►
►
►
►
You can do the>
as
>
.
780 -
NH/\
►
►
►
Open foot position only.
Against Jacky, input theas
(1F kill).
740 -
NH
►
Another combo starting with, this can make hit checking the Open Foot Position combo ending in
easier.
661 -
NH/\
►
► Backturned
Requires Open Foot Position.
Max damage combo against Lion and Vanessa.820 -
NH
►
I don't recommend using this combo unless you want another combo starting withthat works in Closed Foot Position to make hit checking the Open Foot Position combo ending in
easier against Jacky.
Or if you want some extra damage against Jeffry and Wolf in Closed Foot Position.640
-
-
(CH) / Jumonji
(CH)
Vital Point CrumpleThese combos work after(CH) or Jumonji
(CH). Damage values listed are for
(CH).
-
CH
OR
63 damage and no Sober ifis used.
651 -
CH
►
►
OR
79 damage and Sobers 1pt ifis used.
812 -
CH
►
►
►
832 -
CH
►
►
►
Vanessa-specific combo940
-
-
Jungyaku Jizai
-
NHNot as much damage as ending with
but gives you better oki and more ring carry.
410 -
NHIf the opponent fails to tech the knockdown, you can add a light down attack
for 13 extra damage.
Why useover
? The opponent can hold crouch without
to make the longer DP string whiff.
511 -
(side)
NH►
►
Only guaranteed on the side.
If Kage's stomach is facing the wall you can get a wallslump afterand add more damage.
692 -
(side)
NH►
Only guaranteed on the side.833
-
-
Jumonji
, etc.
Head CrumpleThese combos work after Jumonjior Backturned, Facing the Wall
. Damage values listed are for Jumonji
.
-
JumonjiNH
►
741 -
JumonjiNH
►
►
►
OR
81 damage ifis used.
Against Eileen: delay thea little bit.
820 -
JumonjiNH
►
►
792 -
JumonjiNH
►
Max damage against Taka890 -
JumonjiNH
►
►
►
►
830 -
JumonjiNH
►
►
►
►
►
You can do theas
.
840
-
-
JumonjiMyou'oujinSuccessful reversal against High Kick, Side Kick and Knee
-
Jumonji
(successful reversal)
NH► Jumonji
combo, for example
►
►
►
OR
*Reversal damage varies.
Be sure to check the Jumonjicombo tab and adjust your combo based on the character you're fighting.
1175
-
-
Shippujin
, etc.
Stomach CrumpleThese combos work after Shippujin, Jumonji
(successful sabaki against against High Punch, High Kick, Mid Punch, or Elbow), or Backturned Jumonji
.
Damage values listed are for Shippujin.
-
ShippujinNH
►
►
OR
72 damage and Sober 1pt ifis used.
742 -
ShippujinNH
►
►
►
762 -
ShippujinNH
►
OR
End withfor 75 damage, but better oki.
790 -
ShippujinNH
►
Max damage on Taka940
-
-
(CH), etc.
FlopThese combos work after(CH), Shippujin
, Backturned
, or Backturned
.
Damage values listed are for(CH).
If starting the combo with Backturnedor Backturned
, remove 1 sober.
IN-PROGRESS, still need to test all the characters the stance-specific combos work on-
CH
►
►
Easy and reliable combo.661 -
CH
►
►
Can wallslump, leading to extra damage at the wall.
Need to time theright to pick them up: can't do it too early or too late.
682 -
CH
►
Do this combo on Taka.620 -
CH
►
►
►
OR
The timing on theseems more strict on Lau, Kage, and Akira.
2 less damage ifis used.
780 -
CH
►
►
►
►
793 -
CH
►
►
►
►
►
You can input theas
.
800 -
(wall hit)
CH►
►
►
►
OR
Wall conversion, possible if they hit the wall during the "Flop".
Ending withgives you the most damage and lets you enter Backturned Jumonji for oki.
Ending withis 3 less damage but lets you stay in front, also if you delay the second hit the opponent might mess up their tech, if so you can add 13 extra damage with a
down attack.
1000 -
CH//
►
►
►
Closed foot position only.
You need to be fast with the run up 2P+K.
Against Jean do the 2P as 33P+K+G (1F delay 2P).
Still need to see what other characters this works on.750 -
CH/\
►
►
►
Open foot position only.
You need to be fast with the run up 2P+K.
Against Jean do the 2P as 33P+K+G (1F delay 2P).
Still need to see what other characters this works on.700
-
-
JumonjiKusabi'uchi
-
JumonjiCH
►
791 -
Jumonji
(side CH)
CHcombo, for example
►
►
►
is guaranteed on Jumonji
Side Counter Hit.
Be sure to check thecombo tab and adjust your combo based on the character you're fighting.
1220 -
Jumonji
(wall hit)
NH►
Wallsplat combo, for example
►
►
►
►
►
Works on any hit.
Be sure to check the Wallsplat combo tab and adjust yourwallsplat combo based on the character you're fighting.
1362
-
-
Soumenwari
-
NH541
-
(side hit)
NH►
Evade punish combo.
72 damage on Recovery Counter Hit.692 -
CH
►
762 -
CH903
-
(near wall)
CH(wall stagger) ►
Wallsplat combo, e.g.
►
►
►
►
►
Wall combo.
Be sure to check the Wallsplat combo tab and adjust your combo based on the character you're fighting.1390 -
(side CH)
CHcombo, for example
►
►
►
Be sure to check thecombo tab and adjust your combo based on the character you're fighting.
1140
-
-
/ Jumonji
SpikeThese combos work afteror Jumonji
. Damage values listed are for
.
-
NHEasier combo470
-
NH571
-
-
Kasumi YaibaIN-PROGRESS
-
NH581
-
NH601
-
NH
(hold) ► Jumonji
If they fail to tech, you can add a light down attackfor 13 extra damage.
630 -
NH
►
601 -
NH
►
631 -
NH
►
►
OR
65 damage ifis used.
Max damage on Jean.670 -
NH
►
►
►
►
You can input theas
.
Max damage on Sarah and Vanessa.690
-
-
(CH)
Ryubisen-
CH530
-
CH
►
550 -
CH
►
661
-
-
BackturnedHangetsugeri
-
BackturnedNH480
-
BackturnedNH581
-
-
(while running)Jisuberibashiri
-
(while running)NHEasy combo, also useful if you hit them off-axis as
won't connect reliably in that case.
420 -
(while running)NHEasy combo, also useful if you hit them off-axis as
won't connect reliably in that case.
450 -
(while running)NH551
-
-
(CH)
Rasen Kouryujin-
CH520
-
-
ShippujinRyujin
-
Shippujin
(guard)
NH►
If you're near the wall and Kage's back is facing the wall before the Shippujin, you can get a wallslump and add extra damage.
542 -
Shippujin
(guard)
NH683 -
Shippujin
(guard) (near wall)
NH(wall stagger) ►
Wallsplat combo, e.g.
►
►
►
►
►
Wall combo.
Be sure to check the Wallsplat combo tab and adjust your combo based on the character you're fighting.1170
-
-
Shippujin
/ Backturned Jumonji
FallbackThese combos work after Shippujinor Backturned Jumonji
. Damage values listed are for Shippujin
.
-
ShippujinNH501
-
ShippujinNH
►
►
You can input theas
662
-
-
Ura Tsumujigeri
-
CH
► Backturned
850 -
(near wall)
CH► Backturned
►
►
►
►
OR
OR
Wall combo.
You can useto set up Backturned Jumonji or Backturned Shippujin.
115 damage ifare used, you can use
to set up Jumonji or Shippujin.
2 sobers if combo is ended with.
1161 -
(near wall)
CH► Backturned
►
Wall combo that works on El Blaze and Taka.
Need to test if there are higher damage routes possible.990 -
CH
► Backturned
►
(1F delay) ►
Requires Closed Foot Position.
Input theas
to get a 1F delay.
Video example: https://vxtwitter.com/saracofago/status/18708828437628563971030
-
-
BackturnedIn Senpugeri
-
BackturnedNH700
-
BackturnedNH
►
750 -
BackturnedNH
►
►
►
Tip for stance checking: if Kage's front leg when he's backturned is the same as the opponent's front leg, then you're in Closed Foot Position.830 -
BackturnedNH
►
►
►
►
840 -
BackturnedNH
►
►
►
►
►
You can input theas
.
850
-
-
BackturnedHairyusou
-
BackturnedNHDoes 65 damage against Wolf and Taka.590
-
-
Backturned, Facing the WallKaimon Kousui
-
Backturned, Facing the Wall
(wall hit)
NHWallsplat combo, e.g.
►
►
►
►
►
Wall combo if they hit the wall after getting hit by Facing the Wall.
Be sure to check the Wallsplat combo tab and adjust your combo based on the character you're fighting.1160
-
-
JūmonjiChiryuSuccessful reversal against High Punch or Mid Punch
-
Jumonji
(successful reversal)
NH►
741 -
Jumonji
(successful reversal)
NH882 -
Jumonji
(successful reversal) (Kage's back near the wall)
NH(wall stagger) ►
Wallsplat combo, e.g.
►
►
►
►
►
Wall combo.
Be sure to check the Wallsplat combo tab and adjust your combo based on the character you're fighting.1370
-
-
(CH or Crouch Hit) /
Fallback-
(CH or Crouch Hit)
CH52 damage on Crouch Hit.600 -
NH510
-
-
RyugakuhaIN-PROGRESS
-
NHWorks on any hit, including crouch hit.600
-
-
(Side CH) /
(Side CH)
Side CrumpleThese combos work after(Side CH) or
(Side CH). Damage values listed are for
(Side CH).
-
(Side CH)
CH►
OR
You can end withfor 83 damage but better oki, especially against Taka.
870 -
(Side CH)
CH►
►
►
OR
94 damage ifis used.
950 -
(Side CH)
CH►
►
921 -
(Side CH)
CH►
Max damage against Taka1020 -
(Side CH)
CH►
►
►
►
960 -
(Side CH)
CH►
►
►
►
►
You can do theas
.
970
-
-
(hitting a backdash)
Backdash Stun-
(hitting a backdash)
CHcombo, for example
►
►
►
Be sure to check thecombo tab and adjust your combo based on the character you're fighting.
1230
-
-
Small WallbounceIN-PROGRESS
-
Combo ending in
(wall hit)
NHAdds about 8-9 damage or so to the combo.
Getting the wall hit after the third hit ofis more consistent on lighter characters.
lets you set up Shippujin for oki.
90 -
(CH)
(wall hit)
NHWall conversion for if the first hit ofcounter-hits and you get a higher float.
You can do(hold) to set up Backturned Jumonji for oki.
720 -
(near wall)
NH520
-