- Double Joint Butter
- High Kick Straight
- Dragon Smash Cannon / F-Type Dragon Smash Cannon
/ Flamingo
- Full Spin Heel Kick
- Serpent Smash Cannon
or BT
- Long Snap Side Chop
- Crescent Heel
- Leg Slicer
- Round Kick
- FlamingoEdge Kick Combo Triple
or Step
- FlamingoBacker Shift Combination
- FlamingoCut-In Middle
- FlamingoSide Neck Cut Sword
or
- FlamingoBacker Shift Combination
- Backward SlideHigh Angle Knee Kick
- Backward SlideSpinning Elbow
- StepCharm Knuckle Chop
- DescendingLeap Short Upper
- BTDragon Kick
- Side Crumple
or
in CH
- Wall
-
Double Joint ButterOnly the 2nd hit is the combo starter
-
CH
► Flamingo
681 -
CH
► Flamingo
vs midweights requires 1fk for Flamingo(you may input Flamingo
instead).
710 -
CH
► Flamingo
► Flamingo
vs Brad, Jacky and Jean requires 1fk for(you may input
instead).
761 -
CH
► Flamingo
vs midweights requires a 1fk for(you may input
instead).
690 -
CH
► Flamingo
► Flamingo
760 -
CH
►
universal sober combo672 -
CH
► While Standing
740 -
CH//
► Flamingo
► Flamingo
752 -
CH/\
►
► FL
751 -
CH/\
►
►
►
vs Eileen and Blaze requires 1fk for(you ma input
instead).
821 -
CH/\
► Flamingo
► Flamingo
vs Jacky and Jean requires 1fk for(you may input
instead).
770 -
CH/\
►
►
► While Standing
870 -
CHRequires a delay on the second hit of the string.750
-
NH
►
►
1040
-
-
High Kick StraightThe Launche is
in CH but in order to connect combos the full string is necessary.
-
CH610
-
CH751
-
CH
►
►
►
832 -
CH
►
862 -
CH
►
►
911 -
CH
►
►
not reliable if it catches a dodging opponent992 -
CH
►
►
►
Sober combo913 -
CH//
►
680 -
CH/\
►
► While Standing
870 -
CH/\Forward Slide
►
►
►
1003 -
CH/\Forward Slide
►
►
►
962
-
-
/ Flamingo
Dragon Smash Cannon / F-Type Dragon Smash CannonBe aware that FLwill switch your feet position
-
/ FL
NH(cancel) ► Flamingo
611 -
/ FL
NH► Forward Slide
►
vs Wolf inrequires 1fk for
(You may input
instead).
740 -
/ FL
NH► (Back Turned)
► While Standing
750 -
/ FL
NH► Forward Slide
781 -
/ FL
NH► (Back Turned)
Cancel ►
►
►
832 -
/ FL
NH► (Back Turned)
Cancel ►
►
891 -
/ FL
NH►
► Flamingo
850 -
/ FL
NH//► (Back Turned)
(Cancel) ►
► While standing
851 -
/ FL
NH//► (Back Turned)
Cancel ►
►
►
vs Aoi, Pai and Jacky and Jean requires a small delay before932 -
/ FL
CH//► Forward Slide
►
►
►
1092 -
/ FL
CH► Forward Slide
►
►
1080
-
-
Full Spin Heel Kick
-
NH460
-
NH
/
590 -
NH
► Flamingo
► Flamingo
701 -
NH
► Flamingo
► Flamingo
692 -
NH
► Flamingo
vs Jeffry and Wolf requires 1fk for(you may input
instead) and FL
(you may input
instead).
You can replace the ender with FLfor easier execution but 3 damage less.
650 -
NH
► Flamingo
► Flamingo
710 -
NH
►
►
710 -
NH
►
► Flamingo
690 -
CHWorks only when crushing Taka's rising attacks.770
-
CH
► while rising
Works only when crushing Taka's rising attacks.780
-
-
or BT
Serpent Smash Cannon-
/Back Turned
NH► Flamingo
611 -
/Back Turned
NH► Flamingo
vs Wolf requires 1fk for(you may input
instead)
640 -
/Back Turned
NH► Flamingo
► Flamingo
640 -
/Back Turned
NH► Flamingo
► Flamingo
vs Shun you can replacewith
to take 1 drunken point extra a the cost of 1 less damage.
691 -
/Back Turned
NH►
►
700 -
/Back Turned
NH► (Back Turned)
Cancel ►
Cancel ► Flamingo
721 -
or Back Turned
NH► Back Turned
Cancel ►
►
780 -
or Back Turned
NH► Flamingo
► Flamingo
Sober combo682 -
or Back Turned
NH►
► Back Turned
►
do not perfectly buffer780 -
/Back Turned
NH//►
►
►
vs midweights requires 1fk for(you may input
instead) and
(you may input
instead).
710 -
or Back Turned
NH//►
► Back Turned
►
do not perfectly buffer750 -
/Back Turned
NH/\►
► While Standing
vs Sarah, Shun and Vanessa, requires 1fk for(you may input
instead). vs Eileen and El Blaze requires 1fk for
and
(you may input
instead).
760 -
/Back Turned
NH/\► Flamingo
► Flamingo
vs Kage, Goh and Akira requires 1fk for Flamingo(you may input Flamingo
instead) and Flamingo
(you may input Flamingo
instead).
vs Jacky and Jean requires 1fk for Flamingo(you may input Flamingo
instead).
700 -
or Back Turned
NH/\►
► Back Turned
►
do not perfectly buffer790 -
or Back Turned
NH/\►
► Back Turned
► While Standing
do not perfectly buffer840 -
/Back Turned
NH//►
Cancel ►
►
►
880 -
/Back Turned
NH►
Cancel ►
►
►
780
-
-
Long Snap Side Chop
-
CH
► Flamingo
► Flamingo
761 -
CH
►
►
►
►
The delay before thevaries depending on the character
782 -
CH
►
►
►
► Flamingo
Vs Pai use a crouch dash instead of the evade dash cancel.
The dodge before the dash cancel, should be towards the opponent's front except vs Eileen and Shun that requires it to be to the back.802 -
CH
►
►
or
590 -
CH/\
► Flamingo
► Flamingo
vs Akira requires 1fk for Flamingo(you may input Flamingo
instead).
770 -
CH
► while rising
771 -
CH
or
►
►
►
►
The dodge before the dash cancel should be towards the opponent's back. The lastmust be delayed slightly.
862 -
CH
► while rising
600 -
CH
► Forward Slide
660 -
CH
or
►
►
Requires you to Offensive Move towards Taka's back and a delay on the second hit of thestring.
680
-
-
Crescent Heel
-
NH
► Flamingo
631 -
NH
► Flamingo
vs Jeffry and Wolf, requires 1fk for(you may input
instead) and 1fk for Flamingo
(you may input Flamingo
instead).
660 -
NH
►
►
►
vs lightweights requires 1fk for(you may input
instead).
vs Eileen and El Blaze requires also 1fk for(you may input
instead).
710 -
NH//
►
► Flamingo
692 -
NH//
► Flamingo
► Flamingo
710 -
NH/\
►
► Flamingo
700 -
NH/\
►
► Flamingo
requires 1fk for FL(you may input FL
instead).
710 -
NH550
-
NHRequires a delay on the second hit of the string.560
-
NH590
-
-
Leg Slicer
-
CH
► Flamingo
681 -
CH
►
(Cancel) ► Flamingo
691 -
CH
► Flamingo
710 -
CH
►
580 -
CH//
►
(Cancel) ► Flamingo
720 -
CH/\
►
►
730 -
CH/\
►
► Flamingo
732 -
CH
►
Requires 1fk for(you may input
instead).
640
-
-
Round Kick
-
CH
► Flamingo
711 -
CH
► Flamingo
► Flamingo
782 -
CH
► Flamingo
► Flamingo
791 -
CH
► BT
(Cancel) ►
(Cancel) ► Flamingo
820 -
CH
► Flamingo
► Flamingo
vs midweights requires 1fk for(you may inpit
instead) and 1fk for Flamingo
(you may input Flamingo
instead).
800 -
CH
► (Back Turned)
(cancel) ►
►
► Flamingo
890 -
NH430
-
CH//
►
►
811 -
CH//
► (Back Turned)
(Cancel) ►
►
►
980 -
NH//450
-
-
Flamingo
or Step
Edge Kick Combo Triple-
Flamingo
!
!
or Step
!
!
NH► Flamingo
722 -
Flamingo
!
!
or Step
!
!
NH► Flamingo
751 -
Flamingo
!
!
or Step
!
!
NH► Flamingo
► Flamingo
802 -
Flamingo
!
!
or Step
!
!
NH/\Flamingo► Flamingo
► Flamingo
vs Lion, Jacky and Jean requires 1fk for Flamingo(you may input Flamingo
instead).
810 -
Flamingo
!
!
or Step
!
!
NH/\Flamingo► Flamingo
►
810 -
Flamingo
!
!
or Step
!
!
NH550
-
-
FlamingoBacker Shift CombinationCombinationThe last 2 hits of the strings are a natural combo. For this reason they are counted both for the calculation of damage in the combo section. However be wary that the last hit can be considered a launcher on his own.
-
FlamingoNH
► Flamingo
760 -
FlamingoNH
► Flamingo
750 -
FlamingoNH
► Flamingo
► Flamingo
vs Shun you may swapwith
to take 1 extra drink a the expense of 1 less damage.
811 -
FlamingoNH
► (Back Turned)
(Cancel) ►
(Cancel) ► Flamingo
840 -
FlamingoNH/\
► Flamingo
► Flamingo
is needed as 1fk to connect the combo
820
-
-
FlamingoCut-In Middle
-
FlamingoNH
►
►
►
722 -
FlamingoNH
►
►
►
740 -
FlamingoNH
►
►
►
750 -
FlamingoNH
►
►
►
vs Sarah requires a dash in before820 -
FlamingoNH
►
► Flamingo
800 -
FlamingoNH/\
►
► While Standing
731 -
FlamingoNH/\
►
►
►
vs Blaze, Aoi, Shun, Pai, Jacky and Jean requires a delay before802 -
FlamingoNH/\
►
►
► While Standing
770 -
FlamingoNH/\
►
►
►
► While Standing
750 -
FlamingoNH/\
►
►
►
Vs Sarah requires a dash in before830 -
FlamingoNH
►
►
►
711
-
-
Flamingo
or
Side Neck Cut Sword-
Flamingo
or
CH►
► Flamingo
871 -
Flamingo
or
CH►
(cancel) ► Flamingo
872 -
Flamingo
or
CH►
► Flamingo
910 -
Flamingo
or
CH►
► Flamingo
830 -
Flamingo
or
CH/\Flamingo►
►
►
►
880
-
-
FlamingoBacker Shift Combination
-
FlamingoNH
► Flamingo
661 -
FlamingoNH
► Flamingo
690 -
FlamingoNH
► Flamingo
► Flamingo
732 -
FlamingoNH
► Flamingo
► Flamingo
741 -
FlamingoNH
► (Back Turned)
(Cancel) ►
(Cancel) ► Flamingo
771 -
FlamingoNH//
►
►
►
vs midweights requires 1fk for(you may input
instead) and
(you may input
instead).
760 -
FlamingoNH
►
► while rising
810 -
FlamingoNH//
►
► Back Turned
►
do not perfectly buffer800 -
FlamingoNH/\
►
► Back Turned
►
do not perfectly buffer841 -
FlamingoNH//
►
► Back Turned
►
do not perfectly buffer830 -
FlamingoNH/\
►
► Back Turned
► while rising
do not perfectly buffer890
-
-
Backward SlideHigh Angle Knee Kick
-
Backward SlideNH
► Flamingo
631 -
Backward SlideNH
►
►
►
742 -
Backward SlideNH
►
►
(cancel) ► Flamingo
800 -
Backward SlideNH
► Flamingo
► Flamingo
710 -
Backward SlideNH/\
►
►
►
822 -
Backward SlideNH
► Flamingo
640 -
Backward SlideNH//Delay
►
►
►
860 -
Backward SlideNH
►
►
►
vs Jeffry requires 1fk on(can be input as
).
850 -
Backward SlideNH/\Delay
►
►
►
820 -
Backward SlideNH
►
►
►
►
The timing of>
is different between Closed and Open stance.
800 -
Backward SlideNH/\
►
► While Standing
750 -
Backward SlideNH
►
► Delay
►
must be perfectly buffered as to not add one frame from the dash input. vs Vanessa Open Stance doesn't require perfect buffer.
822 -
Backwards SlideNH
►
►
►
vs lightweights requires delay for.
731 -
Backward SlideNH/\
►
► Delay
► While Standing
770 -
Backward SlideNH
►
►
►
840 -
Backward SlideNH
►
►
►
760
-
-
Backward SlideSpinning Elbow
-
Backward SlideNH
►
► Flamingo
753 -
Backward SlideNH
►
►
(Cancel) ► Flamingo
782 -
Backward SlideNH
►
►
►
►
820 -
Backward SlideNH
►
►
►
► Flamingo
850 -
Backward SlideNH//
►
►
►
►
920 -
Backward SlideNH/\
►
►
792 -
Backward SlideNH
►
► Flamingo
800 -
Backward SlideNH
►
►
► While Standing
860 -
Backward SlideNH
►
►
►
830 -
Backward SlideNH
►
► While Standing
851 -
Backward SlideNH
►
► Flamingo
753 -
Backward SlideNH
►
►
►
►
vs Vanessa is unstable in open stance.920 -
Backward SlideNH/\
►
► Flamingo
►
870
-
-
StepCharm Knuckle Chop
-
StepNH
► Flamingo
721 -
StepNH
►
►
► Flamingo
813 -
StepNH
► Flamingo
► Flamingo
781 -
StepNH
►
►
►
793 -
StepNH
► (Back Turned)
(Cancel) ►
►
►
863 -
StepNH//
► Flamingo
► Flamingo
772 -
StepNH//
► (Back Turned)
(Cancel) ►
►
► Flamingo
873 -
StepNH/\
► (Back Turned)
(Cancel) ►
►
922 -
StepNH
► Forward Slide
812
-
-
DescendingLeap Short Upper
-
descNH480
-
descNH
► Flamingo
641 -
descNH
► Flamingo
vs Jeffry requires 1fk for(you may input
instead) and 1fk for Flamingo
in closed stance (you may input Flamingo
instead).
670 -
descNH
► Flamingo
► Flamingo
vs Shun and midwieghts requires a small dash before721 -
descNH/\
►
► Flamingo
► Flamingo
vs Goh, Akira and Jacky requires 1fk for Flamingo(you may input Flamingo
instead)
730
-
-
BTDragon Kick
-
Back TurnedNH
►
► Flamingo
802 -
Back TurnedNH
►
(cancel) ► Flamingo
►
► Flamingo
891 -
Back TurnedNH
►
►
►
► Flamingo
900 -
Back TurnedNH
►
►
►
►
870 -
Back TurnedNH
►
►
840
-
-
or
in CH
Side Crumple-
SideNH
►
► Flamingo
803 -
SideNH
►
►
►
831 -
SideNH
►
►
(Cancel) ► Flamingo
832 -
SideNH
►
►
►
►
870 -
SideNH
►
►
►
► Flamingo
900 -
SideNH//
►
►
►
►
970 -
SideNH/\
►
►
vs Akira requires a small dash before.
842 -
SideNH
►
► Flamingo
850 -
SideNH
►
► While Standing
901
-
-
Wall
-
NH
(Cancel)
490 -
NH520
-
NH601
-
FlamingoNH
►
► Flamingo
►
►
►
►
1132 -
FlamingoNH
► Flamingo
►
►
►
►
922 -
/Forward Slide
NH►
►
► While Standing
►
►
1432 -
/Forward Slide
NH►
►
► While Standing
►
►
(cancel)
Full Wall1411 -
CH
►
►
► while rising
►
►
(cancel) or
1452 -
StepNH
►
► while rising
►
1062 -
/Forward Slide
NH► Delay
►
► While Standing
►
1330 -
/Forward Slide
NH►
►
► While Standing
►
1300 -
/Forward Slide
NH►
► While Standing
►
►
(cancel)
1342 -
/Forward Slide
NH►
►
► While Standing
►
Half Fence1490 -
/Forward Slide
NH►
► While Standing
►
1280 -
/Forward Slide
NH►
►
► While Standing
►
Full Wall1360 -
FlamingoNH
►
[
►
►
1100 -
FlamingoNH
►
►
►
requires 1fk for(you may input
instead).
1120 -
FlamingoNH//Flamingo
►
►
►
► While Standing
►
►
Half Fence (Unstable).must be perfectly buffered as to not add one frame from the dash input.
1220 -
FlamingoNH/\Flamingo
►
►
► While Standing
►
►
must be perfectly buffered as to not add one frame from the dash input.
1190 -
FlamingoNH
►
► Flamingo
►
►
►
or
► Dash
1140 -
FlamingoNH
►
►
► While Standing
►
Half Fence.must be perfectly buffered as to not add one frame from the dash input. vs Goh backdash is required at an angle where the character's back hits the wall. vs Kage backdash is only required when the opponent's stomach hits the wall at a parallel angle. vs Eileen and Shun combo is unstable.
1250 -
FlamingoNH
►
► While Standing
►
►
(Cancel) or
1171 -
FlamingoNH
►
►
► While Standing
►
►
(Cancel) or
Full Wall1170 -
FlamingoNH
►
►
► While Standing
►
►
(Cancel)
Full Wall1240 -
FlamingoNH
►
►
► While Standing
►
Half Fence1320 -
Backward SlideNH
► (opponent behind)
► Delay
►
► While Standing
►
Half Fence1120 -
Backward SlideNH
► (opponent behind)
►
►
► While Standing
►
vs Wolf delay is required in Open Stance.1130 -
Backward SlideNH
► (opponent behind)
►
►
► While Standing
►
Half Fence.must be perfectly buffered as to not add one frame from the dash input. vs Wolf delay on
is required in Open Stance. vs Kage, Goh, Shun, & Eileen combo can be unstable based on distance from the wall.
1250 -
Backward SlideNH/\
► (opponent behind)
►
►
►
► While Standing
►
►
Full Wall.must be perfectly buffered as to not add one frame from the dash input. vs Wolf delay on
is required in Open Stance. vs Jeffry combo can be unstable.
1220 -
Backward SlideNH
► (opponent behind)
►
►
►
► While Standing
►
►
(Cancel)
vs Akira, Lion, Sarah, Pai, Lei, Brad, and Lau can be performed without. vs Jacky combo can be unstable. vs Kage & Goh only works on Full Wall and is unstable in Open Stance.
1180 -
Backward SlideNH
► (opponent behind)
►
►
► While Standing
►
►
(Cancel)
vs Aoi, Vanessa, Kage, & Goh combo only works on Full Wall. vs Eileen & El Blaze requires delayk for.
1170 -
Backward SlideNH
► (opponent behind)
►
►
►
► While Standing
►
vs Wolf Full Wall only & combo is unstable.1160 -
Backward SlideNH
► (opponent behind)
►
►
►
►
►
►
(Cancel)
1151 -
NH
►
vs Jean when back is parralel to wall, combo is unstable and onlyconnects.
880 -
NH
►
►
990 -
NH
►
►
vs lightweights, requires dash before921 -
NH
►
► While Standing
►
►
(Cancel)
vs lightweights, requires delay for.
1130 -
NH
► While Standing
►
►
1050 -
NH
►
► While Standing
►
vs Eileen, requires delay for. vs Shun bound distance for
further than other characters. vs heavyweights is unstable when parallel to wall in Closed Stance. vs El Blaze, combo is unstable on Full Wall.
1080 -
NH
► While Standing
►
Half Fence. vs heavyweights, Kage, Goh combo can be unstable.1131 -
NH//
►
►
must be perfectly buffered as to not add one frame from the dash input.
890 -
NH
►
►
810 -
NH/\
►
►
►
►
1072 -
NH
►
►
►
►
►
(Cancel)
1101 -
NH
►
►
►
1030
-