- DSHeavy Impact
- DS (holdIntrude Hook or Intercept Body Blow
)
or
- DSStopping Low Combo
- DSWind Elbow
- DSGrand Spike
- DSStinger Low Blow
- DSBoomerang Hook
- DSBack Charge Kick
- Wall hits (defensive stance)
- OSShort Upper
- OS (Feint Body
)
- OSBunker Buster
- OSStinger Strike
- OSTank Buster
- OSDeath Scythe
- OSHawk Strike
- OS (Jab ~ High Kick
)
- OS (Stealth Spin Kick
)
or OS (
)
- OSLanding Knee Combo
- OSPile Bunker
- OSClobbering Straight
- OSUpper Heel Sword
- OSGuard Crush Tornado
- OSHeel Kick
- OSLeg Bomber
- OS Intruder StepExplosion Hook
- Wall hits (offensive stance)
- Attack Throws
- Strings
-
DSHeavy Impact
-
CH670
-
-
DS (hold
)
or
Intrude Hook or Intercept Body Blow-
(Hold
)
or
RH500 -
(Hold
)
or
RH►
►
610 -
(Hold
)
or
RH►
►
650
-
-
DSStopping Low ComboFirst hit tracks to Vanessa's back. First and second hit combo on counterhit
-
NH
►
660 -
NH
►
740
-
-
DSWind Elbow
-
CH
►
690 -
CH
►
►
710 -
CH
►
►
Very tight on Jacky770
-
-
DSGrand SpikeTwo handed punch, beats sabaki and reversals
-
NH420
-
NH
►
510 -
NH
►
Route on heavies that doesn't use the pursuit attack420
-
-
DSStinger Low BlowImmediate high crush, crumbles on counterhit and punish
-
RH
►
560
-
-
DSBoomerang Hook
-
NH
►
690 -
NH
►
►
710 -
NH
►
►
Switches to defensive stance790 -
NH
►
►
750 -
NH
►
►
790
-
-
DSBack Charge Kick
-
NH
►
►
630 -
NH
►
►
670
-
-
Wall hits (defensive stance)
- There are no combos in this category
-
OSShort Upper
-
CHTaka special, use
alternatively, ending with
trades 2 damage for harder tech roll. If Taka doesn't tech, scrap with another
.
ender does more damage outright but less overall after the scrape (52 combo + 20 scrape = 72),
does less damage outright but more after the scrape (50 combo + 25 scrape = 75)
520 -
CH
►
►
can useinstead of
to avoid accidental
inputs, can use
instead of
580 -
CH
does 3 less damage but works on Je in both stances
582 -
CHdash is necessary, inputs simplified to combine dash and631
-
CH
►
►
Fairly tight on Shun in closed stance, can useinstead of
to avoid accidental
inputs, can use
instead of
640 -
CH
► delayed
►
inputs simplified to combine dash and711
-
-
OS (
)
Feint Body-
(
)
CH►
Taka special810 -
(
)
CH►
►
or
ending withsacrifices 2 damage for harder tech roll
682 -
(
)
CH►
702
-
-
OSBunker BusterFrame 4 low crush plus on block combo starter
-
NH
►
Taka special590 -
NH
►
►
Note:should do 1 more damage, testing required if it still works on everyone listed.
640 -
NH
►
Switches to defensive stance660 -
NH
►
Switches to defensive stance690 -
NH
►
700
-
-
OSStinger Strike
-
Fully ChargedNH
►
940 -
Fully ChargedNHno longer optimal Taka combo790
-
Fully ChargedNH
►
►
end withfor 1 less damage and further carry
824 -
Fully ChargedNH
►
very tight timing against Kage834
-
-
OSTank Buster
-
NHscrape with
if Taka doesn't tech roll
582 -
NH630
-
NH
►
640
-
-
OSDeath ScytheSpecial high head crumble on counterhit. Use
for alternative input
-
CH
►
Completely universal and fairly easy combo. A good default route if you are not looking for anything difficult or character specific.
A great beginner combo803 -
CH
►
►
►
Inputtingas One Frame Kill where a dash input makes the move come out one frame later. Manual delay is also doable.
More info: https://virtuafighter.com/threads/the-death-scythe-variant.19865/882 -
CH
►
►
991
-
-
OSHawk Strike
-
NH
►
Taka special660 -
NH
►
Switches to defensive stance720 -
NH
►
870
-
-
OS (
)
Jab ~ High KickCounter hit launch on the-
(
)
CH380 -
(
)
CH540 -
(
)
CH580 -
(
)
CH610 -
(
)
CH► wall hit ► Intruder Step
630
-
-
OS (
)
or OS (
)
Stealth Spin Kickfinal hit must counter hit-
(
)
or (
)
CH/\660 -
(
)
or (
)
CH420 -
(
)
or (
)
CH470 -
(
)
or (
)
CH480 -
(
)
or (
)
CHIfhits just as the opponent collides with the ground it causes a bounce. The timing is automatic on Lau, Kage, Lei, Goh, Akira, Jacky, Jean, Jeffry and Wolf. So Brad and light characters require a manual timing, the combo still works if you are late, it just becomes techable.
620
-
-
OSLanding Knee Combo
must land as counter hit for follow-up
to combo
-
CH
►
810 -
CH
►
860
-
-
OSPile Bunker14 frame high punch combo starter
-
NH
►
580 -
NHRoute if you don't want to use
buffer cleaning
550
-
-
OSClobbering Straight
-
near walls
NHTaka untested
Takes opponents over low walls530
-
-
OSUpper Heel Sword
-
NH530
-
NH600
-
-
OSGuard Crush Tornado
-
NHWorks due opponent not being allowed to block for 3 frames after hitstun when sideturned.
Do note that this not guaranteed on characters that have fast enough low curshes like Goh and Brad440 -
CHVanessa is in defensive stance and +6 against side turned opponent after this.870
-
CH920
-
-
OSHeel Kick
-
NH570
-
NH
►
600
-
-
OSLeg BomberLow crushes on frame 13
-
NH
►
730
-
-
OS Intruder StepExplosion Hook
-
Intruder StepNH
►
►
640
-
-
Wall hits (offensive stance)
- There are no combos in this category
-
Attack ThrowsEven if not combos in the traditional sense, these are a major source of damage for Vanessa
-
Defensive stanceNH55 damage on counterhit450
-
Defensive stanceCHGoes into Armbar
Total damage on successful followup:
: 62
: 52
: 62
270 -
Offensive stanceNHSwitches sides
64 damage on counterhit560 -
Offensive stanceNH68 damage on counterhit580
-
Offensive stanceCHGoes into Takedown
Total damage on successful followup:
: 74
: 62
: 79
320 -
Offensive stanceCHGoes into Takedown
Total damage on successful followup:
: 94
: 84
: 99
520
-
-
StringsNotable strings that combo on grounded foes
-
Offensive stanceCHFairly low risk way of getting decent damage off a counterhitting low510
-
Offensive StanceNHThe first hit staggers if the opponent is both crouching and blocking, allowing the rest of the string to combo. The stagger doesn't happen on counterhit or on normal hit when the opponent is not holding guard. Very strange string.600
-