- Normal
- Special Movement
- Rolling Attacks
- Jumonji Stance
- Throws
- Reversals
- Hop Attacks
- Ground Attacks
- Back Turned Attacks
- Turn Away Attacks
- Wall Attacks
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(near)10H0
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10H0
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10H0
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10H0Advancing forward
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10H0
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12H0
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22M0
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20M0
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17H0Hold
to enter Jumonji Stance
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22M0
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20H0
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10H0
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9L*0
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9L*0
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20M0Hold
to enter Jumonji Stance
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30M0
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20H0Sober (DP - 1). Slam on float
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17H0Hold
to enter Jumonji Stance
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16M0
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16M0Sober (DP - 1). Slam on float
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15M0Sober (DP - 1)
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14H0Continue with
sequence
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20H0
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20H0
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20H0Advancing forward
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(run)20L0Foot Crumble
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14L0
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20M0Charge for maximum 50 pts. G-cancel.
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30L0G-cancel to Back Turned position
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30M0Sabaki vs. LP, LK, SW. Guard Break
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15L0
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38M0
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18M0Sabaki vs. HP, MP, HK, MK. Back Turned.
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20L*0Back Turned
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22M0
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22M0Guard Break. Force Crouch.
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22M0
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19L0
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30M0
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20M0Sober (DP - 2). Enters Jumonji Stance. Guard Break. Sabaki vs. HP, HK.
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16M0
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20M0Back Turned
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16M0Sober (DP - 1)
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14H0Sober (DP - 1)
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20M0Enters Jumonji Stance
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30M0
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30M0
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35M025+10 damage
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35M0
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30H0
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35M0Back Turned
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38M0
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30M0Flop. Slam on Float.
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24M0
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24M0
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30L0
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00Hold
to enter Jumonji Stance
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00
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00
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(forward roll or shinsodan)00
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(any roll or shinsodan)10L*0Hit detection after two rolls
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00Enters Jumonji Stance
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30M0
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200Sober (DP - 1). Slam on Float
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30L0
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30L0
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10H0
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17M0
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17M0
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18M0
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19L0
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00Exits stance
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00Exits stance
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25M0Sabaki vs. HP, MP, ME, HK, MK. Hold
to exit stance.
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15M0
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300Sober (DP - 2). Reversal vs. MK.
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00
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(jumonji run)24M0Sober (DP - 1)
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20M0
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20M0
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50HT0
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(side)40HST0
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(back)50HBT0
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0HT0
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(side)0HT0
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(back)0HT0
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40HT0TR/QR possible to avoid damage
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600Throw combo
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60HT0
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50HT0
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50HT0
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40HCT0Sober (DP - 2)
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(jumonji stance)40HCT0Sober (DP - 2)
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(back)60LBT0
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30HP0
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30MP0
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(jumonji stance)30MK0
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(neutral in jumonji stance)5HP0
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(asc)25M0
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(mid)20M0
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(asc)20M0
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(mid)20M0
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(desc)20L0
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13D0
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(short distance)25D0
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(mid distance)25D0
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(long distance)25D0
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12H0Continue with
sequence
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30H0
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15L0
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23L0Foot Crumble
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30M0
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25M0
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30M0Remains Back Turned
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10M0
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26M0Flop
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45HCT0
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25M0
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14H0Sober (DP - 2)
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24H0
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19L0Foot Crumble
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(facing wall)20M0
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(facing wall)20M0
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