-
-
12H0
-
10H0
-
12H0
-
40H0
-
30L0
-
20M0
-
20H0
-
20M0
-
22M0
-
20H0
-
30H0
-
30H0
-
30H0
-
30H0
-
30L0
-
30L0
-
30L0
-
30L0
-
9L*0
-
9L*0
-
19M0
-
20H0Sober (DP - 1)
-
18M0Sober (DP - 1)
-
18M0
-
24H0Sober (DP - 2)
-
17M015 damage (damage decreases with longer range)
-
10H0
-
12H0
-
40H0
-
20M0
-
30L0
-
20H0
-
22H020 damage (damage decreases with longer range)
-
12H0continue with
sequence
-
18M0
-
22M0
-
12H0continue with
sequence
-
25H0
-
30H0can be delayed
-
(while standing)30M0
-
15L0
-
19H0
-
10L0
-
12L0
-
25L0
-
21M0
-
16H0
-
15H0Sober (DP - 1)
-
30M0
-
20M0
-
20M0charge, 40pts max charge
-
21M0Sober (DP - 1)
-
25M0stomach crumble on MC
-
22M0
-
22H0
-
30M0
-
35H0Sober (DP - 2)
-
21M0
-
21M0
-
-
-
40HT0
-
(side)40HST0
-
(back)40HBT0unescapable
-
50HT0Sober (DP - 1)
-
60HWT0Lau's back to wall
-
50HT0
-
60HWT0Lau's back to wall
-
10HT0
-
50HT0
-
65HT0
-
-
-
(asc)15M0
-
(mid)25M0
-
(asc)20M0
-
(asc or mid)20M0
-
(desc)20L0
-
-
-
13D0
-
25D0
-
-
-
12H0continue with
sequence
-
30H0
-
20M0continue with
sequence
-
22L0
-
30M0stays in back turned position
-
30H0stays in back turned position
-
-
-
30M0
-
18M0continue with
sequence
-
25L0
-
28H0
-
30H0
-
-
-
20M0
-
00
-