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Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!Dismiss Notice
- Normal
- Stun Palm of Doom
- Dragon Lance Combo
- Axe Blade Combo
- Throws
- Reversals
- Hop Attacks
- Down Attacks
- Back Turned Attacks
- Wall Attacks
- Rising Attacks
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(far)20M13-270
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30M11-250
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(near)65M13-240Damage decreases with distance
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28M23-16-12-12back0Side Knockdown. Sober (DP - 1)
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10L14-15-600G-Cancel
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20M19-15back0Side Knockdown
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20M19-15back0Side Knockdown
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20M14-14013 frame execution after Break Guard or Break Stance.
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20M20-140Stomach Crumble on MC
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35M17-130
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30M16-130
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(near)45M12-120Damage decreases with distance
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(far)30M12-120
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23M24-100Head Crumble. Slam on Float.
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(release within 1 frame)30M17-90
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12M10-8-7-10
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(far)25M*16-7260
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19M13-6-250
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20M14-60Stomach Crumble on MC
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15M19-6030Sabaki vs. HP, HE, LP. Force Crouch
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24M16-5080
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9L*12-4350
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9L*12-4350
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25H16-4back0Advancing forward. G-Cancel.
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22L25-430Foot Crumble on MC
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20M14-320
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(near)35M*15-3680Damage decreases with distance
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25M18-3back0Charge Attack
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45M49-3back0Maximum Charge. Guard Stagger. Sober (DP - 2)
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20H12-22back0G-Cancel
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25H14-1back0G-Cancel
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25M2402110Sober (DP - 1). Force Crouch. Recovers Low.
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5M*16-12-120High Guard Stagger
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5H12-10-90High Guard Stagger
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25H1410Flop. Sober (DP - 2)
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(near)12H1225100
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12H1225100
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12H1225100
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12H1225100Advancing forward
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18M20-15-11-4front0
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22HIT-60Opponent Back Turned
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30HIT0
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30M13-170
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19M16-16-12-120
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20M20-15-130
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10L*16-17-13-90
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10M21-17-17-140
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15M14-17-2-10Force Crouch. Slams on Float. Recovers Low.
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50HT8-250Exact Recovery reduces damage to 40 pts
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25HT-13200Guard with u+G. Opponent Back Turned.
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25HT-13200Guard with d+G. Opponent Back Turned.
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20HT-100Guard with f+G. Stagger. Sober (DP - 1).
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60HT8-80Exact Recovery reduces damage to 40 pts. Sober (DP - 1)
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10HT8-70Stagger
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40HT8-60
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(side)40HST8-60Instant Recovery possible
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50HT8-60
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0HT8-670Opponent Back Turned
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(back to wall)65HWT8-60
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25HT8-6110Opponent Back Turned.
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(back)55HBCT110
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0HCT1950
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0HTC50
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0HTC50
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3010Right HP
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3010Left HP
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3010HK
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3010Right MP
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3010Left MP
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3010Right MK
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3010Left MK
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3010Right SK
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3010Left SK
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3010JK
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3010LP
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3010LK
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3010HE
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3010EL
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3010KN
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3010KN
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3010SM
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0Sabaki vs HP, HE: (hit) +14 ~ +26
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0Sabaki vs HK: (hit) +22 ~ +34
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0Sabaki vs LP: (hit) +25 ~ +37
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30M230Stomach Crumble
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(asc or mid)25M35-110
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(desc)20M10-11-70
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(desc)25M26-9-10
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(asc or mid)25M10-50
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12D170
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25D420
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30L15-17front0
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10L17-9-1-40
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14M17-8110
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12H11-7-410Continue with sequence
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30H14-2front0
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20M43none0Guard Stagger. Head Crumble.
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(facedownheadtowards,sideroll)20L18-180Foot Crumble
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(facedownfeet towards,delay)20L18-15-4-20
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(facedownfeet towards,backroll)20L18-15-4-20
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(faceupheadtowards,delay)20L18-15-4-20
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(faceupheadtowards,backroll)20L18-15-4-20
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(facedownfeet towards,delay)20M16-1425back0
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(facedownfeet towards,backroll)20M16-1425back0
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(faceupheadtowards,delay)20M16-1425back0
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(faceupheadtowards,backroll)20M16-1425back0
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(facedownfeet towards)20L30-140Foot Crumble
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(facedownfeet towards,sideroll)20L18-140Foot Crumble
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(faceupfeettowards)20L35-1324back0
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(faceupfeet towards,sideroll)20L18-1313back0
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(faceupheadtowards)20L34-130Foot Crumble
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(facedownheadtowards,delay)20L18-12-11back0
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(facedownheadtowards,backroll)20L18-12-11back0
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(faceupfeet towards,delay)20L18-12-11back0
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(faceupfeet towards,backroll)20L18-12-11back0
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(facedownheadtowards)20L32-90Foot Crumble
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(facedownfeet towards)20M29-6350
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(facedownfeet towards,sideroll)20M16-6350
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(facedownheadtowards)20M35-635back0
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(facedownheadtowards,sideroll)20M16-633back0
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(faceupfeet towards)20M35-613back0
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(faceupheadtowards)20M34-636back0
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(faceupheadtowards,sideroll)20M16-636back0
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(faceupheadtowards,sideroll)20L18-603none0
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(facedownheadtowards,delay)20M16-524back0
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(facedownheadtowards,backroll)20M16-524back0
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(faceupfeet towards,delay)20M16-524back0
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(faceupfeet towards,sideroll)20M16-579back0
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(faceupfeet towards,backroll)20M16-524back0
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