- Normal
- Special Actions
- Slide Shuffle Attacks
- Throws
- Reversals
- Hopping Attacks
- Down Attacks
- Back Turned Attacks
- Turn Away Attacks
- Wall Attacks
- Rising Attacks
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(near)12H121490
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10H12-1370
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12H121490Advancing forward
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10H8-6-320
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12H10-10-840
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20H14-60
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19M15-10-540Crouch Stagger
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20H14-22front0
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15H*15-2-23front0
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25H23-6110none0
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14L23-16-4-3none0
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22H14-6-50Sober (DP - 1)
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25H203none0Recovers Back Turned
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12L14-15-12-7back0
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22M18-120
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18H*15-40Head Over Heels
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(normal stance)30H19-849none0
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(reverse stance)19M12-6-150Crouch Stagger
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(near)20L20-20-8-3none0Damage increases with distance
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(far)25L20-19-6-2none0
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20H12-42back0G-cancel
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9L*12-4350
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9L*12-4350
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19M14-5-480Crouch Stagger
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15H*15-7-430
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25H23-12-45none0
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14L23-16-8-7none0
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20H14-22front0
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22H1502front0Sober (DP - 1). Head Crumble on MC.
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22H*18-3-2back0Sober (DP - 1). Head Crumble on MC.
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15L19-635back0
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25H*203none0Recovers Back Turned
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(near)20L22-20none0Damage increases with distance
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(far)35L22-18none0
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10H13-9-5-1front0Sober (DP - 1)
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8H16-10-6-1back0Sober (DP - 1)
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20H*15-60Head Over Heels
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24M35-4back0Charge Attack
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40M52-4back0Maximum Charge. Guard Stagger. Stomach Crumble on Hit.
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22M15-320Stumble on MC
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15L20-9-32front0
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(near)20L22-20none0Damage increases with distance
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(far)25L22-18none0
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25H14-7back0G-cancel
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25H16-4back0Advancing forward. G-cancel.
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15H16-4-24back0Sober (DP - 1)
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25H*22-7none0Recovers Back Turned
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(near)20L23-17none0Damage increases with distance
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25L23-16none0
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20M19-18-5back0
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15L19-17-10-5back0
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24M18-500
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20L26-33back0Input before Toe Kick executes.
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30M17-120
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30M16-100Sober (DP - 1) on Air Hit. Stumble on Hit.
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20M17-5-440Sober (DP - 1). Force Crouch.
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20M16-8-710Crouch Stagger
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20M18-190Crouch Guard Stagger
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38M14-300
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(or
)
12L16-15-7-4back0 -
20L24-16none0
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20M16-140Sober (DP - 1). Crouch Guard Stagger.
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12H20-6-32front0Sober (DP - 1)
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25H20-2none0Recovers Back Turned
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(near)20L22-18none0Damage increases with distance
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(far)25L22-15none0
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25H*16-13-63none0
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20M16-8-41back0Sober (DP - 1). Force Crouch. Slam on float
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20M*17-1400Stumble on MC
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14M*12-12-8-30
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8M15-12-11-60
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8M13-13-10-50
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10H17-17-13-90
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30H20-90Side Knockdown
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8M*14-7-7-40
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8M6-24-21-180
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8M14-11-9-90
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10H16-22-12-10front0
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30H20-18front0Side Knockdown
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30L20-18front0Recovers High
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14H12-316front0Continue with
sequence
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21H23-804none0
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(near)25L17-23none0Damage depends on distance
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25L17-22none0Damage depends on distance
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20L20-10-14-1back0Recovers High
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20H*21-50
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30M20-60Flop
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25M17-15none0
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30H15-9back0Stumble on Hit
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25M22488back0
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(
)
25M21-1423none0 -
(
)
25M21-1423none0
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0To Slide Shuffle
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(normal stance)0To Slide Shuffle
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0To Slide Shuffle
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0To Slide Shuffle
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0To Slide Shuffle
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0Stance change
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0To Slide Shuffle
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0
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14M15-50Sober (DP - 1). Stomach Crumble on Hit.
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30M24-90G-cancel. Stumble on Hit.
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30M2420Press G during Hit Detection. Stumble on Hit.
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0Press G before Hit Detection
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15L24-15-10-40Recovers High
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20H11-80
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25HT8-60Sober (DP - 1)
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(side)40HST8-60
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(back)50HBT8-60
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40HT80Recovers Down after Escape
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(opponent back to wall)65HWT80Recovers Down after Escape
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60HT8-60
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50HT80Recovers Down after Escape. Sober (DP - 1)
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65HT8-80Instant Recovery possible
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(standing neutral)0Against HP, MP. Recovers with +3 frames
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(pak sao)13H16100
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(asc)25M34-110Slam on Air Hit
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(mid)25M26-90
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(asc or mid)25M10-70
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(desc)20M10-11-70
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13D180
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25D330
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10H9-14-10-6back0Continue with
sequence
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(normal stance)30H19-8-49none0
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(reverse stance)19M12-6-150Crouch Stagger
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(near)20L20-20-7-3none0Damage increases with distance
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25L20-19-5-1none0
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14L17-8-32back0
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20H17-13none0
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(near)20L22-19none0Damage increases with distance
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(far)25L22-16none0
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36H14-19back0
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20L17-15none0
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25M18-121518front0Sober (DP - 2)
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14H12-316back0
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30H15-402none0
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30M42none0Guard Stagger
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0
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(face down feet towards)20M29-6350
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(face down feet towards, delay)20M16-1425back0
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(face down feet towards, sideroll)20M16-6350
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(face down feet towards, backroll)20M16-1425back0
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(face down head towards)20M28-636none0
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(face down head towards, delay)20M16-1424none0
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(face down head towards, sideroll)20M16-635back0
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(face down head towards, backroll)20M16-1424none0
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(face up feet towards)20M34-635none0
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(face up feet towards, delay)20M16-1424none0
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(face up feet towards, sideroll)20M16-635none0
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(face up feet towards, backroll)20M16-1424none0
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(face up head towards)20M34-10000
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(face up head towards, delay)20M16-1425back0
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(face up head towards, sideroll)20M16-636back0
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(face up head towards, backroll)20M16-1425back0
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(face down feet towards)20L29-635none0
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(face down feet towards, delay)20L18-5-32none0
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(face down feet towards, sideroll)20L18-346none0
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(face down feet towards, backroll)20L18-5-32none0
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(face down head towards)20L33-602none0
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(face down head towards, delay)20L18-14-32none0
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(face down head towards, sideroll)20L18-636none0
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(face down head towards, backroll)20L18-14-32none0
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(face up feet towards)20L34-615none0
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(face up feet towards, delay)20L18-14-32none0
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(face up feet towards, sideroll)20L18-637none0
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(face up feet towards, backroll)20L18-14-32none0
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(face up head towards)20M34-10000
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(face up head towards, delay)20L18-5-32none0
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(face up head towards, sideroll)20L18-603none0
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(face up head towards, backroll)20L18-5-32none0
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