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Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!Dismiss Notice
- Normal
- Special Actions
- Rolling Actions
- Jumonji Stance
- Throws
- Reversals
- Hop Attacks
- Down Attacks
- Back Turned Attacks
- Turn Away Attacks
- Wall Attacks
- Rising Attacks
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10H8-6-400
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22M16-14front0
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20M10-180
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22M16-14front0
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20H14-60
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20H12-42back0G-cancel
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30M15-220
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20H20-320Sober (DP - 1). Stumble on Hit. Slam on Float. Recovers Low
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25M16-9-3front0
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16M23-60Sober (DP - 1). Slam on float. Recovers Low
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15M14-60Sober (DP - 1). Crouch Guard Stagger
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20H12-6-5back0G-cancel
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25H14-6back0G-cancel
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25H14-3back0Advancing forward. G-cancel.
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(run)20L18-210Foot Crumble. Recovers High.
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14L16-14-600
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20M38-470Charge Attack. G-cancel
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50M68-470Maximum Charge. High Guard Stagger. Recovers Back Turned.
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(near)20L27-19none0G-cancel to Back Turned position. Damage increases with distance. Recovers High.
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(far)30L27-14none0G-cancel to Back Turned position. Recovers High
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30H*60back0Sabaki vs. LP, LK, SW. Guard Stagger
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15L28-18none0Recovers High
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38M15-140
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20L*20-5-40Back Turned
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22M25-16front0
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30H*37back0Guard Stagger. Recovers Back Turned.
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19L21-32back0Recovers High
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30M20-70
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20M23-200Back Turned
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14H13-6back0Sober (DP - 1)
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30M30-290
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35MM20-150First Hit Knocks down, Second Hit Slams on Air Hit. (Damage) 25, 10. (Exe) 20, 26
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30M16-9front0
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35M25-270
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30H22-2back0
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35M23-200Recovers Back Turned
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38M15-370
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30M3000Flop. Slam on Float.
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24M18-13none0Crouch Guard Stagger
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24M18-13none0Crouch Guard Stagger
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30L20-730Recovers High
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12H9-8-820
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16M16-4-43front0Sober (DP - 1)
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17H13-2-25front0Entering Jumonji Stance
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9L*12-4350
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9L*12-4350
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17H13-2-25front0Entering Jumonji Stance
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17H13-1-15front0Open Stance. Entering Jumonji Stance
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20M14-4060Hold P to enter Jumonji Stance. Crouch Stagger.
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14H12-316front0Continue with P sequence
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16M16-5060Crouch Guard Stagger
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20H3315-170Sober (DP - 2). Enters Jumonji Stance. Guard and Hit Stagger (unstrugglable). Sabaki vs. HP, HK.. During HP Sabaki: (Hit) +8 ~ +13 frames.
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20M19-247none0To Jumonji Stance
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17H13118front0Hold to enter Jumonji Stance.
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17H13228front0Open Stance. Hold to enter Jumonji Stance.
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17H13118front0Hold to enter Jumonji Stance
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17H13228front0Open Stance. Hold to enter Jumonji Stance
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18M19-318back0Sabaki vs. HP, HE, HK, MP, EL, MK. Recovers Back Turned.
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22M16-5080Crouch Stagger
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(near)10H121590
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10H121590
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10H121590
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10H121590Advancing forward
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20M14-2290Entering Jumonji Stance. Crouch Stagger.
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0Hold to enter Jumonji Stance
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0
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0
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0Enters Jumonji Stance.
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(any roll)30M15-220
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(any roll)20H20-320Sober (DP - 1). Stumble on Hit. Slam on Float. Recovers Low
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(any roll)40L20-730Recovers High
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(any forward roll)0
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(near) (any forward roll)20L25-24none0Damage increases with distance
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(far) (any forward roll)30L25-24none0
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(any roll)10L*1-330Hit detection after two rolls. Recovers High.
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(near) (backward roll)20L27-21none0Damage increases with distance
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(far) (backward roll)30L27-21none0
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150
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19L23-60Recovers High
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0Exits stance
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0Exits stance
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25M29-20Stomach Crumble on Hit. Sabaki vs. HP, HE, HK, MP, EL. Hold P+K to exit stance.
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0
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(jumonji run)24M4310Stumble on Guard or Hit
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20M18-40Head Crumble on Hit
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28M19-510Crouch Guard Stagger
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17M280130Crouch Stagger
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15M16-313front0Crouch Stagger
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17M17-5050Crouch Stagger
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18M240370Crouch Stagger
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10H133690
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40HT8-60
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(side)40HST8-60
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(back)50HBT80
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0HT8-6110
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(side)0HT8-6140
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(back)0HT8140
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40HT8-60Exact Recovery reduces damage to 0
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60HTC0
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50HT8-60
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50HCT190Sober (DP - 2)
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50HT8-80
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60HT8-80
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(back turned)55HCT210
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(jumonji stance)50HCT190Sober (DP - 2). Exits stance after successful throw.
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(back)60LBT80
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30HP10
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30MP10
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(neutral in jumonji stance)20HP170Auto Reversal against HP, MP. Exits stance.
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(jumonji stance)30MK6680Sober (DP - 2)
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(jumonji stance)30SK6680Sober (DP - 2)
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(asc)25M33-100
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(mid)20L14-16-50Recovers High
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(asc)20M13-150
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(mid)20M10-650
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(desc)20L19-21none0Recovers High
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13D280
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(short distance)25D410
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(mid distance)30D490
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(long distance)30D480
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30H14-2front0
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23L16-180Foot Crumble
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30M31-150Remains Back Turned
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25M32-200
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30M26-100Remains Back Turned
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26M17-150Flop
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25M420Guard or Hit Stagger
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10M18-6-510Recovers Low
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12H10-6-320Continue with sequence
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15L14-414back0
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24H1510
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21L21-1120Foot Crumble on Counter Hit
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14H14-4050Sober (DP - 2)
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20M60-8-1none0Guard or Crouch Stagger. Back Crumble on Back Hit.
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20M43none0Guard Stagger. Head Crumble on Hit.
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(face down feet towards)20M29-200
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(face down feet towards, delay)20L18-5-32none0
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(face down feet towards, backroll)20L18-5-32none0
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(face down head towards, delay)20L18-14-32none0
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(face down head towards, backroll)20L18-14-32none0
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(face up feet towards, delay)20L18-14-32none0
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(face up feet towards, backroll)20L18-14-32none0
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(face up head towards, delay)20L18-5-32none0
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(face up head towards, backroll)20L18-5-32none0
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(face down head towards)20L30-1013back0
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(face up head towards, sideroll)20L18-603none0
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(face down head towards, delay)20M16-1424none0
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(face down head towards, backroll)20M16-1424none0
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(face up feet towards, delay)20M16-1424none0
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(face up feet towards, backroll)20M16-1424none0
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(face up head towards)20L34-614none0
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(face down feet towards, delay)20M16-1425back0
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(face down feet towards, sideroll)20M16-6350
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(face down feet towards, backroll)20M16-1425back0
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(face down head towards)20M30-635front0
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(face down head towards, sideroll)20M16-635back0
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(face up feet towards)20M34-635none0
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(face up feet towards, sideroll)20M16-635none0
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(face up head towards, delay)20M16-1425back0
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(face up head towards, backroll)20M16-1425back0
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(face down feet towards)20L29-635none0
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(face up feet towards)20L34-615none0
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(face up head towards)20M34-636back0
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(face up head towards, sideroll)20M16-636back0
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(face down feet towards, sideroll)20L18-346none0
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(face down head towards, sideroll)20L18-636none0
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(face up feet towards, sideroll)20L18-637none0
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