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Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!Dismiss Notice
- Normal
- Special Actions
- Rolling Actions
- Jumonji Stance
- Throws
- Reversals
- Hop Attacks
- Down Attacks
- Back Turned Attacks
- Turn Away Attacks
- Wall Attacks
- Rising Attacks
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9L*12-4350
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9L*12-4350
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(near)10H121590
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10H121590
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10H121590
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10H121590Advancing forward
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10H8-6-400
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12H9-8-820
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14H12-316front0Continue with P sequence
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14L16-14-600
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14H13-6back0Sober (DP - 1)
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15M14-60Sober (DP - 1). Crouch Guard Stagger
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15L28-18none0Recovers High
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16M23-60Sober (DP - 1). Slam on float. Recovers Low
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16M16-5060Crouch Guard Stagger
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16M16-4-43front0Sober (DP - 1)
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17H13118front0Hold to enter Jumonji Stance.
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17H13228front0Open Stance. Hold to enter Jumonji Stance.
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17H13-2-25front0Entering Jumonji Stance
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17H13118front0Hold to enter Jumonji Stance
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17H13228front0Open Stance. Hold to enter Jumonji Stance
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17H13-2-25front0Entering Jumonji Stance
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17H13-1-15front0Open Stance. Entering Jumonji Stance
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18M19-318back0Sabaki vs. HP, HE, HK, MP, EL, MK. Recovers Back Turned.
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19L21-32back0Recovers High
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20M10-180
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20H14-60
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20H12-42back0G-cancel
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20M14-4060Hold P to enter Jumonji Stance. Crouch Stagger.
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20M14-2290Entering Jumonji Stance. Crouch Stagger.
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20H20-320Sober (DP - 1). Stumble on Hit. Slam on Float. Recovers Low
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20H12-6-5back0G-cancel
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(run)20L18-210Foot Crumble. Recovers High.
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20M38-470Charge Attack. G-cancel
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(near)20L27-19none0G-cancel to Back Turned position. Damage increases with distance. Recovers High.
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20L*20-5-40Back Turned
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20H3315-170Sober (DP - 2). Enters Jumonji Stance. Guard and Hit Stagger (unstrugglable). Sabaki vs. HP, HK.. During HP Sabaki: (Hit) +8 ~ +13 frames.
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20M23-200Back Turned
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20M19-247none0To Jumonji Stance
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22M16-14front0
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22M16-14front0
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22M25-16front0
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22M16-5080Crouch Stagger
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24M18-13none0Crouch Guard Stagger
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24M18-13none0Crouch Guard Stagger
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25M16-9-3front0
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25H14-6back0G-cancel
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25H14-3back0Advancing forward. G-cancel.
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30M15-220
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(far)30L27-14none0G-cancel to Back Turned position. Recovers High
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30H*60back0Sabaki vs. LP, LK, SW. Guard Stagger
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30H*37back0Guard Stagger. Recovers Back Turned.
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30M20-70
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30M30-290
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30M16-9front0
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30H22-2back0
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30M3000Flop. Slam on Float.
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30L20-730Recovers High
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35MM20-150First Hit Knocks down, Second Hit Slams on Air Hit. (Damage) 25, 10. (Exe) 20, 26
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35M25-270
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35M23-200Recovers Back Turned
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38M15-140
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38M15-370
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50M68-470Maximum Charge. High Guard Stagger. Recovers Back Turned.
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0Hold to enter Jumonji Stance
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0
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0
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0Enters Jumonji Stance.
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(any forward roll)0
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(any roll)10L*1-330Hit detection after two rolls. Recovers High.
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(any roll)20H20-320Sober (DP - 1). Stumble on Hit. Slam on Float. Recovers Low
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(near) (any forward roll)20L25-24none0Damage increases with distance
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(near) (backward roll)20L27-21none0Damage increases with distance
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(any roll)30M15-220
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(far) (any forward roll)30L25-24none0
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(far) (backward roll)30L27-21none0
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(any roll)40L20-730Recovers High
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150
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0Exits stance
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0Exits stance
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0
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10H133690
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15M16-313front0Crouch Stagger
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17M17-5050Crouch Stagger
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17M280130Crouch Stagger
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18M240370Crouch Stagger
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19L23-60Recovers High
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20M18-40Head Crumble on Hit
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(jumonji run)24M4310Stumble on Guard or Hit
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25M29-20Stomach Crumble on Hit. Sabaki vs. HP, HE, HK, MP, EL. Hold P+K to exit stance.
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28M19-510Crouch Guard Stagger
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0HT8-6110
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(side)0HT8-6140
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(back)0HT8140
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40HT8-60
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(side)40HST8-60
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40HT8-60Exact Recovery reduces damage to 0
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(back)50HBT80
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50HT8-60
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50HCT190Sober (DP - 2)
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50HT8-80
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(jumonji stance)50HCT190Sober (DP - 2). Exits stance after successful throw.
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(back turned)55HCT210
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60HTC0
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60HT8-80
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(back)60LBT80
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(neutral in jumonji stance)20HP170Auto Reversal against HP, MP. Exits stance.
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30HP10
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30MP10
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(jumonji stance)30MK6680Sober (DP - 2)
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(jumonji stance)30SK6680Sober (DP - 2)
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(mid)20L14-16-50Recovers High
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(asc)20M13-150
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(mid)20M10-650
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(desc)20L19-21none0Recovers High
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(asc)25M33-100
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13D280
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(short distance)25D410
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(mid distance)30D490
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(long distance)30D480
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10M18-6-510Recovers Low
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12H10-6-320Continue with sequence
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15L14-414back0
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23L16-180Foot Crumble
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25M32-200
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25M420Guard or Hit Stagger
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26M17-150Flop
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30H14-2front0
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30M31-150Remains Back Turned
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30M26-100Remains Back Turned
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14H14-4050Sober (DP - 2)
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21L21-1120Foot Crumble on Counter Hit
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24H1510
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20M60-8-1none0Guard or Crouch Stagger. Back Crumble on Back Hit.
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20M43none0Guard Stagger. Head Crumble on Hit.
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(face down feet towards)20M29-200
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(face down feet towards, delay)20M16-1425back0
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(face down feet towards, sideroll)20M16-6350
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(face down feet towards, backroll)20M16-1425back0
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(face down head towards)20M30-635front0
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(face down head towards, delay)20M16-1424none0
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(face down head towards, sideroll)20M16-635back0
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(face down head towards, backroll)20M16-1424none0
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(face up feet towards)20M34-635none0
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(face up feet towards, delay)20M16-1424none0
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(face up feet towards, sideroll)20M16-635none0
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(face up feet towards, backroll)20M16-1424none0
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(face up head towards)20M34-636back0
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(face up head towards, delay)20M16-1425back0
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(face up head towards, sideroll)20M16-636back0
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(face up head towards, backroll)20M16-1425back0
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(face down feet towards)20L29-635none0
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(face down feet towards, delay)20L18-5-32none0
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(face down feet towards, sideroll)20L18-346none0
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(face down feet towards, backroll)20L18-5-32none0
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(face down head towards)20L30-1013back0
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(face down head towards, delay)20L18-14-32none0
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(face down head towards, sideroll)20L18-636none0
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(face down head towards, backroll)20L18-14-32none0
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(face up feet towards)20L34-615none0
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(face up feet towards, delay)20L18-14-32none0
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(face up feet towards, sideroll)20L18-637none0
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(face up feet towards, backroll)20L18-14-32none0
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(face up head towards)20L34-614none0
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(face up head towards, delay)20L18-5-32none0
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(face up head towards, sideroll)20L18-603none0
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(face up head towards, backroll)20L18-5-32none0
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