-
Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!Dismiss Notice
- Normal
- Throws
- Hop Attacks
- Down Attacks
- Back Turned Attacks
- Turn Away Attacks
- Wall Attacks
- Rising Attacks
-
-
30L17-27none0
-
30L17-27none0
-
20M10-23-13-50
-
20M10-23-13-50
-
(near)30H*15-22none0Sober (DP - 2). Damage increases with distance
-
(far)35H*15-20none0Sober (DP - 2).
-
12L18-19none0
-
25L23-18front0
-
(near)20L24-17none0Damage increases with distance
-
(far)30L24-17none0
-
or or (hit)30H*15-16none0
-
40H17-15none0
-
40H17-15none0
-
30M20-150
-
22M25-140
-
18M20-140
-
15L15-14-9-30G-cancel
-
10L19-14-6-6back0
-
20M20-140
-
30M21-140
-
()21M26-140none0Stomach Crumble on MC
-
19H19-13back0
-
()21M24-130none0Stomach Crumble on MC
-
20M23-1200Charge Attack
-
12H10-11-10-10
-
12H10-10-9-10
-
20H15-10front0
-
18M18-100Stumble on MC. The b+P won't Sober in this combo.
-
(far)(while standing)25M15-10front0
-
21M22-10-150Sober (DP - 1). Force Crouch
-
10H9-9-5-10
-
(near)(while standing)30M15-9front0
-
25M20-9-1front0Stomach Crumble on MC or Wall Stagger. Crouch Guard Stagger
-
22H17-90Head Crumble on MC
-
20H14-8-1front0
-
10H8-7-600
-
20H14-7-40
-
(near)25H25-7none0Damage increases with distance
-
24H13-60Sober (DP - 2). Flop
-
22M22-630
-
(far)30H25-6none0
-
20M*17-5-1back0To Back Turned position
-
(near) or or (hit)20L19-5none0Damage increases with distance
-
18M22-5080Sober (DP - 1)
-
25H14-5back0G-cancel
-
21M16-5080Crouch Stagger
-
9L*12-4350
-
9L*12-4350
-
19M14-4060Crouch Stagger
-
20H21-4-10Sober (DP - 1). Flop on MC
-
(near)13M*15-4-430
-
(far)15M*15-4-430
-
(near) .20H16-4none0Second kick delayed. Damage increases with distance
-
12H13-3050Continue with sequence
-
(near)20H22-3none0Damage increases with distance
-
16H19-3-840
-
15H16-30Sober (DP - 1). Flop
-
32M25-20
-
(far) or or (hit)30L19-1none0
-
(near)22H15-1-70
-
(far)20H15-1-70
-
(far) .30H16-1none0Second kick delayed
-
10H120480
-
(far)30H220none0
-
40M520Maximum Charge. Guard Stagger.
-
12H91350Continue with sequence
-
(near)12H1225100
-
12H1225100Advancing forward
-
22M23230
-
-
-
50HT8-80Sober (DP - 1)
-
(back to wall)60HWT8-80
-
10HT8-80Stagger
-
30HT8-60
-
(right side)40HST8-60Recovers in Closed Stance after Throw Escape
-
(left side)40HST8-60Recovers in Open Stance after Throw Escape
-
45HT8-60
-
(back to wall)60HWT8-60
-
50HT8-60
-
60HT8-50
-
(back)50HBT80
-
-
-
(mior desc)20M16-100Continue with sequence
-
(mid)25M26-90
-
(asc)20M16-6130
-
(asc)15M21-50Flop. Slam on Air Hit.
-
(desc)20L20-20
-
-
-
13D190
-
25D320
-
-
-
30M22-220Remains in Back Turned position
-
22L16-17back0
-
30M26-100Remains in Back Turned position
-
30H10-8back0
-
20M*14-3-20Continue with sequence
-
12H113611back0Continue with sequence
-
-
-
30H20-13none0To Back Turned position. Guard -12 in Open Stance
-
22M*23-11none0
-
28M32-11none0Guard -14 in Open Stance
-
25L18-6back0
-
18M*270070Continue with sequence
-
-
-
20M43none0Guard Stagger. Head Crumble to non-defenders
-
0
-
-
-
(face down feet towards, delay)20M16-1425back0
-
(face down feet towards, backroll)20M16-1425back0
-
(face down head towards, delay)20M16-14240
-
(face down head towards, backroll)20M16-14240
-
(face up feet towards, delay)20M16-1424none0
-
(face up feet towards, backroll)20M16-1424none0
-
(face up head towards, delay)20M16-1425back0
-
(face up head towards, backroll)20M16-1425back0
-
(face down head towards, delay)20L18-14-32none0
-
(face down head towards, backroll)20L18-14-32none0
-
(face up feet towards, delay)20L18-14-32none0
-
(face up feet towards, backroll)20L18-14-32none0
-
(face down head towards)20L30-1013back0
-
(face down feet towards)20M29-6350
-
(face down feet towards, sideroll)20M16-6350
-
(face down head towards)20M35-635back0
-
(face down head towards, sideroll)20M16-635back0
-
(face up feet towards)20M34-635none0
-
(face up feet towards, sideroll)20M16-635none0
-
(face up head towards)20M34-636back0
-
(face up head towards, sideroll)20M16-636back0
-
(face down feet towards)20L29-613none0
-
(face down head towards, sideroll)20L18-636none0
-
(face up feet towards)20L34-615none0
-
(face up feet towards, sideroll)20L18-637none0
-
(face up head towards)20L34-614none0
-
(face up head towards, sideroll)20L18-603none0
-
(face down feet towards, delay)20L18-5-32none0
-
(face down feet towards, backroll)20L18-5-32none0
-
(face up head towards, delay)20L18-5-32none0
-
(face up head towards, backroll)20L18-532none0
-
(face down feet towards, sideroll)20L18-346none0
-