- Normal
- Special Actions
- Circular Evade Stance Attacks
- Sway Step Attacks
- Throws
- Reversals
- Hop Attacks
- Down Attacks
- Back Turned Attacks
- Wall Attacks
- Rising Attacks
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(near)10H111590
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10H111590
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10H111590Advancing forward
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10H111590
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10H7-8-400
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12H10-9-810
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38H17-16none0
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30L17-24none0
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30H16-120Stumble
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20M10-21-10-20
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10M*18-12-10-100
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25M10-90
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(near)
or
or
(hit)
20H174none0Damage increases with distance -
(far)
or
or
(hit)
30H175none0 -
(near)
or
or
(hit)
20L19-6none0Damage increases with distance -
(far)
or
or
(hit)
30L19-1none0 -
20H14-9-5front0
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9L*12-4350
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9L*12-4350
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14M14-3030
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12H19-7-110Sabaki vs. HP, HE, HK, MP, EL, MK, KN. Sober (DP - 1)
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20M19-12460The first P won't Sober in this combo.
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20M16-1030
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20M14-8-170
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20H12-190
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20M18-600Stomach Crumble on MC
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12L19-10-900Recovers High
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25H*22-11none0Charge Attack.
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45M46none0Maximum Charge. Guard Stagger. Sober (DP - 1)
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8H11-8-5-20Continue with
sequence
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25M16-110
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10M*18-12-10-100
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25M10-90
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12H22-10front0Sober (DP - 2)
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20H13-90
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12L19-16-13-80Recovers High
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25H*22-11none0Charge Attack
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45M46none0Maximum Charge. High Guard Stagger. Sober (DP - 1)
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20M15-10-10Slam on Float. Sober (DP - 1).
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(near) (while standing)30M15-10front0
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(far) (while standing)25M15-7front0
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10L14-14-700
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19H19-13back0
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20L21-18none0
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21M18-11-330Crouch Guard Stagger
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15M10-150
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(near) (run)41H330Damage decreases with distance
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(far) (run)20H330Unblockable
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30H16-50Stumble
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19M17-9-4-1back0-8 fr Guard in Open Stance
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21M16-5080Crouch Stagger
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30M20-200
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30M32-70Slam on Air Hit
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15M13-4130
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35MM4-19015, 20 Damage. 4, 9 Exe.
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10L20front0Out of screen. 10(+20) Damage
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10L20back0Into screen. 10(+20) Damage.
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30M3306180Charge Attack
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45M540Maximum Charge. High Guard Stagger. Stomach Crumble.
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(near)25H22-9none0Damage increases with distance
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(far)30H22-8none0
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(near)20L24-15none0Damage increases with distance
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(far)30L24-14none0
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32MM20-10020, 12 Damage. 20, 28 Exe. Second Hit Slams on Air Hit
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40M35-7020, 20 Damage. 35, 51 Exe. Second Hit Slams on Air Hit
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(near)25H*17-10none0-2 DP. Damage increases with distance
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(far)35H*17-8none0-2 DP. Damage increases with distance
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25M50-140Can be used as Ground Attack. Slam on Air Hit.
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25L19-21-5none0
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30M32-70Slam on Air Hit
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30M20-200
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25M21-16none0
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25M21-16none0
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0back0To Circular Evade stance. Recovers Low.
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00To Sway Step. Recovers Back Turned.
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8M17-6-300
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12H10-9-810Continue with
sequence
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23L23-8none0
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20MM35-15010, 10 Damage. 35, 45 Exe. Second Hit Slams on Air Hit.
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20M20-130
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23L21-10none0
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35M5020
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20MM16111616010, 10 Damage. 16, 38 Exe. To Circular Evade stance. Recovers Low.
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25MMMM1516605, 10, 5, 5 Damage. 15, 25, 39, 52 Exe. To Circular Evade stance. Force Crouch. Recovers Low. Cancels Second Hit of (Sway Step) P
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20M19-15150
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23L23-14none0
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20M22-6-4front0Recovers Back Turned.
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22MM14-512any012, 10 Damage. 14, 22 Exe.
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23L27-180
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40HT8-30
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(right side)40HST8-100Instant Recovery possible
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(left side)40HST8-80Instant Recovery possible
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(back)10HBT8210
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30HTC320Flop
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50HT8-80Sober (DP - 1)
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(back to wall)60HWT8-80
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0HT8-7100
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60HT8-60Instant Recovery possible
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50HT8-80
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55HT8-40
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(facing wall)63HWT8-40Sober (DP - 1)
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60HT8-80
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10HT8-80Stagger
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(or
)
68HT8-60 -
0LT8-6140
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(right side)40LST8-100Instant Recovery possible
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(left side)40LST8-80Instant Recovery possible
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(back)10LBT8210
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5HP10Stumble
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5HK10Stumble
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5HE10Stumble
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25HP10
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25HK10
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30HE10
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200vs. Pai's HK or MK reversal
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5MP10Stumble
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5EL10Stumble
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5MK10Stumble
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5SK10Stumble
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5KN10Stumble
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25MP10
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25MK10
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25SK10
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30EL10
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25KN10
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(asc)25M34-110
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(mid)25M26-90
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(asc)18M20-9290
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(mid)20M10-650
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(desc)20M10-1030
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10D180
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25D300
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12H11-7-41back0Continue with
sequence
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20H13-60Continue with
sequence
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12L20-12-9-40Continue with
sequence. Recovers High
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20L21-14none0Recovers High
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30M26-100Remains Back Turned
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-
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30M4568none0Guard Stagger.
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0
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(face down feet towards)20M27-635none0
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(face down feet towards, delay)20M16-1425back0
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(face down feet towards, sideroll)20M16-6350
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(face down feet towards, backroll)20M16-1425back0
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(face down head towards)20M35-635back0
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(face down head towards, delay)20M16-1424none0
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(face down head towards, sideroll)20M16-635back0
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(face down head towards, backroll)20M16-1424none0
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(face up feet towards)20M34-635none0
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(face up feet towards, delay)20M16-1424none0
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(face up feet towards, sideroll)20M16-635none0
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(face up feet towards, backroll)20M16-1424none0
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(face up head towards)20M34-636back0
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(face up head towards, delay)20M16-1425back0
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(face up head towards, sideroll)20M16-636back0
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(face up head towards, backroll)20M16-1425back0
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(face down feet towards)20L29-613none0
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(face down feet towards, delay)20L18-5-32none0
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(face down feet towards, sideroll)20L18-346none0
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(face down feet towards, backroll)20L18-5-32none0
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(face down head towards)20L30-1013back0
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(face down head towards, delay)20L18-14-32none0
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(face down head towards, sideroll)20L18-636none0
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(face down head towards, backroll)20L18-14-32none0
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(face up feet towards)20L34-615none0
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(face up feet towards, delay)20L18-14-32none0
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(face up feet towards, sideroll)20L18-637none0
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(face up feet towards, backroll)20L18-14-32none0
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(face up head towards)20L34-614none0
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(face up head towards, delay)20L18-5-32none0
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(face up head towards, sideroll)20L18-603none0
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(face up head towards, backroll)20L18-5-32none0
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