-
-
(near)14H1326110
-
14H1326110
-
14H1326110Advancing Forward
-
14H9-6-430
-
19M*18-10-700
-
16H12-11-810
-
20H15-100Flop. Sober (DP - 1)
-
60LT800
-
20H12-42back0G-cancel
-
9L*12-4350
-
9L*12-4350
-
18M16-10-430Stomach Crumble on Stagger Hit
-
20M24-180Sober (DP - 1). Slam on Air Hit
-
35H28front0Unblockable. Flop
-
20M14-10-9front0Crouch Stagger
-
20H23-6front0
-
20H15-40Flop. Slam on Float. Stagger Hit +9 frames. Sober (DP - 1)
-
29M28-110Charge Attack
-
53M490Maximum Charge. High Guard Stagger.
-
(charge)
0 -
35M420Sober (DP - 2). High Guard Stagger. Head Crumble
-
20M15-6030Sober (DP - 1). Force Crouch.
-
(near)22M17-610Stumble on MC
-
(far)22M16-530Stumble on MC
-
30M14-150
-
19M17-4080Crouch Stagger
-
15M18-4020Sober (DP - 1). Slam on Air Hit
-
(hit)
40HIT0 -
30H16-6back0G-cancel
-
30H16-1back0Advancing forward. G-cancel.
-
20H21-6front0
-
17L16-14-60back0
-
30M17-120
-
20L*16-260Stagger on Normal or High Guard Hit. Foot Crumble on MC
-
28M19-10back0
-
30H230Recovers Down if it doesn't Hit.
-
30H23-237back0Charge Attack. Sober (DP - 1).
-
30M44-237back0Maximum Charge. Stagger on Guard or Hit.
-
(run, near)32M*20-110Damage decreases with distance. Tumbles over a Crouch Guarding Opponent causing Wolf to recover Down.
-
(run, far)20M*20-100Tumbles over a Crouch Guarding Opponent causing Wolf to recover Down.
-
20H*15-2350Sober (DP - 2). Force Crouch. Slam on Float.
-
30M20-120
-
20L20-27front0
-
30H20front0Side Knockdown. Recovers Down. Sober (DP - 2)
-
30M26back0Stumble on Hit.
-
35H23-37none0
-
17M17-13-8-50
-
(hit)
45HIT0Recovers Down -
17M16-14-6-50
-
30M290Recovers Down. Slams on Air Hit
-
25H*280Stumble on Guard or Hit. Recovers Back Turned
-
35H330Guard Stagger.
-
HCT29-10Catch Throw depends on position. 40 ~ 70 Damage.
-
HCT29-10Catch Throw depends on position. 40 ~ 70 Damage.
-
(run)35H380Recovers Down. Unblockable. Flop
-
-
-
40HT8-60
-
(facing wall)40HWT8-60Wall Stagger
-
(right side)50HST8-130
-
(left side)50HST8-80
-
(back)70HBT80
-
60HT8-80
-
50HT80Recovers Down after Throw Escape
-
(facing wall)70HWT80Recovers Down after Throw Escape
-
60HCT200Recovers Down if it doesn't Hit
-
50HCT190
-
70HT8-80
-
70HTC0
-
80HT1100Sober (DP - 3). Exact Recovery reduces damage to 60 pts.
-
100HT8130Fastest input. Exact Recovery reduces damage to 80 pts.
-
70HT8-60Sober (DP - 2)
-
50HTC0Recovers Back Turned
-
(or
)
80HT800Instant Recovery Possible -
0HCT150Continue with Catch sequence. Catch and followups can be Throw Escaped
-
0HCT0Continue with Change sequence. Followups can be Throw Escaped.
-
(catch)60HTC-10
-
(catch)0HTC-10Continue with Change sequence
-
(catch)0HTC-1200
-
(catch)60HTC-10
-
(catch)60HTC-10Instant Recovery Possible
-
(change)60HTC00
-
(change)0HTC00Stagger. Opponent Recovers Back Turned.
-
(change)65HTC00
-
(change)70HTC00
-
(right side)
(or
)
60HST8-110 -
(left side)
(or
)
60HST8-100 -
(back)80HBT80
-
(back)60HBCT200Recovers Down if it doesn't Hit
-
50LT8-60
-
70LT8-60
-
60LT8-60
-
60LT800
-
(side)
(or
or
)
70LST800 -
(back)80LBT80
-
-
-
4010HK. Wolf loses 20pts damage
-
4010MK. Wolf loses 20pts damage
-
4010Right SK
-
3010Left SK
-
0LP1160Right LP. Opponent recovers Back Turned. Recovers Low on miss
-
30LP1160Left LP. Recovers Low on miss
-
-
-
(asc)25M34-100Slam on Air Hit
-
(mid)25M26-90
-
(asc)25M39-100
-
(mid)25M10-60
-
(desc)22M10-9-40
-
-
-
15D290
-
25D390
-
18D340
-
16D320
-
(face up)0D250Stagger
-
(face down)0D250Stagger. Opponent Recovers Back Turned.
-
-
-
12H11-7-410Continue with
sequence
-
30H160front0
-
(or
)
20L15-9front0Recovers High -
20L17-170Foot Crumble. Recovers High
-
20L17-170Foot Crumble
-
-
-
(facing wall)30M522none0Guard Stagger. Head Crumble on non-defender.
-
-
-
(face down feet towards)20M29-6350
-
(face down feet towards, delay)20M16-1425back0
-
(face down feet towards, sideroll)20M16-6350
-
(face down feet towards, backroll)20M16-1425back0
-
(face down head towards)20M28-636none0
-
(face down head towards, delay)20M16-1424none0
-
(face down head towards, sideroll)20M16-635back0
-
(face down head towards, backroll)20M16-1424none0
-
(face up feet towards)20M34-635none0
-
(face up feet towards, delay)20M16-1424none0
-
(face up feet towards, sideroll)20M16-635none0
-
(face up feet towards, backroll)20M16-1424none0
-
(face up head towards)20M34-636back0
-
(face up head towards, delay)20M16-1425back0
-
(face up head towards, sideroll)20M16-636back0
-
(face up head towards, backroll)20M16-1425back0
-
(face down feet towards)20L30-140Foot Crumble
-
(face down feet towards, delay)20L182-3-5none0
-
(face down feet towards, sideroll)20L18-346none0
-
(face down feet towards, backroll)20L18-5-32none0
-
(face down head towards)20L32-90Foot Crumble
-
(face down head towards, delay)20L18-14-32none0
-
(face down head towards, sideroll)20L18-636none0
-
(face down head towards, backroll)20L18-14-32none0
-
(face up feet towards)20L34-615none0
-
(face up feet towards, delay)20L18-14-32none0
-
(face up feet towards, sideroll)20L18-637none0
-
(face up feet towards, backroll)20L18-14-32none0
-
(face up head towards)20L34-614none0
-
(face up head towards, delay)20L18-5-32none0
-
(face up head towards, sideroll)20L18-603none0
-
(face up head towards, backroll)20L18-5-32none0
-