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Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!Dismiss Notice
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(charge)0
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(near)14H1326110
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14H1326110
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14H1326110Advancing Forward
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14H9-6-430
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16H12-11-810
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20H15-100Flop. Sober (DP - 1)
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20H12-42back0G-cancel
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35H28front0Unblockable. Flop
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20H23-6front0
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20H15-40Flop. Slam on Float. Stagger Hit +9 frames. Sober (DP - 1)
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30H16-6back0G-cancel
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30H16-1back0Advancing forward. G-cancel.
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20H21-6front0
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30H230Recovers Down if it doesn't Hit.
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30H23-237back0Charge Attack. Sober (DP - 1).
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30H20front0Side Knockdown. Recovers Down. Sober (DP - 2)
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35H23-37none0
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35H330Guard Stagger.
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(run)35H380Recovers Down. Unblockable. Flop
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20H*15-2350Sober (DP - 2). Force Crouch. Slam on Float.
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25H*280Stumble on Guard or Hit. Recovers Back Turned
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HCT29-10Catch Throw depends on position. 40 ~ 70 Damage.
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HCT29-10Catch Throw depends on position. 40 ~ 70 Damage.
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(hit)40HIT0
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(hit)45HIT0Recovers Down
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17L16-14-60back0
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20L20-27front0
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9L*12-4350
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9L*12-4350
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20L*16-260Stagger on Normal or High Guard Hit. Foot Crumble on MC
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60LT800
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18M16-10-430Stomach Crumble on Stagger Hit
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20M24-180Sober (DP - 1). Slam on Air Hit
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20M14-10-9front0Crouch Stagger
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29M28-110Charge Attack
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53M490Maximum Charge. High Guard Stagger.
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35M420Sober (DP - 2). High Guard Stagger. Head Crumble
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20M15-6030Sober (DP - 1). Force Crouch.
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(near)22M17-610Stumble on MC
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(far)22M16-530Stumble on MC
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30M14-150
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19M17-4080Crouch Stagger
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15M18-4020Sober (DP - 1). Slam on Air Hit
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30M17-120
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28M19-10back0
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30M44-237back0Maximum Charge. Stagger on Guard or Hit.
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30M20-120
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30M26back0Stumble on Hit.
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17M17-13-8-50
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17M16-14-6-50
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30M290Recovers Down. Slams on Air Hit
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19M*18-10-700
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(run, near)32M*20-110Damage decreases with distance. Tumbles over a Crouch Guarding Opponent causing Wolf to recover Down.
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(run, far)20M*20-100Tumbles over a Crouch Guarding Opponent causing Wolf to recover Down.
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(back)60HBCT200Recovers Down if it doesn't Hit
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(back)70HBT80
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(back)80HBT80
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60HCT200Recovers Down if it doesn't Hit
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50HCT190
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0HCT150Continue with Catch sequence. Catch and followups can be Throw Escaped
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0HCT0Continue with Change sequence. Followups can be Throw Escaped.
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(right side)50HST8-130
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(left side)50HST8-80
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(right side) (or )60HST8-110
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(left side) (or )60HST8-100
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40HT8-60
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60HT8-80
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50HT80Recovers Down after Throw Escape
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70HT8-80
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80HT1100Sober (DP - 3). Exact Recovery reduces damage to 60 pts.
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100HT8130Fastest input. Exact Recovery reduces damage to 80 pts.
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70HT8-60Sober (DP - 2)
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(or )80HT800Instant Recovery Possible
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70HTC0
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50HTC0Recovers Back Turned
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(catch)60HTC-10
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(catch)0HTC-10Continue with Change sequence
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(catch)0HTC-1200
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(catch)60HTC-10
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(catch)60HTC-10Instant Recovery Possible
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(change)60HTC00
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(change)0HTC00Stagger. Opponent Recovers Back Turned.
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(change)65HTC00
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(change)70HTC00
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(facing wall)40HWT8-60Wall Stagger
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(facing wall)70HWT80Recovers Down after Throw Escape
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(back)80LBT80
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(side) (or or )70LST800
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50LT8-60
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70LT8-60
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60LT8-60
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60LT800
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4010HK. Wolf loses 20pts damage
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4010MK. Wolf loses 20pts damage
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4010Right SK
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3010Left SK
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0LP1160Right LP. Opponent recovers Back Turned. Recovers Low on miss
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30LP1160Left LP. Recovers Low on miss
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(asc)25M34-100Slam on Air Hit
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(mid)25M26-90
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(asc)25M39-100
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(mid)25M10-60
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(desc)22M10-9-40
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15D290
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25D390
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18D340
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16D320
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(face up)0D250Stagger
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(face down)0D250Stagger. Opponent Recovers Back Turned.
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12H11-7-410Continue with sequence
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30H160front0
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(or )20L15-9front0Recovers High
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20L17-170Foot Crumble. Recovers High
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20L17-170Foot Crumble
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(facing wall)30M522none0Guard Stagger. Head Crumble on non-defender.
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(face down feet towards)20L30-140Foot Crumble
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(face down feet towards, delay)20L182-3-5none0
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(face down feet towards, sideroll)20L18-346none0
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(face down feet towards, backroll)20L18-5-32none0
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(face down head towards)20L32-90Foot Crumble
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(face down head towards, delay)20L18-14-32none0
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(face down head towards, sideroll)20L18-636none0
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(face down head towards, backroll)20L18-14-32none0
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(face up feet towards)20L34-615none0
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(face up feet towards, delay)20L18-14-32none0
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(face up feet towards, sideroll)20L18-637none0
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(face up feet towards, backroll)20L18-14-32none0
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(face up head towards)20L34-614none0
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(face up head towards, delay)20L18-5-32none0
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(face up head towards, sideroll)20L18-603none0
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(face up head towards, backroll)20L18-5-32none0
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(face down feet towards)20M29-6350
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(face down feet towards, delay)20M16-1425back0
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(face down feet towards, sideroll)20M16-6350
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(face down feet towards, backroll)20M16-1425back0
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(face down head towards)20M28-636none0
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(face down head towards, delay)20M16-1424none0
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(face down head towards, sideroll)20M16-635back0
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(face down head towards, backroll)20M16-1424none0
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(face up feet towards)20M34-635none0
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(face up feet towards, delay)20M16-1424none0
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(face up feet towards, sideroll)20M16-635none0
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(face up feet towards, backroll)20M16-1424none0
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(face up head towards)20M34-636back0
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(face up head towards, delay)20M16-1425back0
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(face up head towards, sideroll)20M16-636back0
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(face up head towards, backroll)20M16-1425back0
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