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Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!Dismiss Notice
- Normal
- Special Actions
- Threat Stance Attacks
- Throws
- Jump Attacks
- Down Attacks
- Back Turned Attacks
- Wall Attacks
- Rising Attacks
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(near)14H1326110
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14H1326110
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14H1326110Advancing forward
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14H1326110
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14H9-6-430
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0To Threat Stance
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19M*18-9-8-10
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30H21-12front0Sober (DP - 2)
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20H12-42back0
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M0
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9L*12-4350
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9L*12-4350
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19M14-10-3-10Crouch Stagger
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30M28-140
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19M16-6-140Crouch Stagger
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19M*12-10-220
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25H17-2614none0Sober (DP - 2). Turns opponent around.
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20M16-90Flop. Slam on Air Hit.
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M0
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30H*21-4front0Sober (DP - 2). Head Crumble
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35M38front0High Guard Stagger. Flop. Charge Attack
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20M18-140
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20M17-150
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15M*17-9-3-40
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15M*17-10-4-50
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20M20-100
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30M20-120
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22M16-400Stumble on MC
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30H16-6back0G-cancel
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30H16-1back0Advancing forward. G-cancel.
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15M23-4250
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70HIT0
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20M24-160
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24M18-3250
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70HIT0
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19M24-140
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17L16-14-60back0
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32M17-120
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40M26-20
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16M*14-10-60
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15H20-14back0Sober (DP - 1)
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28M16-100
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L0Charge Attack
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15M14-2-23front0
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10H8-7-5-5front0
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21M17-4460Sober (DP - 1). Force Crouch
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20M210Stomach Crumble
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(run, near)28M18-640Damage decreases with distance. Flop
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(run, far)20M18-580Flop
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20M210
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(hit)HIT0
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18H18-5-13front0
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22M15-13190
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0To Threat Stance
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20M19-18-11-90
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30M19-140Flop. Slam on Float.
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30M49back0
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18H*21-126back0Sober (DP - 1)
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18M18-622front0Sober (DP - 1)
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20M32-12880The df+P+KP (only) won't sober in this combo
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20M23-710100Sober (DP - 1). Force Crouch
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21L16-14-710
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35M43913front0Sober (DP - 2). Guard Stagger.
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(run)30M260Recovers Down
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20M0
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30M30-160Recovers Low. (Guard) -17 frames in Open Stance. Slam on Air Hit
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25M26-14none0Slam on Air Hit
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25M26-14none0Slam on Air Hit
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10To Threat Stance
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30H20-3front0Side Knockdown
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(guard)40HIT0
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20M13-520Stomach Crumble on MC
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M0High Guard Stagger
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35HT8-60
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(right side)50HST8-60
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(left side)50HST8-60
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(back)70HBT80
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50HT80Recovers Down after Escape
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60HT8-80Exact Recovery reduces damage to 20 pts
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50HT8-60Sober (DP - 1)
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50HT8-60
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(back to wall)58HWT8-60
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(facing wall)65HWT8-60
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0HT8-6100Opponent recovers Back Turned
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20HT8-620Opponent recovers Standing
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16HTC-60Opponent recovers Standing
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32HTC-60Sober (DP - 2)
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30HTC-60
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30HTC-60
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35HT830Recovers Back Turned
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(facing wall)60HWT8-60
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60HT8-70
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65HT8-60-2 DP
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70HT8-60
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(right side)<br> (or )60HST8-60
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(left side)<br> (or )60HST80Recovers Down after Escape
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(back)75HBT80Sober (DP - 3). Instant Recovery possible
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60LT8-60
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50LT8-60
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65LT8-100
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(right side)<br> or or70LST800Switches ring position
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(left side)<br> or or70LST800
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(back)80LBT80
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(asc)25M34-100Slam on Air Hit
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(mid)25M26-90
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(asc)25M39-100
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(mid)25M10-60
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(desc)22M10-9-40
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15D260
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25D250
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25D300Recovers Down if it doesn't Hit
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(opponent face up) or0DT250Opponent recovers Standing
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(opponent face down) or0DT250Opponent recovers Back Turned
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12H11-7-410Continue with Px sequence
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30H160front0
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30M15-110
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25M18-200Slam on Air Hit
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12H14-12-9-40
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30M522none0Guard Stagger. Head Crumble to non-defenders.
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(face down feet towards)<br>20M29-6350
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(face down feet towards, delay)<br>20M16-1425back0
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(face down feet towards, sideroll)<br>20M16-6350
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(face down feet towards, backroll)<br>20M16-1425back0
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(face down head towards)<br>20M36-6350
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(face down head towards, delay)<br>20M16-1424none0
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(face down head towards, sideroll)<br>20M16-635back0
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(face down head towards, backroll)<br>20M16-1424none0
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(face up feet towards)<br>20M34-635none0
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(face up feet towards, delay)<br>20M16-1424none0
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(face up feet towards, sideroll)<br>20M16-635none0
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(face up feet towards, backroll)<br>20M16-1424none0
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(face up head towards)<br>20M34-636back0
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(face up head towards, delay)<br>20M16-1425back0
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(face up head towards, sideroll)<br>20M16-636back0
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(face up head towards, backroll)<br>20M16-1425back0
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(face down feet towards)<br>20L30-140Foot Crumble
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(face down feet towards, delay)<br>20L18-5-32none0
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(face down feet towards, sideroll)<br>20L18-346none0
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(face down feet towards, backroll)<br>20L18-5-32none0
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(face down head towards)<br>20L34-5350
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(face down head towards, delay)<br>20L18-14-32none0
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(face down head towards, sideroll)<br>20L18-636none0
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(face down head towards, backroll)<br>20L18-14-32none0
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(face up feet towards)<br>20L34-615none0
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(face up feet towards, delay)<br>20L18-14-32none0
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(face up feet towards, sideroll)<br>20L18-637none0
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(face up feet towards, backroll)<br>20L18-14-32none0
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(face up head towards)<br>20L34-614none0
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(face up head towards, delay)<br>20L18-5-32none0
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(face up head towards, sideroll)<br>20L18-603none0
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(face up head towards, backroll)<br>20L18-5-32none0
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