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Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!Dismiss Notice
- Normal
- Special Actions
- Threat Stance Attacks
- Throws
- Jump Attacks
- Down Attacks
- Back Turned Attacks
- Wall Attacks
- Rising Attacks
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0To Threat Stance
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M0
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M0
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L0Charge Attack
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(hit)HIT0
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0To Threat Stance
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9L*12-4350
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9L*12-4350
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10H8-7-5-5front0
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(near)14H1326110
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14H1326110
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14H1326110Advancing forward
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14H1326110
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14H9-6-430
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15M*17-9-3-40
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15M*17-10-4-50
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15M23-4250
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15H20-14back0Sober (DP - 1)
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15M14-2-23front0
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16M*14-10-60
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17L16-14-60back0
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18H18-5-13front0
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18H*21-126back0Sober (DP - 1)
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18M18-622front0Sober (DP - 1)
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19M*18-9-8-10
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19M14-10-3-10Crouch Stagger
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19M16-6-140Crouch Stagger
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19M*12-10-220
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19M24-140
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20H12-42back0
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20M16-90Flop. Slam on Air Hit.
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20M18-140
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20M17-150
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20M20-100
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20M24-160
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20M210Stomach Crumble
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(run, far)20M18-580Flop
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20M210
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20M19-18-11-90
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20M32-12880The df+P+KP (only) won't sober in this combo
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20M23-710100Sober (DP - 1). Force Crouch
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20M0
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21M17-4460Sober (DP - 1). Force Crouch
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21L16-14-710
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22M16-400Stumble on MC
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22M15-13190
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24M18-3250
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25H17-2614none0Sober (DP - 2). Turns opponent around.
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25M26-14none0Slam on Air Hit
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25M26-14none0Slam on Air Hit
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28M16-100
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(run, near)28M18-640Damage decreases with distance. Flop
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30H21-12front0Sober (DP - 2)
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30M28-140
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30H*21-4front0Sober (DP - 2). Head Crumble
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30M20-120
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30H16-6back0G-cancel
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30H16-1back0Advancing forward. G-cancel.
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30M19-140Flop. Slam on Float.
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30M49back0
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(run)30M260Recovers Down
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30M30-160Recovers Low. (Guard) -17 frames in Open Stance. Slam on Air Hit
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32M17-120
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35M38front0High Guard Stagger. Flop. Charge Attack
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35M43913front0Sober (DP - 2). Guard Stagger.
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40M26-20
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70HIT0
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70HIT0
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10To Threat Stance
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M0High Guard Stagger
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20M13-520Stomach Crumble on MC
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30H20-3front0Side Knockdown
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(guard)40HIT0
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0HT8-6100Opponent recovers Back Turned
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16HTC-60Opponent recovers Standing
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20HT8-620Opponent recovers Standing
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30HTC-60
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30HTC-60
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32HTC-60Sober (DP - 2)
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35HT8-60
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35HT830Recovers Back Turned
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(right side)50HST8-60
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(left side)50HST8-60
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50HT80Recovers Down after Escape
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50HT8-60Sober (DP - 1)
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50HT8-60
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50LT8-60
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(back to wall)58HWT8-60
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60HT8-80Exact Recovery reduces damage to 20 pts
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(facing wall)60HWT8-60
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60HT8-70
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(right side)<br> (or )60HST8-60
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(left side)<br> (or )60HST80Recovers Down after Escape
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60LT8-60
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(facing wall)65HWT8-60
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65HT8-60-2 DP
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65LT8-100
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(back)70HBT80
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70HT8-60
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(right side)<br> or or70LST800Switches ring position
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(left side)<br> or or70LST800
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(back)75HBT80Sober (DP - 3). Instant Recovery possible
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(back)80LBT80
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(desc)22M10-9-40
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(asc)25M34-100Slam on Air Hit
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(mid)25M26-90
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(asc)25M39-100
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(mid)25M10-60
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(opponent face up) or0DT250Opponent recovers Standing
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(opponent face down) or0DT250Opponent recovers Back Turned
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15D260
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25D250
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25D300Recovers Down if it doesn't Hit
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12H11-7-410Continue with Px sequence
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12H14-12-9-40
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25M18-200Slam on Air Hit
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30H160front0
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30M15-110
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30M522none0Guard Stagger. Head Crumble to non-defenders.
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(face down feet towards)<br>20M29-6350
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(face down feet towards, delay)<br>20M16-1425back0
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(face down feet towards, sideroll)<br>20M16-6350
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(face down feet towards, backroll)<br>20M16-1425back0
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(face down head towards)<br>20M36-6350
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(face down head towards, delay)<br>20M16-1424none0
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(face down head towards, sideroll)<br>20M16-635back0
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(face down head towards, backroll)<br>20M16-1424none0
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(face up feet towards)<br>20M34-635none0
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(face up feet towards, delay)<br>20M16-1424none0
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(face up feet towards, sideroll)<br>20M16-635none0
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(face up feet towards, backroll)<br>20M16-1424none0
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(face up head towards)<br>20M34-636back0
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(face up head towards, delay)<br>20M16-1425back0
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(face up head towards, sideroll)<br>20M16-636back0
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(face up head towards, backroll)<br>20M16-1425back0
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(face down feet towards)<br>20L30-140Foot Crumble
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(face down feet towards, delay)<br>20L18-5-32none0
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(face down feet towards, sideroll)<br>20L18-346none0
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(face down feet towards, backroll)<br>20L18-5-32none0
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(face down head towards)<br>20L34-5350
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(face down head towards, delay)<br>20L18-14-32none0
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(face down head towards, sideroll)<br>20L18-636none0
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(face down head towards, backroll)<br>20L18-14-32none0
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(face up feet towards)<br>20L34-615none0
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(face up feet towards, delay)<br>20L18-14-32none0
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(face up feet towards, sideroll)<br>20L18-637none0
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(face up feet towards, backroll)<br>20L18-14-32none0
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(face up head towards)<br>20L34-614none0
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(face up head towards, delay)<br>20L18-5-32none0
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(face up head towards, sideroll)<br>20L18-603none0
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(face up head towards, backroll)<br>20L18-5-32none0
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