-
Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!Dismiss Notice
- Normal
- Tiger Stance
- Throws
- Jump Attacks
- Down Attacks
- Back Turned Attacks
- Turn Away Attacks
- Wall Attacks
- Rising Attacks
-
-
M0
-
L15-14-9-30
-
H0
-
MM0Recovers Back Turned
-
9L*12-4350
-
9L*12-4350
-
10H120480
-
10H8-7-600
-
10H9-9-5-10
-
10L19-14-6-6back0
-
(near)12H1225100
-
12H1225100Advancing forward
-
12H10-10-9-10
-
12H10-11-10-10
-
12H13-3050Continue with sequence
-
12H91350Continue with sequence
-
(near)13M*15-4-430
-
(far)15M*15-4-430
-
15H16-30Sober (DP - 1). Flop
-
16H19-3-840
-
18HM22-5080
-
18H18-100To Tiger Stance
-
18M20-140
-
19M14-4060Crouch Stagger
-
19H19-13back0
-
20M10-23-13-50
-
20H15-10front0
-
20M*17-5-1back0To Back Turned position
-
20H14-8-1front0
-
(near)<br> or or (hit)20L19-5none0Damage increases with distance
-
20H21-4-10Sober (DP - 1). Flop on MC. to Tiger Stance.
-
20M10-23-13-50
-
20H14-7-40
-
(far)20H15-1-70
-
(near)20H22-3none0Damage increases with distance
-
(near) .20H16-4none0Second kick delayed. Damage increases with distance
-
20M20-140
-
20M23-1200Charge Attack. to Tiger Stance.
-
(near)20L24-17none0Damage increases with distance
-
21M16-5080Crouch Stagger
-
21M22-10-150
-
()21M24-130none0Stomach Crumble on MC
-
()21M26-140none0Stomach Crumble on MC
-
22M25-140
-
(near)22H15-1-70
-
22M23230
-
22M22-630
-
22H17-90Head Crumble on MC
-
24H13-60Sober (DP - 2). Flop
-
25H14-5back0G-cancel
-
(far)<br>(while standing)25M15-10front0
-
25L23-18front0
-
25M20-9-1front0Stomach Crumble on MC or Wall Stagger. Crouch Guard Stagger
-
(near)25H*25-7none0Damage increases with distance. To Tiger Stance
-
30L17-27none0
-
or or (hit)30H*15-16none0
-
(far)<br> or or (hit)30L19-1none0
-
30L17-27none0
-
(far)30H220none0
-
(far) .30H16-1none0Second kick delayed
-
(near)<br>(while standing)30M15-9front0
-
30M20-150
-
30M21-140
-
(far)30H*25-6none0To Tiger Stance
-
(far)30L24-17none0
-
(near)30H15-22none0Sober (DP - 2). Damage increases with distance
-
32M25-20
-
(far)35H15-20none0Sober (DP - 2).
-
40H17-15none0
-
40H17-15none0
-
40M520Maximum Charge. Guard Stagger.
-
-
-
M0
-
H0
-
M0
-
M0
-
H0
-
-
-
HT80
-
HT8-80
-
10HT8-80Stagger
-
30HT8-60
-
(right side)40HST8-60Recovers in Closed Stance after Throw Escape
-
(left side)40HST8-60Recovers in Open Stance after Throw Escape
-
45HT8-60
-
(back)50HBT80
-
50HT8-80Sober (DP - 1)
-
50HT8-60
-
(back to wall)60HWT8-80
-
(back to wall)60HWT8-60
-
60HT8-50
-
-
-
(asc)15M21-50Flop. Slam on Air Hit.
-
(asc)20M16-6130
-
(mid or desc)20M16-100Continue with sequence
-
(desc)20L20-20
-
(mid)25M26-90
-
-
-
13D190
-
25D320
-
-
-
M0Can also be performed from Back Turned Tiger Stance.
-
12H113611back0Continue with sequence. Can also be performed from Back Turned Tiger Stance.
-
20M*14-3-20Continue with sequence. Can also be performed from Back Turned Tiger Stance.
-
22L16-17back0Can also be performed from Back Turned Tiger Stance.
-
30H10-8back0Can also be performed from Back Turned Tiger Stance.
-
30M26-100Remains in Back Turned position
-
30M22-220Remains in Back Turned position
-
-
-
18M*270070Continue with sequence
-
22M*23-11none0
-
25L18-6back0
-
28M32-11none0Guard -14 in Open Stance
-
30H20-13none0To Back Turned position. Guard -12 in Open Stance
-
-
-
0
-
20M43none0Guard Stagger. Head Crumble to non-defenders
-
-
-
(face down feet towards)<br>20M29-6350
-
(face down feet towards, delay)<br>20M16-1425back0
-
(face down feet towards, sideroll)<br>20M16-6350
-
(face down feet towards, backroll)<br>20M16-1425back0
-
(face down head towards)<br>20M35-635back0
-
(face down head towards, delay)<br>20M16-14240
-
(face down head towards, sideroll)<br>20M16-635back0
-
(face down head towards, backroll)<br>20M16-14240
-
(face up feet towards)<br>20M34-635none0
-
(face up feet towards, delay)<br>20M16-1424none0
-
(face up feet towards, sideroll)<br>20M16-635none0
-
(face up feet towards, backroll)<br>20M16-1424none0
-
(face up head towards)<br>20M34-636back0
-
(face up head towards, delay)<br>20M16-1425back0
-
(face up head towards, sideroll)<br>20M16-636back0
-
(face up head towards, backroll)<br>20M16-1425back0
-
(face down feet towards)<br>20L29-613none0
-
(face down feet towards, delay)<br>20L18-5-32none0
-
(face down feet towards, sideroll)<br>20L18-346none0
-
(face down feet towards, backroll)<br>20L18-5-32none0
-
(face down head towards)<br>20L30-1013back0
-
(face down head towards, delay)<br>20L18-14-32none0
-
(face down head towards, sideroll)<br>20L18-636none0
-
(face down head towards, backroll)<br>20L18-14-32none0
-
(face up feet towards)<br>20L34-615none0
-
(face up feet towards, delay)<br>20L18-14-32none0
-
(face up feet towards, sideroll)<br>20L18-637none0
-
(face up feet towards, backroll)<br>20L18-14-32none0
-
(face up head towards)<br>20L34-614none0
-
(face up head towards, delay)<br>20L18-5-32none0
-
(face up head towards, sideroll)<br>20L18-603none0
-
(face up head towards, backroll)<br>20L18-532none0
-