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Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!Dismiss Notice
- Normal
- Special Actions
- Circular Evade Stance Attacks
- Sway Step Attacks
- Throws
- Reversals
- Jump Attacks
- Down Attacks
- Back Turned Attacks
- Wall Attacks
- Rising Attacks
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(near)10H111590
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10H111590
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10H111590Advancing forward
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10H111590
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10H7-8-400
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12H10-9-810
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30H16-120Stumble
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20M10-21-10-20
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10M*18-12-10-100
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25M10-90
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9L*12-4350
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9L*12-4350
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14M14-3030
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12H19-7-110Sabaki vs. HP, HE, HK, MP, EL, MK, KN. Sober (DP - 1)
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20M19-12460The first P won't Sober in this combo.
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20M16-1030
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20M14-8-170
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20H12-190
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20M18-600Stomach Crumble on MC
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M0
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12L19-10-900Recovers High
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8H11-8-5-20Continue with sequence
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25M16-110
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10M*18-12-10-100
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25M10-90
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20H13-90
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12L19-16-13-80Recovers High
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20M15-10-10Slam on Float. Sober (DP - 1).
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10L14-14-700
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10L14-14-700
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M0
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21M18-11-330Crouch Guard Stagger
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15M10-150
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(near) (run)41H330Damage decreases with distance
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(far) (run)20H330Unblockable
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30H16-50Stumble
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21M16-5080Crouch Stagger
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30M20-200
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30M32-70Slam on Air Hit
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15M13-4130
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35MM4-19015, 20 Damage. 4, 9 Exe.
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M0
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(while standing)M0Recovers Back Turned.
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30M3306180Charge Attack
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45M540Maximum Charge. High Guard Stagger. Stomach Crumble.
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32MM20-10020, 12 Damage. 20, 28 Exe. Second Hit Slams on Air Hit.
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40M35-7020, 20 Damage. 35, 51 Exe. Second Hit Slams on Air Hit. Recovers Back Turned.
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25M50-140Can be used as Ground Attack. Slam on Air Hit.
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30M32-70Slam on Air Hit
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30M20-200
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19M17-9-4-1back0-8 fr Guard in Open Stance
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10L20back0Into screen. 10(+20) Damage.
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20H14-9-5front0
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12H22-10front0Sober (DP - 2)
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(near) (while standing)30M15-10front0
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(far) (while standing)25M15-7front0
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10L20front0Out of screen. 10(+20) Damage
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38H17-16none0
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30L17-24none0
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(near)<br> or or (hit)20H174none0Damage increases with distance
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(far)<br> or or (hit)30H175none0
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(near)<br> or or (hit)20L19-6none0Damage increases with distance
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(far)<br> or or (hit)30L19-1none0
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25H*22-11none0Charge Attack.
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45M46none0Maximum Charge. Guard Stagger. Sober (DP - 1)
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25H*22-11none0Charge Attack
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45M46none0Maximum Charge. High Guard Stagger. Sober (DP - 1)
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20L21-18none0
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(near)25H22-9none0Damage increases with distance. Recovers Back Turned.
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(far)30H22-8none0Recovers Back Turned.
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(near)20L24-15none0Damage increases with distance
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(far)30L24-14none0
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(near)25H*17-10none0-2 DP. Damage increases with distance
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(far)35H*17-8none0-2 DP. Damage increases with distance
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25L19-21-5none0
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25M21-16none0
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25M21-16none0
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00To Circular Evade stance. Recovers Low.
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00To Circular Evade stance. Recovers Low.
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00To Circular Evade stance. Recovers Low.
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00To Circular Evade stance. Recovers Low.
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0To Circular Evade stance. Recovers Low.
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00To Sway Step. Recovers Back Turned.
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8M17-6-300
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12H10-9-810Continue with sequence
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20MM35-15010, 10 Damage. 35, 45 Exe. Second Hit Slams on Air Hit.
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20M20-130
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35M5020
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23L23-8none0
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23L21-10none0
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20MM16111616010, 10 Damage. 16, 38 Exe. To Circular Evade stance. Recovers Low.
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25MMMM1516605, 10, 5, 5 Damage. 15, 25, 39, 52 Exe. To Circular Evade stance. Force Crouch. Recovers Low. Cancels Second Hit of (Sway Step) P
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20M19-15150
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23L27-180
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22MM14-512any012, 10 Damage. 14, 22 Exe.
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20M22-6-4front0Recovers Back Turned.
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23L23-14none0
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40HT8-30
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(right side)40HST8-100Instant Recovery possible
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(left side)40HST8-80Instant Recovery possible
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(back)10HBT8210
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30HTC320Flop
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50HT8-80Sober (DP - 1)
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(back to wall)60HWT8-80
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0HT8-7100
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60HT8-60Instant Recovery possible
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50HT8-80
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55HT8-40
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HT8-40
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60HT8-80
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10HT8-80Stagger
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(or )68HT8-60
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LT8-6140
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0LT8-6140
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LT8-6140
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(right side)40LST8-100Instant Recovery possible
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(left side)40LST8-80Instant Recovery possible
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(back)10LBT8210
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5HP10Stumble
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5HK10Stumble
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5HE10Stumble
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25HP10
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25HK10
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30HE10
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200vs. Pai's HK or MK reversal
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5MP10Stumble
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5EL10Stumble
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5MK10Stumble
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5SK10Stumble
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5KN10Stumble
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25MP10
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25MK10
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25SK10
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30EL10
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25KN10
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(asc)25M34-110
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(mid)25M26-90
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(asc)18M20-9290
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(mid)20M10-650
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(desc)20M10-1030
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10D180
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25D300
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20H13-60
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M0
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12L20-12-9-40Continue with sequence. Recovers High
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30M26-100Remains Back Turned
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0To Sway Step. Recovers Back Turned.
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12H11-7-41back0Continue with sequence
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20L21-14none0Recovers High
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0
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30M4568none0Guard Stagger.
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(face down feet towards, sideroll)<br>20M16-6350
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(face down feet towards, delay)<br>20M16-1425back0
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(face down feet towards, backroll)<br>20M16-1425back0
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(face down head towards)<br>20M35-635back0
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(face down head towards, sideroll)<br>20M16-635back0
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(face up head towards)<br>20M34-636back0
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(face up head towards, delay)<br>20M16-1425back0
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(face up head towards, sideroll)<br>20M16-636back0
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(face up head towards, backroll)<br>20M16-1425back0
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(face down head towards)<br>20L30-1013back0
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(face down feet towards)<br>20M27-635none0
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(face down head towards, delay)<br>20M16-1424none0
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(face down head towards, backroll)<br>20M16-1424none0
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(face up feet towards)<br>20M34-635none0
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(face up feet towards, delay)<br>20M16-1424none0
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(face up feet towards, sideroll)<br>20M16-635none0
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(face up feet towards, backroll)<br>20M16-1424none0
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(face down feet towards)<br>20L29-613none0
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(face down feet towards, delay)<br>20L18-5-32none0
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(face down feet towards, sideroll)<br>20L18-346none0
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(face down feet towards, backroll)<br>20L18-5-32none0
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(face down head towards, delay)<br>20L18-14-32none0
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(face down head towards, sideroll)<br>20L18-636none0
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(face down head towards, backroll)<br>20L18-14-32none0
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(face up feet towards)<br>20L34-615none0
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(face up feet towards, delay)<br>20L18-14-32none0
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(face up feet towards, sideroll)<br>20L18-637none0
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(face up feet towards, backroll)<br>20L18-14-32none0
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(face up head towards)<br>20L34-614none0
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(face up head towards, delay)<br>20L18-5-32none0
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(face up head towards, sideroll)<br>20L18-603none0
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(face up head towards, backroll)<br>20L18-5-32none0
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