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- Defensive Style
- Offensive Style
- Throws
- Takedown
- Defensive Style Reversals
- Jump Attacks
- Down Attacks
- Back Turned Attacks
- Wall Attacks
- Rising Attacks
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10H141580
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10H11-5-3-10
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17L18-14-6-40Recovers High
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17M20-8350
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20H*17-13front0
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17M15-820Stomach Crumble on MC. Sober (DP - 1).
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(while standing)18M13-420Stumble on MC
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9L*12-4350
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9L*12-4350
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15M16-9-50front0Sober (DP - 1)
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21H11-13-3front0
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24M20-13470Sober (DP - 1). Crouch Guard Stagger
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23M15-10-220
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(counter hit)40HIT0010,10,10,10 Damage. Damage can be reduced by Struggling.
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18M16-8-30back0Crouch Stagger
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20M13-1000Stumble on MC
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28M2959200Sober (DP - 1)
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8H100220
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15M16-9-20Stomach Crumble on MC. Sober (DP - 1).
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18M18-4220Sabaki vs. LP, LK, SW. Force Crouch
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17M17-6240
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20H23-13-12front0
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20H23-13-5back0
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(while standing)20M18-71front0
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13L17-14-600Recovers High
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10H23-13-130
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(or )17L16-14-60back0
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18M15-4150Crouch Guard Stagger
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(counter hit)40HIT0010,10,10,10 Damage. Damage can be reduced by Struggling.
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25M21-7none0
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26M19-110Stumble
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20H23-15-1back0Sabaki vs. HP, MP, HE, EL, HK, KN
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15H*18226back0Sober (DP - 1)
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25M19-520
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23M16-3030Charge Attack. Crouch Stagger
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30M370Maximum Charge. High Guard Stagger.
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25M18-437back0
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12H*22258back0Sober (DP - 1)
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30M324670Sober (DP - 1). Force Crouch
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290Sabaki vs LP +29 ~ +37 Hit. Recovers Low.
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M0
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35H*39none0Sober (DP - 2). Guard Stagger.
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24L20-18-50none0
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25M24-140Sober (DP - 1). Flop
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20M20-630Back Turned
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24M47-60Charge Attack. Crouch Guard Stagger. Stomach Crumble.
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38M710Maximum Charge. High Guard Stagger. Stomach Crumble.
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0To Offensive Style
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(hold )0
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(before hit)0
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30M28-70Slam on Air Hit
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20M19-7-310
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40HIT0010,10,10,10 Damage. Damage can be reduced by Struggling.
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(natural stance, hold )20M22-9-1back0Stomach Crumble on any counter hit. Input d+P in reverse stance
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(natural stance, hold )20M20-110front0Stomach Crumble on any counter hit. Input u+P in reverse stance
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(natural stance, hold )19H*36-10none0Head Crumble. Input df+P in reverse stance.
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(natural stance, hold )19M41-8none0Head Crumble. Input uf+P in reverse stance.
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(natural stance, hold )19M27-15-13-9none0Input db+K in reverse stance
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(natural stance, hold ) (counter hit)0HIT0Enter Hold
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(natural stance, hold )19M29-7-40none0Input ub+K in reverse stance
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(natural stance, hold ) (counter hit)0HIT0Enter Hold
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0To Offensive Style
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()25M21-1424none0
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()25M21-1424none0
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H0
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H0
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M0
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M0
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H0
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HCT0To Takedown position on Hit
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(while standing)M0
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L*0
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M0
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H0
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M0
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M0
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M0
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H0
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H0
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M0
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M0
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H0
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HCT0To Takedown position on Hit
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H0
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M0
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H0
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M0
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HCT0To Takedown position on Hit
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H*0
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(while standing)M0
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L0
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H0
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H0
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H0
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HCT0To Takedown position on Hit
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L0
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M0
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H0
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H0
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H0
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H0
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HCT0To Takedown position on Hit
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M0
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(counter hit)HIT0To Takedown position on Hit
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M0
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M0
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M0
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M0
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H0
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HCT0To Takedown position on Hit
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M0
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M0
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M0
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M0
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H*0
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L0
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M0
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L0Recovers High
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(hit)HIT0To Takedown position on Hit
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M20-630Back Turned
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24M47-60Charge Attack. Crouch Guard Stagger. Stomach Crumble.
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38M710Maximum Charge. High Guard Stagger. Stomach Crumble.
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0To Defensive Style
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(hold )0
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(before hit)0
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30M28-70
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00To Defensive Style
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()25M21-14240
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()25M21-14240
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(DS)40HT8-60
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(DS, right side)40HST8-60
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(DS, left side)40HST8-60
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(DS)0HT8-600Opponent recovers Back Turned
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(DS, back to wall)30HT8-60Wall Stagger. Opponent recovers Back Turned
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(DS)43HT800Sober (DP - 1)
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(DS)60HT8-90
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(DS)53HT800
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(DS) (or )58HT8-60
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(DS, facing wall)30HWT8-60
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(DS, facing wall)40HTC-60
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(DS, facing wall)45HTC-250
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(DS, back)60HBT80
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(DS)50LCT1320
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(DS)55LCT1300
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(OS)30HT8-20Sober (DP - 1)
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(OS, right side)40HST8-100
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(OS, left side)40HST8-60
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(OS, back)60HBT80
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(OS)43HT800Sober (DP - 1)
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(OS) (or )70HT8-60
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(OS)HT8-60
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(OS)58HT8-60
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(OS)LCT130
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(OS)LCT130
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HTC01st, 2nd Hit. Remains in Takedown position. Guard with .
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HTC03rd Hit. Exits Takedown position. Guard with .
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HTC01st, 2nd Hit. Remains in Takedown position. Guard with .
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HTC03rd Hit. Exits Takedown position. Guard with .
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HTC01st, 2nd, 3rd Hit. 3rd Hit exits Takedown position. Guard with .
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HTC0Exits Takedown position. Guard with .
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(neutral against right handed hp)000Right HP. Can be escaped by struggling.
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(neutral against right handed mp)000Right MP. Can be escaped by struggling.
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(neutral against left handed hp)000Left HP. Can be escaped by struggling.
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(neutral against left handed mp)000Left MP. Can be escaped by struggling.
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(natural stance, right hand hold)20H-200Guard with G. Right becomes left in reverse stance. Reverts back to hold. 3 hits maximum.
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(natural stance, right hand hold)20L00Guard with d+G. Right becomes left in reverse stance. Reverts back to hold. 3 hits maximum.
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(natural stance, right hand hold)30HT00Escape with P+G. Right becomes left in reverse stance. Ends hold.
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(natural stance, left hand hold)20H00Guard with G. Left becomes right in reverse stance. Reverts back to hold. 3 hits maximum.
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(natural stance, left hand hold)20L00Guard with d+G. Left becomes right in reverse stance. Reverts back to hold. 3 hits maximum.
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(natural stance, left hand hold)30HT10450Escape with P+G. Left becomes right in reverse stance. Ends hold. Opponent recovers Back Turned.
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50100HP. Escape with P+G. Damage 20, Guard 0 if first part Escaped. Damage 50, Guard -6 if completed.
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50100MP. Escape with P+G. Damage 20, Guard 0 if first part Escaped. Damage 50, Guard -6 if completed.
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3510Right HK
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3510Left HK
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3510Right MK
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3510Left MK
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3010SK
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(DS, asc)25M34-110Slam on Air Hit
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(OS, asc)25M34-110Slam on Air Hit
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(mid)25M26-90
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(mid)25M10-60MK reversible by Aoi's Ying-Yang stance
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(desc)20M10-11-70SK reversible by Aoi's Ying-Yang stance
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13G180
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(DS)25G420
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(OS)25G330
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(DS)12H12-226front0
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(DS)12H14-12-9-40Sabaki
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(DS)20H19-70
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(DS)14M17-13-9-40
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(DS)19H170480Head Crumble. Remains Back Turned. Unreversible by Aoi's Ying-Yang stance.
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(DS)20L21-15none0
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(OS)12H12-14-116front0
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(OS)L0
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(OS)20H19-70
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(OS)14M17-13-9-40
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(OS)19H17-6-520Head Crumble. Remains Back Turned. Unreversible by Aoi's Ying-Yang stance.
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(OS)20L21-15none0
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(facing wall)30M420Guard Stagger
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(facing wall)0
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(face down feet towards)<br>20M29-635back0
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(face down feet towards, delay)<br>20M16-1425back0
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(face down feet towards, sideroll)<br>20M16-635back0
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(face down feet towards, backroll)<br>20M16-1425back0
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(face down head towards)<br>20M28-636none0
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(face down head towards, delay)<br>20M16-1424none0
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(face down head towards, sideroll)<br>20M16-635back0
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(face down head towards, backroll)<br>20M16-1424none0
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(face up feet towards)<br>20M34-635none0
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(face up feet towards, delay)<br>20M16-1424none0
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(face up feet towards, sideroll)<br>20M16-635none0
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(face up feet towards, backroll)<br>20M16-1424none0
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(face up head towards)<br>20M34-636back0
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(face up head towards, delay)<br>20M16-1425back0
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(face up head towards, sideroll)<br>20M16-636back0
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(face up head towards, backroll)<br>20M16-1425back0
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(face down feet towards)<br>20L29-613none0
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(face down feet towards, delay)<br>20L18-5-32none0
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(face down feet towards, sideroll)<br>20L18-346none0
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(face down feet towards, backroll)<br>20L18-5-32none0
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(face down head towards)<br>20L33-602none0
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(face down head towards, delay)<br>20L18-14-32none0
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(face down head towards, sideroll)<br>20L18-636none0
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(face down head towards, backroll)<br>20L18-14-32none0
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(face up feet towards)<br>20L34-615none0
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(face up feet towards, delay)<br>20L18-14-32none0
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(face up feet towards, sideroll)<br>20L18-637none0
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(face up feet towards, backroll)<br>20L18-14-32none0
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(face up head towards)<br>20L34-614none0
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(face up head towards, delay)<br>20L18-5-32none0
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(face up head towards, sideroll)<br>20L18-603none0
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(face up head towards, backroll)<br>20L18-5-32none0
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