- Normal
- Stun Palm of Doom
- Dragon Lance Combo
- Axe Blade Combo
- Throws
- Reversals
- Jump Attacks
- Down Attacks
- Back Turned Attacks
- Wall Attacks
- Rising Attacks
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12H12adv.sadv.ladv.l0
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12H12adv.sadv.ladv.l0Advancing forward
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or
9L*12dis.madv.madv.l0 -
23M24htcr.hcr.h0
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12M10htdis.sadv.m0
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20H12dis.madv.mdownback0G-Cancel
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19M13dis.madv.madv.l0
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0
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20M14dis.madv.mdown0
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20M14dis.ldowncr.s0
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35M*15htadv.madv.l0Damage decreases with distance. Even situation after crouch guard.
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(guard or hit)
20M0dis.ldowndown0 -
25H14adv.sflopflop0Sober (DP - 2)
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45M12eldowndown0Damage decreases with distance
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25M24evenadv.madv.l0Sober (DP - 1). Force Crouch. Recovers Low.
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35M17p.mdowndown0
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25H14dis.sdowndownback0G-Cancel
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25H16dis.mdowndownback0Advancing forward. G-Cancel.
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14L0eldis.mdis.s0
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or
10L14eldis.leven0 -
20M14eldowndown0
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25M11kn+downdown0
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24M16dis.levenadv.l0
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30M16p.sdowndown0
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25M18dis.mdowndownback0Charge Attack
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45M18dis.mdowndownback0Maximum Charge. Guard Stagger. Sober (DP - 2)
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65M13kn+downdown0Damage decreases with distance
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22L25dis.madv.mcr.f0
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20M0dis.ldis.sdown0
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20M0eldowndown0
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(release
within 1 frame)
30M17htdowndown0 -
5M*16staggerp.mp.m0High Guard Stagger
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5H12staggerdis.mdis.m0High Guard Stagger
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20M19eldownback0Side Knockdown
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20M19eldownback0Side Knockdown
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28M23skdowndownback0Side Knockdown. Sober (DP - 1)
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15M19dis.levenadv.m0Sabaki vs. HP, HE, LP. Force Crouch
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20M20eldowncr.s0
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0
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20M0dis.ladv.mdown0
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14L0p.sdis.madv.s0
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0Sabaki
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30Mdown0
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-
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18M20upperp.fdis.mfront0
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22HIT0Opponent Back Turned
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27HIT0
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-
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19M16dis.ldis.madv.s0
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19M20p.sdis.meven0
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30M13kndowndown0
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0
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0
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-
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10L*16knp.sht0
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10M21knknel0
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15M14skdis.mdis.s0Force Crouch. Slams on Float. Recovers Low.
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40HT8dis.ldown0
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40HT8dis.ldown0
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(back to wall)65HWT8dis.ldown0
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0HT8dis.ladv.m0Opponent Back Turned
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0HCT19adv.l0
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0HTCadv.l0
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0HTCadv.l0
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20HThtadv.l0Stagger. Sober (DP - 1).
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25HTp.sadv.l0Opponent Back Turned.
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25HTp.sadv.l0Opponent Back Turned.
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50HT8dis.ldown0Exact Recovery reduces damage to 40 pts
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28HT8dis.ladv.l0Opponent Back Turned.
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62HT8dis.ldown0Exact Recovery reduces damage to 40 pts. Sober (DP - 1)
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10HT8dis.lstagger0
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(right side)40HST8dis.ldown0Instant Recovery possible
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(left side)40HST8dis.ldown0Instant Recovery possible
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(back)55HBT11down0
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(right HP)3010Exact Recovery possible.
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(left HP)3010Exact Recovery possible.
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(HK)3010Exact Recovery possible.
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(right MP)3010Exact Recovery possible.
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(left MP)3010Exact Recovery possible.
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(right MK)3010Exact Recovery possible.
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(left MK)3010Exact Recovery possible.
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(right SK)3010Exact Recovery possible.
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(left SK)3010Exact Recovery possible.
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(LP)3010
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(LK)3010
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(HE)3010Exact Recovery possible.
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(EL)3010Exact Recovery possible.
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(KN)3010Exact Recovery possible.
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(SM)3010Exact Recovery possible.
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(HP, HE, HK, LP)0Sabaki
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(sabaki)
30M23cr.s0
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(asc or mid)25M35htdowndown0
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(desc)25M26htdis.sdown0
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(asc or mid)25M10dis.mdowndown0
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(desc)20M10htdis.mdown0
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-
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12D17kn+down0
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25D42p.sdown0
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12H11dis.ldis.madv.s0Continue with Px sequence
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14M17dis.madv.sadv.m0
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30H14dis.mdowndownfront0
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10L17htdis.sdis.m0
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30L15kndowndownback0
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30Mkn+downdown0
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20M43staggercr.hcr.hnone0
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(face down feet towards)<br>20M29dis.ladv.madv.l0
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(face down feet towards, delay)<br>20M16upperadv.madv.lback0
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(face down feet towards, sideroll)<br>20M16dis.ladv.madv.l0
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(face down feet towards, backroll)<br>20M16upperadv.madv.lback0
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(face down head towards)<br>20M35dis.ladv.madv.lback0
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(face down head towards, delay)<br>20M16dis.ladv.madv.mback0
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(face down head towards, sideroll)<br>20M16dis.ladv.madv.lback0
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(face down head towards, backroll)<br>20M16dis.ladv.madv.mback0
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(face up feet towards)<br>20M35dis.ladv.sadv.mback0
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(face up feet towards, delay)<br>20M16dis.ladv.madv.mback0
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(face up feet towards, sideroll)<br>20M16dis.ladv.ladv.lback0
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(face up feet towards, backroll)<br>20M16dis.ladv.madv.mback0
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(face up head towards)<br>20M34dis.ladv.madv.lback0
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(face up head towards, delay)<br>20M16upperadv.madv.lback0
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(face up head towards, sideroll)<br>20M16dis.ladv.madv.lback0
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(face up head towards, backroll)<br>20M16upperadv.madv.lback0
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(face down feet towards)<br>20L30dis.lcr.fcr.f0
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(face down feet towards, delay)<br>20L18upperdis.madv.s0
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(face down feet towards, sideroll)<br>20L18dis.lcr.fcr.f0
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(face down feet towards, backroll)<br>20L18upperdis.mdis.m0
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(face down head towards)<br>20L32dis.lcr.fcr.f0
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(face down head towards, delay)<br>20L18dis.ldis.sadv.sback0
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(face down head towards, sideroll)<br>20L18dis.lcr.fcr.f0
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(face down head towards, backroll)<br>20L18dis.ldis.sadv.sback0
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(face up feet towards)<br>20L35dis.ladv.madv.mback0
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(face up feet towards, delay)<br>20L18dis.ldis.sadv.mback0
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(face up feet towards, sideroll)<br>20L18dis.ladv.sadv.mback0
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(face up feet towards, backroll)<br>20L18dis.ldis.sadv.sback0
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(face up head towards)<br>20L34dis.lcr.fcr.f0
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(face up head towards, delay)<br>20L18upperdis.mdis.m0
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(face up head towards, sideroll)<br>20L18dis.levenadv.mnone0
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(face up head towards, backroll)<br>20L18upperdis.mdis.m0
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