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Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!Dismiss Notice
- Normal
- Stun Palm of Doom
- Dragon Lance Combo
- Axe Blade Combo
- Throws
- Reversals
- Jump Attacks
- Down Attacks
- Back Turned Attacks
- Wall Attacks
- Rising Attacks
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0
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0
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0Sabaki
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12H12adv.sadv.ladv.l0
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12H12adv.sadv.ladv.l0Advancing forward
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20H12dis.madv.mdownback0G-Cancel
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25H14adv.sflopflop0Sober (DP - 2)
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25H14dis.sdowndownback0G-Cancel
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25H16dis.mdowndownback0Advancing forward. G-Cancel.
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5H12staggerdis.mdis.m0High Guard Stagger
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14L0eldis.mdis.s0
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or10L14eldis.leven0
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22L25dis.madv.mcr.f0
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14L0p.sdis.madv.s0
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or9L*12dis.madv.madv.l0
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23M24htcr.hcr.h0
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12M10htdis.sadv.m0
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19M13dis.madv.madv.l0
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20M14dis.madv.mdown0
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20M14dis.ldowncr.s0
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(guard or hit)20M0dis.ldowndown0
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45M12eldowndown0Damage decreases with distance
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25M24evenadv.madv.l0Sober (DP - 1). Force Crouch. Recovers Low.
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35M17p.mdowndown0
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20M14eldowndown0
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25M11kn+downdown0
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24M16dis.levenadv.l0
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30M16p.sdowndown0
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25M18dis.mdowndownback0Charge Attack
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45M18dis.mdowndownback0Maximum Charge. Guard Stagger. Sober (DP - 2)
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65M13kn+downdown0Damage decreases with distance
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20M0dis.ldis.sdown0
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20M0eldowndown0
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(release within 1 frame)30M17htdowndown0
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20M19eldownback0Side Knockdown
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20M19eldownback0Side Knockdown
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28M23skdowndownback0Side Knockdown. Sober (DP - 1)
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15M19dis.levenadv.m0Sabaki vs. HP, HE, LP. Force Crouch
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20M20eldowncr.s0
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20M0dis.ladv.mdown0
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30Mdown0
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35M*15htadv.madv.l0Damage decreases with distance. Even situation after crouch guard.
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5M*16staggerp.mp.m0High Guard Stagger
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22HIT0Opponent Back Turned
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27HIT0
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18M20upperp.fdis.mfront0
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0
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0
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19M16dis.ldis.madv.s0
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19M20p.sdis.meven0
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30M13kndowndown0
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10L*16knp.sht0
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10M21knknel0
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15M14skdis.mdis.s0Force Crouch. Slams on Float. Recovers Low.
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(back)55HBT11down0
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0HCT19adv.l0
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(right side)40HST8dis.ldown0Instant Recovery possible
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(left side)40HST8dis.ldown0Instant Recovery possible
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40HT8dis.ldown0
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40HT8dis.ldown0
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0HT8dis.ladv.m0Opponent Back Turned
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20HThtadv.l0Stagger. Sober (DP - 1).
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25HTp.sadv.l0Opponent Back Turned.
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25HTp.sadv.l0Opponent Back Turned.
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50HT8dis.ldown0Exact Recovery reduces damage to 40 pts
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28HT8dis.ladv.l0Opponent Back Turned.
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62HT8dis.ldown0Exact Recovery reduces damage to 40 pts. Sober (DP - 1)
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10HT8dis.lstagger0
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0HTCadv.l0
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0HTCadv.l0
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(back to wall)65HWT8dis.ldown0
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(right HP)3010Exact Recovery possible.
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(left HP)3010Exact Recovery possible.
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(HK)3010Exact Recovery possible.
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(right MP)3010Exact Recovery possible.
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(left MP)3010Exact Recovery possible.
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(right MK)3010Exact Recovery possible.
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(left MK)3010Exact Recovery possible.
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(right SK)3010Exact Recovery possible.
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(left SK)3010Exact Recovery possible.
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(LP)3010
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(LK)3010
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(HE)3010Exact Recovery possible.
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(EL)3010Exact Recovery possible.
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(KN)3010Exact Recovery possible.
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(SM)3010Exact Recovery possible.
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(HP, HE, HK, LP)0Sabaki
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(sabaki)30M23cr.s0
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(asc or mid)25M35htdowndown0
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(desc)25M26htdis.sdown0
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(asc or mid)25M10dis.mdowndown0
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(desc)20M10htdis.mdown0
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12D17kn+down0
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25D42p.sdown0
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12H11dis.ldis.madv.s0Continue with Px sequence
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30H14dis.mdowndownfront0
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10L17htdis.sdis.m0
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30L15kndowndownback0
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14M17dis.madv.sadv.m0
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30Mkn+downdown0
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20M43staggercr.hcr.hnone0
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(face down feet towards)<br>20L30dis.lcr.fcr.f0
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(face down feet towards, delay)<br>20L18upperdis.madv.s0
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(face down feet towards, sideroll)<br>20L18dis.lcr.fcr.f0
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(face down feet towards, backroll)<br>20L18upperdis.mdis.m0
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(face down head towards)<br>20L32dis.lcr.fcr.f0
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(face down head towards, delay)<br>20L18dis.ldis.sadv.sback0
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(face down head towards, sideroll)<br>20L18dis.lcr.fcr.f0
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(face down head towards, backroll)<br>20L18dis.ldis.sadv.sback0
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(face up feet towards)<br>20L35dis.ladv.madv.mback0
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(face up feet towards, delay)<br>20L18dis.ldis.sadv.mback0
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(face up feet towards, sideroll)<br>20L18dis.ladv.sadv.mback0
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(face up feet towards, backroll)<br>20L18dis.ldis.sadv.sback0
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(face up head towards)<br>20L34dis.lcr.fcr.f0
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(face up head towards, delay)<br>20L18upperdis.mdis.m0
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(face up head towards, sideroll)<br>20L18dis.levenadv.mnone0
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(face up head towards, backroll)<br>20L18upperdis.mdis.m0
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(face down feet towards)<br>20M29dis.ladv.madv.l0
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(face down feet towards, delay)<br>20M16upperadv.madv.lback0
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(face down feet towards, sideroll)<br>20M16dis.ladv.madv.l0
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(face down feet towards, backroll)<br>20M16upperadv.madv.lback0
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(face down head towards)<br>20M35dis.ladv.madv.lback0
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(face down head towards, delay)<br>20M16dis.ladv.madv.mback0
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(face down head towards, sideroll)<br>20M16dis.ladv.madv.lback0
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(face down head towards, backroll)<br>20M16dis.ladv.madv.mback0
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(face up feet towards)<br>20M35dis.ladv.sadv.mback0
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(face up feet towards, delay)<br>20M16dis.ladv.madv.mback0
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(face up feet towards, sideroll)<br>20M16dis.ladv.ladv.lback0
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(face up feet towards, backroll)<br>20M16dis.ladv.madv.mback0
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(face up head towards)<br>20M34dis.ladv.madv.lback0
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(face up head towards, delay)<br>20M16upperadv.madv.lback0
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(face up head towards, sideroll)<br>20M16dis.ladv.madv.lback0
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(face up head towards, backroll)<br>20M16upperadv.madv.lback0
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