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Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!Dismiss Notice
- Normal
- Special Actions
- Ying-Yang Stance
- Throws
- Reversals
- Jump Attacks
- Down Attacks
- Back Turned Attacks
- Turn Away Attacks
- Rising Attacks
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19Hdis.ladv.sadv.mnone0
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25HIT0
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(counter hit)25HIT0
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(while standing)15Mdis.ldis.sstbl0
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21Mdis.ldis.sadv.m0
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20Hhtdowndown0
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21Mhtdis.ldis.s0Sabaki vs HP, HE, MP, EL
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15Mdis.ldis.scr.v0
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22Hdis.mevendownnone0
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10H8htdis.ldis.s0
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10H11adv.sadv.ladv.l0
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10H11adv.sadv.ladv.l0Advancing forward
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9H11p.fevenevenback0Sober (DP - 1)
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12H12p.shtdis.l0
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or9L*12dis.madv.madv.l0
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8H12p.mevenevenfront0Sober (DP - 1)
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15M*13dis.ldis.madv.s0Stagger on MC. adv.s on Crouch Guard
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20H13skdowndown0
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20H14htdowndown0
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20H14dis.ladv.mdown0
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15M14dis.ldis.sadv.l0Crouch Stagger
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25H14dis.mevendown0
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16L14eldis.meven0
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or12L14eldis.leven0
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18M15htdis.madv.m0
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9H15p.mdis.sdis.lfront0Sober (DP - 1)
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20M15dis.ldis.madv.lback0Crouch Stagger
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15M16dis.mdis.sadv.m0Force Crouch. Fast Attacks guaranteed on MC
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18H16dis.mdis.mdis.sback0
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25M17dis.ladv.sadv.mfront0G-cancel
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25MM17dis.ladv.madv.m010, 15 Damage
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12M17dis.levenadv.m0Crouch Stagger
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14H17p.scr.hcr.h0G-cancel, Sober (DP - 2)
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25M*18p.sdowndown0dis.l on Crouch Guard
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24M*18dis.levendown0G-cancel
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20M18dis.ldis.mdown0Crouch Guard Stagger
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20L19upperdowndownnone0G-cancel
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20M19dis.ldis.mdownback0G-cancel. Crouch Stagger.
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20L19kn+dis.mdownnone0G-cancel
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25M20skdis.mcr.f0Sabaki vs SK. Recovers Back Turned
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15M21htdis.sevenfront0G-cancel
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20M23p.mdowndownback0G-cancel
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20L23p.fdis.sadv.lback0Shin Crush. Recovers High. Low Throw guaranteed on MC
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15M23p.mdowndownback0G-Cancel
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20M24dis.lcr.scr.s0
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10H25evenadv.madv.m0Sober (DP - 1). Sabaki HP, HE, HK, MP, EL, MK
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22M25eldowndownnone0
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22M25eldowndownnone0
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15M34adv.mcr.scr.s0Sober (DP - 1), Stomach Crumble. Sabaki vs HP, HE, HK, MK, SK
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0To Ying-Yang stance
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0To Ying-Yang stance
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0To Ying-Yang stance
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0To Ying-Yang stance
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0To Ying-Yang stance
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0To Ying-Yang stance
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0Hold ++ to maintain stance. High and Mid attack Inashi
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0
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19Mhtdis.scr.s0
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0
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19Mhtdis.scr.s0
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(first dan throw)<br> or20HTCdis.ldown0
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(first dan throw)<br>or35HTCdis.ldown0
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(second dan throw)<br>25HTCdis.ldown0
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(second dan throw)<br>26HTCdis.ldown0
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(sacrifice throw)<br>20HTCdown0Exact Recovery possible
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40HT8dis.ldown0
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0HTC8dis.ladv.l0Fast Attacks guaranteed after throw
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0HTC8dis.ladv.l0Fast Attacks guaranteed after throw
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0HTC8dis.ladv.l0Fast Attacks guaranteed after throw
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0HTC8dis.ladv.l0Fast Attacks guaranteed after throw
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(right side)40HST8dis.ldown0
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(left side)40HST8dis.ldown0Exact Recovery possible
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(back)50HBT8down0
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55HT8dis.ldown0
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50HT8dis.mdown0
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42HT8dis.mdown0
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45HT8dis.ldown0
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40HT8dis.ldown0
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50HT8dis.ldown0Sober (DP - 1)
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30HT8dis.leven0Hit frame difference for escaping throw followup
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20HT8dis.ladv.l0Hit frame difference for escaping throw followup
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(or )60HT8dis.ldown0
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(or )40HT8dis.ldown0
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60LT8dis.ldown0
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53LT8dis.ldown0
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(right side) (or )40LST8dis.ldown0
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(left side) (or )40LST8dis.ldown0
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(back) (or )50LBT8down0
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(right HP)251down0
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(left HP)251down0
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(HP, back turned)301down0
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(right MP)251down0
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(left MP)251down0
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(MP, back turned)301down0
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(LP)251down0
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(right HK)201down0
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(left HK)201down0
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(HCR)01down0
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(HK, back turned)301down0
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(right MK)201down0
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(left MK)201down0
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(MCR)01down0
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(MK, back turned)301down0
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(right SK)301down0
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(left SK)301down0
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(JK)251down0
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(LK)251down0
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(SW)01down0
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(HE)301down0
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(EL)301down0
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(right KN)301down0
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(left KN)301down0
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(SM)251down0
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(HDP)201down0
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(MDP)201down0
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(HDK)01down0
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(MDK)01down0
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201down0
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251down0
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251down0
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301down0
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(small down P, face up head towards)<br>01bt0
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(small down K, face up head towards)<br>01bt0
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(small down P, face up feet towards)<br>01bt0
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(small down K, face up feet towards)<br>01bt0
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(HP hit during Ying-Yang)01stagger0Sober (DP - 1)
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(MP hit during Ying-Yang)01stagger0Sober (DP - 1)
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(HE hit during Ying-Yang)01stagger0
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(EL hit during Ying-Yang)01stagger0Sober (DP - 1)
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(HK hit during Ying-Yang)01stagger0
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(MK hit during Ying-Yang)01stagger0
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(SK hit during Ying-Yang)01stagger0Opponent recovers Back Turned.
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(KN hit during Ying-Yang)01stagger0Opponent recovers Back Turned.
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(mid)20M10dis.ladv.ldown0MK vs Aoi's Ying-Yang stance
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(desc)20M10htadv.mdown0SK vs Aoi's Ying-Yang stance
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(asc)18M20adv.sadv.madv.l0MK vs Aoi's Ying-Yang stance
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(mid)25M26htdowndown0
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(asc)25M34htdowndown0MP vs Aoi's Ying-Yang stance
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10D19kn+downdown0
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or26DT19evendown0opponent face up, feet towards
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26DT19evendown0opponent face up, head towards
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or26DT19evendown0opponent face down, feet towards
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26DT19evendown0opponent face down, head towards
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25D21kn+downdown0
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25D30kn+downdown0
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20L11dis.madv.madv.l0Recovers High
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12H12adv.sadv.ladv.l0Continue with Px sequence
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20H15dis.ldowndown0
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20L15dis.mdis.mdownnone0Recovers High
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20H15dis.ldis.madv.m0
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12L21dis.mdis.mdown0
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14H16adv.madv.madv.l0
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(face down feet towards, delay)<br>20M16upperadv.madv.lback0
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(face down feet towards, sideroll)<br>20M16dis.ladv.madv.l0
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(face down feet towards, backroll)<br>20M16upperadv.madv.lback0
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(face down head towards, delay)<br>20M16upperadv.madv.mnone0
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(face down head towards, sideroll)<br>20M16dis.ladv.madv.lback0
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(face down head towards, backroll)<br>20M16upperadv.madv.mnone0
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(face up feet towards, delay)<br>20M16upperadv.madv.mnone0
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(face up feet towards, sideroll)<br>20M16dis.ladv.madv.lnone0
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(face up feet towards, backroll)<br>20M16upperadv.madv.mnone0
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(face up head towards, delay)<br>20M16upperadv.madv.lback0
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(face up head towards, sideroll)<br>20M16dis.ladv.madv.lback0
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(face up head towards, backroll)<br>20M16upperadv.madv.lback0
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(face down feet towards, delay)<br>20L18upperdis.madv.mnone0
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(face down feet towards, sideroll)<br>20L18dis.madv.madv.lnone0
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(face down feet towards, backroll)<br>20L18upperdis.madv.mnone0
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(face down head towards, delay)<br>20L18upperdis.madv.mnone0
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(face down head towards, sideroll)<br>20L18dis.ladv.madv.lnone0
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(face down head towards, backroll)<br>20L18upperdis.madv.mnone0
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(face up feet towards, delay)<br>20L18upperdis.madv.mnone0
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(face up feet towards, sideroll)<br>20L18dis.ladv.madv.lnone0
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(face up feet towards, backroll)<br>20L18upperdis.madv.mnone0
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(face up head towards, delay)<br>20L18upperdis.mdis.mnone0
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(face up head towards, sideroll)<br>20L18dis.levenadv.mnone0
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(face up head towards, backroll)<br>20L18upperdis.mdis.mnone0
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(face down head towards)<br>20M28dis.ladv.madv.lnone0
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(face down feet towards)<br>20M29dis.ladv.madv.l0
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(face down feet towards)<br>20L29dis.ladv.sadv.mnone0
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(face down head towards)<br>20L33dis.levenadv.mnone0
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(face up feet towards)<br>20M34dis.ladv.madv.lnone0
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(face up head towards)<br>20M34dis.ladv.madv.lback0
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(face up feet towards)<br>20L34dis.ladv.sadv.lnone0
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(face up head towards)<br>20L34dis.ladv.sadv.mnone0
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