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Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!Dismiss Notice
- Normal
- Special Actions
- Ducking
- Sway Back
- Slipping Right
- Slipping Left
- Neck Catch
- Throws
- Reversals
- Jump Attacks
- Down Attacks
- Back Turned Attacks
- Turn Away Attacks
- Wall Attacks
- Rising Attacks
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12Hadv.sadv.ladv.l0
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20Hdis.ladv.mdownback0
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10Hdis.ldis.ladv.s0to Ducking, or to Slipping
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17Lskdis.ldis.mback0
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14Mdis.ldis.madv.s0Sober (DP - 1)
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20Mp.madv.sadv.m0
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(hit)HCT0To Neck Catch
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12Hhtdis.leven0
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or9L*dis.madv.madv.l0
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19Mdis.ldis.madv.m0to Ducking, or to Slipping
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20Hkn+downdownback0
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22Hdis.mevenadv.mfront0to Ducking, or to Slipping
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18Mdis.ladv.madv.l0to Ducking, or to Slipping
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(counter hit)HCT0To Catch
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16Mdis.mdis.madv.m0
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20Hdis.levenslam0Sober (DP - 1)
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20Mhtevendown0
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16Mdis.mdis.sdis.m0
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14Hdis.ldis.madv.m0to Ducking, or to Slipping
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20Mp.mdis.sadv.l0
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(counter hit)HCT0To Neck Catch
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16Leldis.madv.s0
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or13Leldis.meven0
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20Hdis.mdowndownfront0
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20Mdis.ldis.sdown0to Ducking, or to Slipping
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30Mp.mdowndown0
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30Mhtdowndown0
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23Mdis.mevenadv.l0
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(counter hit)HCT0To Neck Catch
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22Mdis.madv.sadv.l0Sober (DP - 1)
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15Mdis.ldis.madv.s0
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12Mhtdis.ldis.l0Shift to Last Shot possible
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12Mp.fdis.madv.s0Shift to Last Shot possible
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20Hdis.lslamslam0
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20Hdis.lslamslam0Sober (DP - 1)
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18Mdis.ldis.madv.m0Sober (DP - 1)
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18Mp.sdowndown0
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23Hdis.levendownnone0
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21Lkn+dis.mdownnone0
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24Lkn+dis.mdownnone0
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27Mhtstumblestumble0
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25Meladv.madv.mnone0
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25Meladv.madv.mnone0
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0to Sway Back, or to Slipping
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0to Ducking, or to Slipping
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0to Sway Back, to Ducking, to Slipping
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0to Sway Back, to Ducking, to Slipping
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0To Sway Back
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0To Slipping Right
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0To Slipping Left
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16Mdis.levenadv.l0
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22Mskdis.sdown0
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23Mdis.madv.madv.l0
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(counter hit)HCT0To Neck Catch
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25Meldowndown0Sober (DP - 1)
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0To Ducking
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0To Slipping Right
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0To Slipping Left
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14Hdis.madv.madv.l0to Ducking, or to Slipping
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22Mp.sadv.madv.l0
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0To Ducking
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0To Sway Back
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0To Slipping Left
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22Hdis.mcr.hcr.h0Sober (DP - 1)
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28Madv.madv.ladv.lfront0Sober (DP - 1). Fast attacks guaranteed on MC
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HCT0To Neck Catch
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0To Ducking
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0To Sway Back
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0To Slipping Right
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22Mdis.lcr.scr.s0
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25Mdis.sadv.scr.v0
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30HTCdis.ldown0Sober (DP - 1)
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12HTCdis.l01st Attack. Damage becomes 20 after Position Change
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12HTCeven02nd Attack. Damage becomes 20 after Position Change
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30HTCdis.ldown03rd Attack
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dis.m01st Movement
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dis.m01st Movement
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dis.m01st Movement
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dis.m02nd Movement
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dis.m02nd Movement
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dis.m02nd Movement
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35HTdis.ldown0Sober (DP - 1)
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(right side)40HSTdis.ldown0
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(left side)40HSTdis.ldown0
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(back)50HBTdown0
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50HTdis.ldown0Exact Recovery Possible
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45HTdis.ldown0
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55HTdis.ldown0Exact Recovery Possible
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0HTdis.ladv.m0Opponent Back Turned
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(MK, SK, MCR)25down0
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(asc or mid)25Mhtdowndown0
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(desc)25Mhtdowndown0
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(asc or mid)25Mdis.ldowndown0
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(desc)20Mhtdis.ldown0
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13Dkn+down0
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25Dkn+down0
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15Hadv.sadv.madv.lback0to Ducking, or to Slipping. Continue with series.
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18Mdis.ladv.madv.m0
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21Mdis.madv.madv.m0
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25Leldowndownnone0
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19Hdis.scr.hcr.h0Sober (DP - 1). Remains Back Turned
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25Mdis.ladv.ladv.l0Recovers Back Turned
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(facing wall)30Mstaggercr.hcr.hnone0
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(face down feet towards)<br>20Mdis.ladv.madv.l0
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(face down feet towards, delay)<br>20Mupperadv.madv.lback0
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(face down feet towards, sideroll)<br>20Mdis.ladv.madv.l0
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(face down feet towards, backroll)<br>20Mupperadv.madv.lback0
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(face down head towards)<br>20Mdis.ladv.madv.lnone0
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(face down head towards, delay)<br>20Mupperadv.madv.mnone0
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(face down head towards, sideroll)<br>20Mdis.ladv.madv.lback0
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(face down head towards, backroll)<br>20Mupperadv.madv.mnone0
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(face up feet towards)<br>20Mdis.ladv.madv.lnone0
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(face up feet towards, delay)<br>20Mupperadv.madv.mnone0
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(face up feet towards, sideroll)<br>20Mdis.ladv.madv.lnone0
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(face up feet towards, backroll)<br>20Mupperadv.madv.mnone0
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(face up head towards)<br>20Mdis.ladv.madv.lback0
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(face up head towards, delay)<br>20Mupperadv.madv.lback0
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(face up head towards, sideroll)<br>20Mdis.ladv.madv.lback0
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(face up head towards, backroll)<br>20Mupperadv.madv.lback0
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(face down feet towards)<br>20Ldis.ladv.sadv.mnone0
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(face down feet towards, delay)<br>20Lupperdis.madv.mnone0
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(face down feet towards, sideroll)<br>20Ldis.mdis.madv.lnone0
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(face down feet towards, backroll)<br>20Lupperdis.madv.mnone0
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(face down head towards)<br>20Ldis.mevenadv.mnone0
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(face down head towards, delay)<br>20Lupperdis.madv.mnone0
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(face down head towards, sideroll)<br>20Ldis.ladv.madv.lnone0
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(face down head towards, backroll)<br>20Lupperdis.madv.mnone0
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(face up feet towards)<br>20Ldis.ladv.sadv.mnone0
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(face up feet towards, delay)<br>20Lupperdis.madv.mnone0
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(face up feet towards, sideroll)<br>20Ldis.ladv.madv.lnone0
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(face up feet towards, backroll)<br>20Lupperdis.madv.mnone0
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(face up head towards)<br>20Ldis.ladv.sadv.mnone0
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(face up head towards, delay)<br>20Lupperadv.madv.mnone0
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(face up head towards, sideroll)<br>20Ldis.levenadv.mnone0
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(face up head towards, backroll)<br>20Lupperadv.madv.mnone0
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