- Normal
- Special Actions
- Ducking
- Sway Back
- Slipping Right
- Slipping Left
- Neck Catch
- Throws
- Reversals
- Jump Attacks
- Down Attacks
- Back Turned Attacks
- Turn Away Attacks
- Wall Attacks
- Rising Attacks
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12Hadv.sadv.ladv.l0
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20Hdis.ladv.mdownback0
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10Hdis.ldis.ladv.s0
to Ducking,
or
to Slipping
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17Lskdis.ldis.mback0
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14Mdis.ldis.madv.s0Sober (DP - 1)
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20Mp.madv.sadv.m0
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(hit)
HCT0To Neck Catch -
12Hhtdis.leven0
-
or
9L*dis.madv.madv.l0 -
19Mdis.ldis.madv.m0
to Ducking,
or
to Slipping
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20Hkn+downdownback0
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22Hdis.mevenadv.mfront0
to Ducking,
or
to Slipping
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18Mdis.ladv.madv.l0
to Ducking,
or
to Slipping
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(counter hit)
HCT0To Catch -
16Mdis.mdis.madv.m0
-
20Hdis.levenslam0Sober (DP - 1)
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20Mhtevendown0
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16Mdis.mdis.sdis.m0
-
14Hdis.ldis.madv.m0
to Ducking,
or
to Slipping
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20Mp.mdis.sadv.l0
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(counter hit)
HCT0To Neck Catch -
16Leldis.madv.s0
-
or
13Leldis.meven0 -
20Hdis.mdowndownfront0
-
20Mdis.ldis.sdown0
to Ducking,
or
to Slipping
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30Mp.mdowndown0
-
30Mhtdowndown0
-
23Mdis.mevenadv.l0
-
(counter hit)
HCT0To Neck Catch -
22Mdis.madv.sadv.l0Sober (DP - 1)
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15Mdis.ldis.madv.s0
-
12Mhtdis.ldis.l0Shift to Last Shot possible
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12Mp.fdis.madv.s0Shift to Last Shot possible
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20Hdis.lslamslam0
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20Hdis.lslamslam0Sober (DP - 1)
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18Mdis.ldis.madv.m0Sober (DP - 1)
-
18Mp.sdowndown0
-
23Hdis.levendownnone0
-
21Lkn+dis.mdownnone0
-
24Lkn+dis.mdownnone0
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27Mhtstumblestumble0
-
25Meladv.madv.mnone0
-
25Meladv.madv.mnone0
-
-
-
0
to Sway Back,
or
to Slipping
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0
to Ducking,
or
to Slipping
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0
to Sway Back,
to Ducking,
to Slipping
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0
to Sway Back,
to Ducking,
to Slipping
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-
-
0To Sway Back
-
0To Slipping Right
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0To Slipping Left
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16Mdis.levenadv.l0
-
22Mskdis.sdown0
-
23Mdis.madv.madv.l0
-
(counter hit)
HCT0To Neck Catch -
25Meldowndown0Sober (DP - 1)
-
-
-
0To Ducking
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0To Slipping Right
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0To Slipping Left
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14Hdis.madv.madv.l0
to Ducking,
or
to Slipping
-
22Mp.sadv.madv.l0
-
-
-
0To Ducking
-
0To Sway Back
-
0To Slipping Left
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22Hdis.mcr.hcr.h0Sober (DP - 1)
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28Madv.madv.ladv.lfront0Sober (DP - 1). Fast attacks guaranteed on MC
-
HCT0To Neck Catch
-
-
-
0To Ducking
-
0To Sway Back
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0To Slipping Right
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22Mdis.lcr.scr.s0
-
25Mdis.sadv.scr.v0
-
-
-
30HTCdis.ldown0Sober (DP - 1)
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12HTCdis.l01st Attack. Damage becomes 20 after Position Change
-
12HTCeven02nd Attack. Damage becomes 20 after Position Change
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30HTCdis.ldown03rd Attack
-
dis.m01st Movement
-
dis.m01st Movement
-
dis.m01st Movement
-
dis.m02nd Movement
-
dis.m02nd Movement
-
dis.m02nd Movement
-
-
-
35HTdis.ldown0Sober (DP - 1)
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(right side)40HSTdis.ldown0
-
(left side)40HSTdis.ldown0
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(back)50HBTdown0
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50HTdis.ldown0Exact Recovery Possible
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45HTdis.ldown0
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55HTdis.ldown0Exact Recovery Possible
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0HTdis.ladv.m0Opponent Back Turned
-
-
-
(MK, SK, MCR)25down0
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-
-
(asc or mid)25Mhtdowndown0
-
(desc)25Mhtdowndown0
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(asc or mid)25Mdis.ldowndown0
-
(desc)20Mhtdis.ldown0
-
-
-
13Dkn+down0
-
25Dkn+down0
-
-
-
15Hadv.sadv.madv.lback0
to Ducking,
or
to Slipping. Continue with
series.
-
18Mdis.ladv.madv.m0
-
21Mdis.madv.madv.m0
-
25Leldowndownnone0
-
19Hdis.scr.hcr.h0Sober (DP - 1). Remains Back Turned
-
-
-
25Mdis.ladv.ladv.l0Recovers Back Turned
-
-
-
(facing wall)30Mstaggercr.hcr.hnone0
-
-
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(face down feet towards)<br>20Mdis.ladv.madv.l0
-
(face down feet towards, delay)<br>20Mupperadv.madv.lback0
-
(face down feet towards, sideroll)<br>20Mdis.ladv.madv.l0
-
(face down feet towards, backroll)<br>20Mupperadv.madv.lback0
-
(face down head towards)<br>20Mdis.ladv.madv.lnone0
-
(face down head towards, delay)<br>20Mupperadv.madv.mnone0
-
(face down head towards, sideroll)<br>20Mdis.ladv.madv.lback0
-
(face down head towards, backroll)<br>20Mupperadv.madv.mnone0
-
(face up feet towards)<br>20Mdis.ladv.madv.lnone0
-
(face up feet towards, delay)<br>20Mupperadv.madv.mnone0
-
(face up feet towards, sideroll)<br>20Mdis.ladv.madv.lnone0
-
(face up feet towards, backroll)<br>20Mupperadv.madv.mnone0
-
(face up head towards)<br>20Mdis.ladv.madv.lback0
-
(face up head towards, delay)<br>20Mupperadv.madv.lback0
-
(face up head towards, sideroll)<br>20Mdis.ladv.madv.lback0
-
(face up head towards, backroll)<br>20Mupperadv.madv.lback0
-
(face down feet towards)<br>20Ldis.ladv.sadv.mnone0
-
(face down feet towards, delay)<br>20Lupperdis.madv.mnone0
-
(face down feet towards, sideroll)<br>20Ldis.mdis.madv.lnone0
-
(face down feet towards, backroll)<br>20Lupperdis.madv.mnone0
-
(face down head towards)<br>20Ldis.mevenadv.mnone0
-
(face down head towards, delay)<br>20Lupperdis.madv.mnone0
-
(face down head towards, sideroll)<br>20Ldis.ladv.madv.lnone0
-
(face down head towards, backroll)<br>20Lupperdis.madv.mnone0
-
(face up feet towards)<br>20Ldis.ladv.sadv.mnone0
-
(face up feet towards, delay)<br>20Lupperdis.madv.mnone0
-
(face up feet towards, sideroll)<br>20Ldis.ladv.madv.lnone0
-
(face up feet towards, backroll)<br>20Lupperdis.madv.mnone0
-
(face up head towards)<br>20Ldis.ladv.sadv.mnone0
-
(face up head towards, delay)<br>20Lupperadv.madv.mnone0
-
(face up head towards, sideroll)<br>20Ldis.levenadv.mnone0
-
(face up head towards, backroll)<br>20Lupperadv.madv.mnone0
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