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Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!Dismiss Notice
- Normal
- Special Actions
- Ducking
- Sway Back
- Slipping Right
- Slipping Left
- Neck Catch
- Throws
- Reversals
- Jump Attacks
- Down Attacks
- Back Turned Attacks
- Turn Away Attacks
- Wall Attacks
- Rising Attacks
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(hit)HCT0To Neck Catch
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(counter hit)HCT0To Catch
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(counter hit)HCT0To Neck Catch
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(counter hit)HCT0To Neck Catch
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or9L*dis.madv.madv.l0
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10Hdis.ldis.ladv.s0to Ducking, or to Slipping
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12Hadv.sadv.ladv.l0
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12Hhtdis.leven0
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12Mhtdis.ldis.l0Shift to Last Shot possible
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12Mp.fdis.madv.s0Shift to Last Shot possible
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or13Leldis.meven0
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14Mdis.ldis.madv.s0Sober (DP - 1)
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14Hdis.ldis.madv.m0to Ducking, or to Slipping
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15Mdis.ldis.madv.s0
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16Mdis.mdis.madv.m0
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16Mdis.mdis.sdis.m0
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16Leldis.madv.s0
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17Lskdis.ldis.mback0
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18Mdis.ladv.madv.l0to Ducking, or to Slipping
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18Mdis.ldis.madv.m0Sober (DP - 1)
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18Mp.sdowndown0
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19Mdis.ldis.madv.m0to Ducking, or to Slipping
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20Hdis.ladv.mdownback0
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20Mp.madv.sadv.m0
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20Hkn+downdownback0
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20Hdis.levenslam0Sober (DP - 1)
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20Mhtevendown0
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20Mp.mdis.sadv.l0
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20Hdis.mdowndownfront0
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20Mdis.ldis.sdown0to Ducking, or to Slipping
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20Hdis.lslamslam0
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20Hdis.lslamslam0Sober (DP - 1)
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21Lkn+dis.mdownnone0
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22Hdis.mevenadv.mfront0to Ducking, or to Slipping
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22Mdis.madv.sadv.l0Sober (DP - 1)
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23Mdis.mevenadv.l0
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23Hdis.levendownnone0
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24Lkn+dis.mdownnone0
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25Meladv.madv.mnone0
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25Meladv.madv.mnone0
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27Mhtstumblestumble0
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30Mp.mdowndown0
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30Mhtdowndown0
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0to Sway Back, or to Slipping
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0to Ducking, or to Slipping
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0to Sway Back, to Ducking, to Slipping
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0to Sway Back, to Ducking, to Slipping
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0To Sway Back
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0To Slipping Right
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0To Slipping Left
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(counter hit)HCT0To Neck Catch
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16Mdis.levenadv.l0
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22Mskdis.sdown0
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23Mdis.madv.madv.l0
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25Meldowndown0Sober (DP - 1)
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0To Ducking
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0To Slipping Right
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0To Slipping Left
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14Hdis.madv.madv.l0to Ducking, or to Slipping
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22Mp.sadv.madv.l0
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0To Ducking
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0To Sway Back
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0To Slipping Left
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HCT0To Neck Catch
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22Hdis.mcr.hcr.h0Sober (DP - 1)
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28Madv.madv.ladv.lfront0Sober (DP - 1). Fast attacks guaranteed on MC
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0To Ducking
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0To Sway Back
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0To Slipping Right
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22Mdis.lcr.scr.s0
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25Mdis.sadv.scr.v0
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dis.m01st Movement
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dis.m01st Movement
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dis.m01st Movement
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dis.m02nd Movement
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dis.m02nd Movement
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dis.m02nd Movement
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12HTCdis.l01st Attack. Damage becomes 20 after Position Change
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12HTCeven02nd Attack. Damage becomes 20 after Position Change
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30HTCdis.ldown0Sober (DP - 1)
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30HTCdis.ldown03rd Attack
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0HTdis.ladv.m0Opponent Back Turned
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35HTdis.ldown0Sober (DP - 1)
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(right side)40HSTdis.ldown0
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(left side)40HSTdis.ldown0
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45HTdis.ldown0
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(back)50HBTdown0
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50HTdis.ldown0Exact Recovery Possible
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55HTdis.ldown0Exact Recovery Possible
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(MK, SK, MCR)25down0
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(desc)20Mhtdis.ldown0
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(asc or mid)25Mhtdowndown0
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(desc)25Mhtdowndown0
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(asc or mid)25Mdis.ldowndown0
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13Dkn+down0
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25Dkn+down0
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15Hadv.sadv.madv.lback0to Ducking, or to Slipping. Continue with series.
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18Mdis.ladv.madv.m0
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19Hdis.scr.hcr.h0Sober (DP - 1). Remains Back Turned
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21Mdis.madv.madv.m0
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25Leldowndownnone0
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25Mdis.ladv.ladv.l0Recovers Back Turned
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(facing wall)30Mstaggercr.hcr.hnone0
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(face down feet towards)<br>20Mdis.ladv.madv.l0
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(face down feet towards, delay)<br>20Mupperadv.madv.lback0
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(face down feet towards, sideroll)<br>20Mdis.ladv.madv.l0
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(face down feet towards, backroll)<br>20Mupperadv.madv.lback0
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(face down head towards)<br>20Mdis.ladv.madv.lnone0
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(face down head towards, delay)<br>20Mupperadv.madv.mnone0
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(face down head towards, sideroll)<br>20Mdis.ladv.madv.lback0
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(face down head towards, backroll)<br>20Mupperadv.madv.mnone0
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(face up feet towards)<br>20Mdis.ladv.madv.lnone0
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(face up feet towards, delay)<br>20Mupperadv.madv.mnone0
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(face up feet towards, sideroll)<br>20Mdis.ladv.madv.lnone0
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(face up feet towards, backroll)<br>20Mupperadv.madv.mnone0
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(face up head towards)<br>20Mdis.ladv.madv.lback0
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(face up head towards, delay)<br>20Mupperadv.madv.lback0
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(face up head towards, sideroll)<br>20Mdis.ladv.madv.lback0
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(face up head towards, backroll)<br>20Mupperadv.madv.lback0
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(face down feet towards)<br>20Ldis.ladv.sadv.mnone0
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(face down feet towards, delay)<br>20Lupperdis.madv.mnone0
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(face down feet towards, sideroll)<br>20Ldis.mdis.madv.lnone0
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(face down feet towards, backroll)<br>20Lupperdis.madv.mnone0
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(face down head towards)<br>20Ldis.mevenadv.mnone0
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(face down head towards, delay)<br>20Lupperdis.madv.mnone0
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(face down head towards, sideroll)<br>20Ldis.ladv.madv.lnone0
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(face down head towards, backroll)<br>20Lupperdis.madv.mnone0
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(face up feet towards)<br>20Ldis.ladv.sadv.mnone0
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(face up feet towards, delay)<br>20Lupperdis.madv.mnone0
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(face up feet towards, sideroll)<br>20Ldis.ladv.madv.lnone0
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(face up feet towards, backroll)<br>20Lupperdis.madv.mnone0
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(face up head towards)<br>20Ldis.ladv.sadv.mnone0
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(face up head towards, delay)<br>20Lupperadv.madv.mnone0
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(face up head towards, sideroll)<br>20Ldis.levenadv.mnone0
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(face up head towards, backroll)<br>20Lupperadv.madv.mnone0
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