- Normal
- Special Actions
- Slide Shuffle Attacks
- Throws
- Reversals
- Jump Attacks
- Down Attacks
- Back Turned Attacks
- Turn Away Attacks
- Wall Attacks
- Rising Attacks
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12H12adv.sadv.ladv.l0
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12H12adv.sadv.ladv.l0Advancing forward
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10H8dis.ldis.madv.m0
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12H10hthtadv.l0
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22M14p.mdowndown0
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19M15dis.ldis.ladv.m0Crouch Stagger
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20H14kn+downdownfront0
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15H*15dis.ladis.madv.lfront0
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18H23skeldis.lnone0
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14L23skdis.ldis.lnone0
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22H14dis.ldis.mdown0Sober (DP - 1)
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25H20adv.mdowndownnone0Recovers Back Turned
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12L14upperdis.mdis.sback0
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18H*15dis.mdowndown0Head Over Heels
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(normal stance)30H19htadv.madv.lnone0High Throw guaranteed after MC
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(reverse stance)19M12dis.ldis.sadv.l0Crouch Stagger
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25L20kn+dis.ldis.snone0Damage increases with distance
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20H12dis.ladv.mdownback0
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9L*12dis.madv.madv.l0
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19M14dis.ldis.madv.l0Crouch Stagger
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15H*15dis.ldis.madv.m0
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25H23skeldis.lnone0
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14L23skltdis.lnone0
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20H14kn+downdown0
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22H15dis.sadv.madv.lfront0
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22H*18dis.madv.scr.h0Sober (DP - 1)
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15L19dis.ladv.madv.lback0
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25H*20adv.mdowndownnone0Recovers Back Turned
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18Lskdis.sadv.mfront0
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12H13dis.madv.sadv.lfront0Sober (DP - 1)
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8H16dis.ldis.sadv.sfront0Sober (DP - 1)
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16H*15dis.ldowndown0Head Over Heels
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24M35htadv.sadv.lback0Charge Attack
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40M52staggeradv.scr.sback0Maximum Charge. Guard Stagger.
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22M15dis.madv.mstumble0Stumble on MC
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15L20ltdis.madv.mfront0
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20L22kn+downdownnone0Damage increases with distance
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25H14dis.mdis.sadv.mback0
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25H16adv.madv.madv.mback0Advancing forward
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15H16dis.mevenadv.lback0
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25H*22htdowndownnone0Recovers Back Turned
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18L23skdis.madv.mback0
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20M19kn+dis.mdownback0
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12L18eldis.meven0
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19M26dis.madv.madv.lback0Input
before
executes
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21H*26p.madv.scr.hback0Input
before
executes
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23M17dis.ldis.sdown0
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30M16htstumblestumble0
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30M16dis.lstumblestumble0Recovers Back Turned
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15Mdis.madv.madv.m0
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23Hp.fdis.sdown0
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20M16dis.levenadv.l0Crouch Stagger
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30M16p.mdowndown0
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38M14kndowndown0
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or
12L16eldis.mevenback0 -
20M16eldowndown0Sober (DP - 1). Crouch Guard Stagger.
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12H20p.mdis.madv.mfront0Sober (DP - 1)
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25H*16p.sdis.ldis.mnone0
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20M16htdis.sadv.sback0Sober (DP - 1). Force Crouch
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20M*17p.sevenstumble0
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14H12dis.mdis.sadv.lfront0Continue with
sequence
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16Hdis.madv.ladv.l0Fast attacks guaranteed after Hit and MC
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14M*12skp.mdis.m0
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8M15p.mp.fdis.l0
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8M13p.shtdis.l0
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10H17upperp.fdis.lfront0
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30H20kn+downdown0Side Knockdown
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18Mdis.ldis.sadv.m0
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(hit)
35HITdown0 -
8M14dis.mdis.madv.s0
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8M6dis.ldis.meven0
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8M14p.shtdis.m0
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10H16htdis.sadv.mback0
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30H20dis.ldowndownfront0Side Knockdown
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30L20kndowndownfront0Recovers High
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21H23htadv.madv.lnone0
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25L17kn+downdownnone0Damage depends on distance
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20L20htelevenback0Recovers High
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20H*21dis.ldowndown0
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25M20dis.lslamslam0
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25M17upperdowndownnone0
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30Mevendowndownfront0
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30H15htstumblestumbleback0
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25M22adv.madv.ladv.lback0High Throw guaranteed after Hit or MC
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(
)
25M21eladv.madv.mnone0 -
(
)
25M21eladv.madv.mnone0
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0Stance change
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0To Slide Shuffle
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0To Slide Shuffle
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(normal stance)0To Slide Shuffle
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0To Slide Shuffle
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0To Slide Shuffle
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0To Slide Shuffle
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0To Slide Shuffle
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0To Slide Shuffle
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0To Slide Shuffle
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0
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14M15dis.lcr.scr.s0Sober (DP - 1)
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30M24htstumblestumble0G-cancel
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30M24adv.m0Press G during Hit Detection. Stumble on Hit.
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0Press G before Hit Detection
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15L24upperhtdis.l0Recovers High
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20H11htdowndown0
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-
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25HT8dis.ldown0Sober (DP - 1)
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(right side)40HST8dis.ldown0
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(left side)40HST8dis.ldown0
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(back)50HBT8down0
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45HT8dis.ldown0Sober (DP - 1)
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(opponent back to wall)65HWT8down0Recovers Down after Escape
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60HT8dis.ldown0
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42HT8down0Recovers Down after Escape. Sober (DP - 1)
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55HT8dis.ldown0Instant Recovery possible. Exact Recovery reduces damage to 45.
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(HP or MP hit) neutral00
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(pak sao)13H16adv.l0High Throw guaranteed after Hit
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(asc)25M34htdowndown0Slam on Air Hit
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(mid)25M26htdowndown0
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(asc or mid)25M10dis.ldowndown0
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(desc)20M10htdis.ldown0
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13D18kn+downdown0
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25D33kn+downdown0
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10H9dis.mdis.sadv.lback0Continue with
sequence
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(normal stance)30H19htadv.madv.lnone0
to Short Slide Shuffle
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(reverse stance)19M12dis.ldis.sadv.l0Crouch Stagger
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25L20kndis.ldis.snone0Damage 20 ~ 25 increases with distance
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14L17dis.ldis.sadv.mback0
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25L22kn+downdownnone0Damage 20 ~ 25 increases with distance
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26Hhtdowndown0To Step Back
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20L17upperdowndownnone0
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25M18p.madv.ladv.lfront0Sober (DP - 2). Fast attacks guaranteed after Hit or MC.
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0
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16Hadv.madv.ladv.l0Fast attacks guaranteed after Hit or MC
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21Mdis.ladv.madv.m0
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-
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14H12dis.mdis.sadv.lback0
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30H15dis.ldis.mevennone0
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30M42staggerdowndownnone0
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0
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(face down feet towards)<br>20M29dis.ladv.madv.l0
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(face down feet towards, delay)<br>20M16upperadv.madv.lback0
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(face down feet towards, sideroll)<br>20M16dis.ladv.madv.l0
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(face down feet towards, backroll)<br>20M16upperadv.madv.lback0
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(face down head towards)<br>20M28dis.ladv.madv.lnone0
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(face down head towards, delay)<br>20M16upperadv.madv.mnone0
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(face down head towards, sideroll)<br>20M16dis.ladv.madv.lback0
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(face down head towards, backroll)<br>20M16upperadv.madv.mnone0
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(face up feet towards)<br>20M34dis.ladv.madv.lnone0
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(face up feet towards, delay)<br>20M16upperadv.madv.mnone0
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(face up feet towards, sideroll)<br>20M16dis.ladv.madv.lnone0
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(face up feet towards, backroll)<br>20M16upperadv.madv.mnone0
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(face up head towards)<br>20M34hteveneven0
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(face up head towards, delay)<br>20M16upperadv.madv.lback0
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(face up head towards, sideroll)<br>20M16dis.ladv.madv.lback0
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(face up head towards, backroll)<br>20M16upperadv.madv.lback0
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(face down feet towards)<br>20L29dis.ladv.madv.lnone0
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(face down feet towards, delay)<br>20L18upperdis.madv.mnone0
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(face down feet towards, sideroll)<br>20L18dis.madv.madv.lnone0
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(face down feet towards, backroll)<br>20L18upperdis.madv.mnone0
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(face down head towards)<br>20L33dis.levenadv.mnone0
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(face down head towards, delay)<br>20L18upperdis.madv.mnone0
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(face down head towards, sideroll)<br>20L18dis.ladv.madv.lnone0
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(face down head towards, backroll)<br>20L18upperdis.madv.mnone0
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(face up feet towards)<br>20L34dis.ladv.sadv.lnone0
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(face up feet towards, delay)<br>20L18upperdis.madv.mnone0
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(face up feet towards, sideroll)<br>20L18dis.ladv.madv.lnone0
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(face up feet towards, backroll)<br>20L18upperdis.madv.mnone0
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(face up head towards)<br>20M34hteveneven0
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(face up head towards, delay)<br>20L18upperdis.madv.mnone0
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(face up head towards, sideroll)<br>20L18dis.mevenadv.mnone0
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(face up head towards, backroll)<br>20L18upperdis.madv.mnone0
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