- Normal
- Special Actions
- Threat Stance Attacks
- Throws
- Jump Attacks
- Down Attacks
- Back Turned Attacks
- Wall Attacks
- Rising Attacks
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14H13adv.sadv.ladv.l0
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14H13adv.sadv.ladv.l0Advancing forward
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20H9htdis.sadv.m0
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0To Threat Stance
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20H12dis.ladv.mdownfront0
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14H*htdis.sadv.m0
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or
9L*12dis.madv.madv.l0 -
19M14htdis.mdis.s0Crouch Stagger
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20M28eldowndown0
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19M16dis.ldis.sadv.m0Crouch Stagger
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19M*12htdis.madv.m0dis.m after Crouch Guard
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25H17dis.madv.ladv.lnone0Sober (DP - 2). Turns opponent around. Fast attacks guaranteed after MC
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20M16htslamslam0Flop. Slam on Air Hit.
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14Mp.sdowndown0
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25H*21dis.lcr.hcr.hfront0Sober (DP - 2)
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20M38dis.lslamslamfront0Charge Attack. Sober (DP -1)
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48M38slamslamslamfront0Maximum Charge. Sober (DP -1/-2/-3)
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20M18eldowndown0
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20M17upperdowndown0
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15M17dis.ldis.sdis.s0
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15M17htdowndown0
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30M20htdowndown0
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22M16dis.mevenstumble0
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20H16dis.ldowndownback0G-cancel
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26H16dis.sdowndownback0Advancing forward. G-cancel.
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15M23dis.ldowndown0
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70HITdown0
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19M24eldowndown0
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24M18dis.madv.madv.m0
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70HITdown0
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19M24kndowndown0
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17L16eldis.mevenback0
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32M17eldowndown0
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40M26adv.sdowndown0
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16M*14htdis.ldown0dis.l after Crouch Guard
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15H20eldowndownfront0
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28M16htdowndown0
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20Leladv.sadv.lback0Charge Attack
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30Ladv.scr.fcr.fback0Maximum Charge
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18H14dis.mdis.madv.l0
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19M8dis.ldis.sadv.l0
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21M17dis.madv.madv.l0Sober (DP - 1). Force Crouch
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20M21p.mcr.scr.s0
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(run)30M18kn+slamslam0Damage decreases with distance
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15M21dis.ldis.sadv.m0
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(hit)
50HITdown0 -
18H18htdis.sadv.mfront0
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22M15p.madv.sadv.mfront0
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0To Threat Stance
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30M19dis.sdowndown0
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30M19elslamslam0
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35M49htdowndown0
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18H*21dis.sadv.madv.lback0Sober (DP - 1)
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18M18dis.madv.madv.lfront0Sober (DP - 1)
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20M32p.fadv.ladv.l0High Throw guaranteed after Hit or MC
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20M23dis.ladv.ladv.l0Sober (DP - 1). Force Crouch. Low Throw guaranteed after Hit or MC
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21L16eldis.madv.m0
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35M43staggeradv.ladv.lfront0Sober (DP - 2). High Throw guaranteed after Hit or MC
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(run)30M26downdowndown0Recovers Down
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20Mdis.mslamslam0
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30M30downdown0Recovers Down
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25M26eldowndownnone0Slam on Air Hit
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25M26eldowndownnone0Slam on Air Hit
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10To Threat Stance
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30H20dis.mdowndownfront0Side Knockdown
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(guard)
40HITdown0 -
20M13dis.ladv.mcr.s0Stomach Crumble on MC
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25Mstaggeradv.sadv.l0Fast attacks guaranteed after MC
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35HT8dis.ldown0
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(right side)50HST8dis.ldown0
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(left side)50HST8dis.ldown0
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(back)70HBT8down0
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50HT8down0Recovers Down after Escape
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40HT8dis.ldown0Exact Recovery reduces damage to 0 pts
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45HT8dis.ldown0Sober (DP - 1)
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50HT8dis.ldown0
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(back to wall)58HWT8dis.ldown0
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(facing wall)65HWT8dis.ldown0
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0HT8dis.ldown0Opponent recovers Back Turned
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25HT8dis.ldown0Opponent recovers Standing
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15HTCdis.ldown0Opponent recovers Standing
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30HTCdis.ldown0Sober (DP - 2)
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35HTCdis.ldown0
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35HTCdis.ldown0
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35HT8adv.mdown0Recovers Back Turned
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(facing wall)60HWT8adv.mdown0
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60HT8dis.ldown0Fast attacks guaranteed after Throw Escape
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65HT8dis.ldown0Sober (DP - 2)
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70HT8dis.ldown0
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(right side)<br>
(or
)
60HST8dis.ldown0 -
(left side)<br>
(or
)
60HST8down0Recovers Down after Escape -
(back)75HBT8down0Sober (DP - 3). Instant Recovery possible
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60LT8dis.ldown0
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50LT8dis.ldown0
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65LT8dis.ldown0
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(right side)<br>
or
or
70LST8evendown0Switches ring position -
(left side)<br>
or
or
70LST8evendown0 -
(back)80LBT8down0
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(asc)25M34htdowndown0Slam on Air Hit
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(mid)25M26htdowndown0
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(asc)25M39htdowndown0
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(mid)25M10dis.ldowndown0
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(desc)20M10htdis.mdown0
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15D26kn+down0
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25D25kn+down0
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28D30down0Recovers Down if it doesn't Hit
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(opponent face up)
or
0DT25evenstagger0Opponent recovers Standing -
(opponent face down)
or
0DT25evenstagger0Opponent recovers Back Turned
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12H11dis.mdis.madv.s0Continue with
sequence
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30H16evendowndownfront0
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30M15p.fdowndown0
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25M18kn+downdown0Slam on Air Hit
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12H14p.mdis.ldis.m0
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30M52staggercr.hcr.hnone0
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(face down feet towards)<br>20M29dis.ladv.madv.l0
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(face down feet towards, delay)<br>20M16upperadv.madv.lback0
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(face down feet towards, sideroll)<br>20M16dis.ladv.madv.l0
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(face down feet towards, backroll)<br>20M16upperadv.madv.lback0
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(face down head towards)<br>20M36dis.ladv.madv.l0
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(face down head towards, delay)<br>20M16upperadv.madv.mnone0
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(face down head towards, sideroll)<br>20M16dis.ladv.madv.lback0
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(face down head towards, backroll)<br>20M16upperadv.madv.mnone0
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(face up feet towards)<br>20M34dis.ladv.madv.lnone0
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(face up feet towards, delay)<br>20M16upperadv.madv.mnone0
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(face up feet towards, sideroll)<br>20M16dis.ladv.madv.lnone0
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(face up feet towards, backroll)<br>20M16upperadv.madv.mnone0
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(face up head towards)<br>20M34dis.ladv.madv.lback0
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(face up head towards, delay)<br>20M16upperadv.madv.lback0
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(face up head towards, sideroll)<br>20M16dis.ladv.madv.lback0
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(face up head towards, backroll)<br>20M16upperadv.madv.lback0
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(face down feet towards)<br>20L30elcr.fcr.f0
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(face down feet towards, delay)<br>20L18upperdis.madv.mnone0
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(face down feet towards, sideroll)<br>20L18dis.madv.madv.lnone0
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(face down feet towards, backroll)<br>20L18upperdis.madv.mnone0
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(face down head towards)<br>20L34dis.ladv.madv.l0
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(face down head towards, delay)<br>20L18upperdis.madv.mnone0
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(face down head towards, sideroll)<br>20L18dis.ladv.madv.lnone0
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(face down head towards, backroll)<br>20L18upperdis.madv.mnone0
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(face up feet towards)<br>20L34dis.ladv.sadv.lnone0
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(face up feet towards, delay)<br>20L18upperdis.madv.mnone0
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(face up feet towards, sideroll)<br>20L18dis.ladv.madv.lnone0
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(face up feet towards, backroll)<br>20L18upperdis.madv.mnone0
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(face up head towards)<br>20L34dis.ladv.sadv.mnone0
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(face up head towards, delay)<br>20L18upperdis.madv.mnone0
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(face up head towards, sideroll)<br>20L18dis.levenadv.mnone0
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(face up head towards, backroll)<br>20L18upperdis.madv.mnone0
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