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Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!Dismiss Notice
- Normal
- Special Actions
- Threat Stance Attacks
- Throws
- Jump Attacks
- Down Attacks
- Back Turned Attacks
- Wall Attacks
- Rising Attacks
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0To Threat Stance
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0To Threat Stance
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or9L*12dis.madv.madv.l0
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14H13adv.sadv.ladv.l0
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14H13adv.sadv.ladv.l0Advancing forward
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14H*htdis.sadv.m0
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14Mp.sdowndown0
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15M17dis.ldis.sdis.s0
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15M17htdowndown0
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15M23dis.ldowndown0
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15H20eldowndownfront0
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15M21dis.ldis.sadv.m0
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16M*14htdis.ldown0dis.l after Crouch Guard
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17L16eldis.mevenback0
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18H14dis.mdis.madv.l0
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18H18htdis.sadv.mfront0
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18H*21dis.sadv.madv.lback0Sober (DP - 1)
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18M18dis.madv.madv.lfront0Sober (DP - 1)
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19M14htdis.mdis.s0Crouch Stagger
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19M16dis.ldis.sadv.m0Crouch Stagger
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19M*12htdis.madv.m0dis.m after Crouch Guard
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19M24eldowndown0
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19M24kndowndown0
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19M8dis.ldis.sadv.l0
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20H9htdis.sadv.m0
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20H12dis.ladv.mdownfront0
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20M28eldowndown0
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20M16htslamslam0Flop. Slam on Air Hit.
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20M38dis.lslamslamfront0Charge Attack. Sober (DP -1)
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20M18eldowndown0
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20M17upperdowndown0
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20H16dis.ldowndownback0G-cancel
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20Leladv.sadv.lback0Charge Attack
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20M21p.mcr.scr.s0
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20M32p.fadv.ladv.l0High Throw guaranteed after Hit or MC
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20M23dis.ladv.ladv.l0Sober (DP - 1). Force Crouch. Low Throw guaranteed after Hit or MC
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20Mdis.mslamslam0
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21M17dis.madv.madv.l0Sober (DP - 1). Force Crouch
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21L16eldis.madv.m0
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22M16dis.mevenstumble0
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22M15p.madv.sadv.mfront0
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24M18dis.madv.madv.m0
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25H17dis.madv.ladv.lnone0Sober (DP - 2). Turns opponent around. Fast attacks guaranteed after MC
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25H*21dis.lcr.hcr.hfront0Sober (DP - 2)
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25M26eldowndownnone0Slam on Air Hit
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25M26eldowndownnone0Slam on Air Hit
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26H16dis.sdowndownback0Advancing forward. G-cancel.
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28M16htdowndown0
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30M20htdowndown0
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30Ladv.scr.fcr.fback0Maximum Charge
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(run)30M18kn+slamslam0Damage decreases with distance
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30M19dis.sdowndown0
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30M19elslamslam0
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(run)30M26downdowndown0Recovers Down
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30M30downdown0Recovers Down
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32M17eldowndown0
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35M49htdowndown0
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35M43staggeradv.ladv.lfront0Sober (DP - 2). High Throw guaranteed after Hit or MC
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40M26adv.sdowndown0
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48M38slamslamslamfront0Maximum Charge. Sober (DP -1/-2/-3)
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(hit)50HITdown0
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70HITdown0
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70HITdown0
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10To Threat Stance
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20M13dis.ladv.mcr.s0Stomach Crumble on MC
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25Mstaggeradv.sadv.l0Fast attacks guaranteed after MC
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30H20dis.mdowndownfront0Side Knockdown
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(guard)40HITdown0
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0HT8dis.ldown0Opponent recovers Back Turned
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15HTCdis.ldown0Opponent recovers Standing
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25HT8dis.ldown0Opponent recovers Standing
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30HTCdis.ldown0Sober (DP - 2)
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35HT8dis.ldown0
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35HTCdis.ldown0
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35HTCdis.ldown0
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35HT8adv.mdown0Recovers Back Turned
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40HT8dis.ldown0Exact Recovery reduces damage to 0 pts
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45HT8dis.ldown0Sober (DP - 1)
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(right side)50HST8dis.ldown0
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(left side)50HST8dis.ldown0
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50HT8down0Recovers Down after Escape
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50HT8dis.ldown0
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50LT8dis.ldown0
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(back to wall)58HWT8dis.ldown0
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(facing wall)60HWT8adv.mdown0
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60HT8dis.ldown0Fast attacks guaranteed after Throw Escape
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(right side)<br> (or )60HST8dis.ldown0
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(left side)<br> (or )60HST8down0Recovers Down after Escape
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60LT8dis.ldown0
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(facing wall)65HWT8dis.ldown0
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65HT8dis.ldown0Sober (DP - 2)
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65LT8dis.ldown0
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(back)70HBT8down0
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70HT8dis.ldown0
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(right side)<br> or or70LST8evendown0Switches ring position
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(left side)<br> or or70LST8evendown0
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(back)75HBT8down0Sober (DP - 3). Instant Recovery possible
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(back)80LBT8down0
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(desc)20M10htdis.mdown0
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(asc)25M34htdowndown0Slam on Air Hit
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(mid)25M26htdowndown0
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(asc)25M39htdowndown0
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(mid)25M10dis.ldowndown0
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(opponent face up) or0DT25evenstagger0Opponent recovers Standing
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(opponent face down) or0DT25evenstagger0Opponent recovers Back Turned
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15D26kn+down0
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25D25kn+down0
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28D30down0Recovers Down if it doesn't Hit
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12H11dis.mdis.madv.s0Continue with sequence
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12H14p.mdis.ldis.m0
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25M18kn+downdown0Slam on Air Hit
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30H16evendowndownfront0
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30M15p.fdowndown0
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30M52staggercr.hcr.hnone0
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(face down feet towards)<br>20M29dis.ladv.madv.l0
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(face down feet towards, delay)<br>20M16upperadv.madv.lback0
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(face down feet towards, sideroll)<br>20M16dis.ladv.madv.l0
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(face down feet towards, backroll)<br>20M16upperadv.madv.lback0
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(face down head towards)<br>20M36dis.ladv.madv.l0
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(face down head towards, delay)<br>20M16upperadv.madv.mnone0
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(face down head towards, sideroll)<br>20M16dis.ladv.madv.lback0
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(face down head towards, backroll)<br>20M16upperadv.madv.mnone0
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(face up feet towards)<br>20M34dis.ladv.madv.lnone0
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(face up feet towards, delay)<br>20M16upperadv.madv.mnone0
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(face up feet towards, sideroll)<br>20M16dis.ladv.madv.lnone0
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(face up feet towards, backroll)<br>20M16upperadv.madv.mnone0
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(face up head towards)<br>20M34dis.ladv.madv.lback0
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(face up head towards, delay)<br>20M16upperadv.madv.lback0
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(face up head towards, sideroll)<br>20M16dis.ladv.madv.lback0
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(face up head towards, backroll)<br>20M16upperadv.madv.lback0
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(face down feet towards)<br>20L30elcr.fcr.f0
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(face down feet towards, delay)<br>20L18upperdis.madv.mnone0
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(face down feet towards, sideroll)<br>20L18dis.madv.madv.lnone0
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(face down feet towards, backroll)<br>20L18upperdis.madv.mnone0
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(face down head towards)<br>20L34dis.ladv.madv.l0
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(face down head towards, delay)<br>20L18upperdis.madv.mnone0
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(face down head towards, sideroll)<br>20L18dis.ladv.madv.lnone0
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(face down head towards, backroll)<br>20L18upperdis.madv.mnone0
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(face up feet towards)<br>20L34dis.ladv.sadv.lnone0
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(face up feet towards, delay)<br>20L18upperdis.madv.mnone0
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(face up feet towards, sideroll)<br>20L18dis.ladv.madv.lnone0
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(face up feet towards, backroll)<br>20L18upperdis.madv.mnone0
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(face up head towards)<br>20L34dis.ladv.sadv.mnone0
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(face up head towards, delay)<br>20L18upperdis.madv.mnone0
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(face up head towards, sideroll)<br>20L18dis.levenadv.mnone0
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(face up head towards, backroll)<br>20L18upperdis.madv.mnone0
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