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Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!Dismiss Notice
- Normal
- Special Actions
- Threat Stance Attacks
- Throws
- Jump Attacks
- Down Attacks
- Back Turned Attacks
- Wall Attacks
- Rising Attacks
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0To Threat Stance
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14H*htdis.sadv.m0
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14Mp.sdowndown0
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70HITdown0
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70HITdown0
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20Leladv.sadv.lback0Charge Attack
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30Ladv.scr.fcr.fback0Maximum Charge
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(hit)50HITdown0
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0To Threat Stance
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20Mdis.mslamslam0
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19M8dis.ldis.sadv.l0
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20H9htdis.sadv.m0
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20H12dis.ladv.mdownfront0
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or9L*12dis.madv.madv.l0
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19M*12htdis.madv.m0dis.m after Crouch Guard
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14H13adv.sadv.ladv.l0
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14H13adv.sadv.ladv.l0Advancing forward
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19M14htdis.mdis.s0Crouch Stagger
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16M*14htdis.ldown0dis.l after Crouch Guard
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18H14dis.mdis.madv.l0
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22M15p.madv.sadv.mfront0
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19M16dis.ldis.sadv.m0Crouch Stagger
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20M16htslamslam0Flop. Slam on Air Hit.
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22M16dis.mevenstumble0
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20H16dis.ldowndownback0G-cancel
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26H16dis.sdowndownback0Advancing forward. G-cancel.
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17L16eldis.mevenback0
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28M16htdowndown0
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21L16eldis.madv.m0
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25H17dis.madv.ladv.lnone0Sober (DP - 2). Turns opponent around. Fast attacks guaranteed after MC
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20M17upperdowndown0
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15M17dis.ldis.sdis.s0
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15M17htdowndown0
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32M17eldowndown0
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21M17dis.madv.madv.l0Sober (DP - 1). Force Crouch
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20M18eldowndown0
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24M18dis.madv.madv.m0
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(run)30M18kn+slamslam0Damage decreases with distance
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18H18htdis.sadv.mfront0
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18M18dis.madv.madv.lfront0Sober (DP - 1)
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30M19dis.sdowndown0
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30M19elslamslam0
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30M20htdowndown0
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15H20eldowndownfront0
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25H*21dis.lcr.hcr.hfront0Sober (DP - 2)
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20M21p.mcr.scr.s0
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15M21dis.ldis.sadv.m0
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18H*21dis.sadv.madv.lback0Sober (DP - 1)
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15M23dis.ldowndown0
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20M23dis.ladv.ladv.l0Sober (DP - 1). Force Crouch. Low Throw guaranteed after Hit or MC
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19M24eldowndown0
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19M24kndowndown0
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40M26adv.sdowndown0
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(run)30M26downdowndown0Recovers Down
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25M26eldowndownnone0Slam on Air Hit
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25M26eldowndownnone0Slam on Air Hit
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20M28eldowndown0
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30M30downdown0Recovers Down
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20M32p.fadv.ladv.l0High Throw guaranteed after Hit or MC
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20M38dis.lslamslamfront0Charge Attack. Sober (DP -1)
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48M38slamslamslamfront0Maximum Charge. Sober (DP -1/-2/-3)
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35M43staggeradv.ladv.lfront0Sober (DP - 2). High Throw guaranteed after Hit or MC
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35M49htdowndown0
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10To Threat Stance
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(guard)40HITdown0
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25Mstaggeradv.sadv.l0Fast attacks guaranteed after MC
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20M13dis.ladv.mcr.s0Stomach Crumble on MC
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30H20dis.mdowndownfront0Side Knockdown
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15HTCdis.ldown0Opponent recovers Standing
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30HTCdis.ldown0Sober (DP - 2)
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35HTCdis.ldown0
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35HTCdis.ldown0
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35HT8dis.ldown0
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(right side)50HST8dis.ldown0
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(left side)50HST8dis.ldown0
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(back)70HBT8down0
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50HT8down0Recovers Down after Escape
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40HT8dis.ldown0Exact Recovery reduces damage to 0 pts
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45HT8dis.ldown0Sober (DP - 1)
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50HT8dis.ldown0
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(back to wall)58HWT8dis.ldown0
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(facing wall)65HWT8dis.ldown0
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0HT8dis.ldown0Opponent recovers Back Turned
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25HT8dis.ldown0Opponent recovers Standing
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35HT8adv.mdown0Recovers Back Turned
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(facing wall)60HWT8adv.mdown0
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60HT8dis.ldown0Fast attacks guaranteed after Throw Escape
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65HT8dis.ldown0Sober (DP - 2)
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70HT8dis.ldown0
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(right side)<br> (or )60HST8dis.ldown0
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(left side)<br> (or )60HST8down0Recovers Down after Escape
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(back)75HBT8down0Sober (DP - 3). Instant Recovery possible
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60LT8dis.ldown0
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50LT8dis.ldown0
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65LT8dis.ldown0
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(right side)<br> or or70LST8evendown0Switches ring position
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(left side)<br> or or70LST8evendown0
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(back)80LBT8down0
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(mid)25M10dis.ldowndown0
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(desc)20M10htdis.mdown0
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(mid)25M26htdowndown0
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(asc)25M34htdowndown0Slam on Air Hit
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(asc)25M39htdowndown0
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25D25kn+down0
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(opponent face up) or0DT25evenstagger0Opponent recovers Standing
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(opponent face down) or0DT25evenstagger0Opponent recovers Back Turned
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15D26kn+down0
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28D30down0Recovers Down if it doesn't Hit
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12H11dis.mdis.madv.s0Continue with sequence
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12H14p.mdis.ldis.m0
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30M15p.fdowndown0
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30H16evendowndownfront0
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25M18kn+downdown0Slam on Air Hit
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30M52staggercr.hcr.hnone0
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(face down feet towards, delay)<br>20M16upperadv.madv.lback0
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(face down feet towards, sideroll)<br>20M16dis.ladv.madv.l0
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(face down feet towards, backroll)<br>20M16upperadv.madv.lback0
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(face down head towards, delay)<br>20M16upperadv.madv.mnone0
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(face down head towards, sideroll)<br>20M16dis.ladv.madv.lback0
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(face down head towards, backroll)<br>20M16upperadv.madv.mnone0
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(face up feet towards, delay)<br>20M16upperadv.madv.mnone0
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(face up feet towards, sideroll)<br>20M16dis.ladv.madv.lnone0
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(face up feet towards, backroll)<br>20M16upperadv.madv.mnone0
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(face up head towards, delay)<br>20M16upperadv.madv.lback0
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(face up head towards, sideroll)<br>20M16dis.ladv.madv.lback0
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(face up head towards, backroll)<br>20M16upperadv.madv.lback0
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(face down feet towards, delay)<br>20L18upperdis.madv.mnone0
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(face down feet towards, sideroll)<br>20L18dis.madv.madv.lnone0
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(face down feet towards, backroll)<br>20L18upperdis.madv.mnone0
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(face down head towards, delay)<br>20L18upperdis.madv.mnone0
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(face down head towards, sideroll)<br>20L18dis.ladv.madv.lnone0
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(face down head towards, backroll)<br>20L18upperdis.madv.mnone0
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(face up feet towards, delay)<br>20L18upperdis.madv.mnone0
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(face up feet towards, sideroll)<br>20L18dis.ladv.madv.lnone0
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(face up feet towards, backroll)<br>20L18upperdis.madv.mnone0
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(face up head towards, delay)<br>20L18upperdis.madv.mnone0
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(face up head towards, sideroll)<br>20L18dis.levenadv.mnone0
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(face up head towards, backroll)<br>20L18upperdis.madv.mnone0
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(face down feet towards)<br>20M29dis.ladv.madv.l0
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(face down feet towards)<br>20L30elcr.fcr.f0
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(face up feet towards)<br>20M34dis.ladv.madv.lnone0
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(face up head towards)<br>20M34dis.ladv.madv.lback0
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(face down head towards)<br>20L34dis.ladv.madv.l0
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(face up feet towards)<br>20L34dis.ladv.sadv.lnone0
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(face up head towards)<br>20L34dis.ladv.sadv.mnone0
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(face down head towards)<br>20M36dis.ladv.madv.l0
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