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Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!Dismiss Notice
- Normal
- Special Actions
- Threat Stance Attacks
- Throws
- Jump Attacks
- Down Attacks
- Back Turned Attacks
- Wall Attacks
- Rising Attacks
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0To Threat Stance
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0To Threat Stance
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14H13adv.sadv.ladv.l0
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14H13adv.sadv.ladv.l0Advancing forward
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20H9htdis.sadv.m0
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20H12dis.ladv.mdownfront0
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25H17dis.madv.ladv.lnone0Sober (DP - 2). Turns opponent around. Fast attacks guaranteed after MC
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20H16dis.ldowndownback0G-cancel
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26H16dis.sdowndownback0Advancing forward. G-cancel.
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15H20eldowndownfront0
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18H14dis.mdis.madv.l0
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18H18htdis.sadv.mfront0
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14H*htdis.sadv.m0
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25H*21dis.lcr.hcr.hfront0Sober (DP - 2)
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18H*21dis.sadv.madv.lback0Sober (DP - 1)
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70HITdown0
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70HITdown0
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(hit)50HITdown0
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17L16eldis.mevenback0
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20Leladv.sadv.lback0Charge Attack
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30Ladv.scr.fcr.fback0Maximum Charge
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21L16eldis.madv.m0
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or9L*12dis.madv.madv.l0
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19M14htdis.mdis.s0Crouch Stagger
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20M28eldowndown0
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19M16dis.ldis.sadv.m0Crouch Stagger
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20M16htslamslam0Flop. Slam on Air Hit.
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14Mp.sdowndown0
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20M38dis.lslamslamfront0Charge Attack. Sober (DP -1)
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48M38slamslamslamfront0Maximum Charge. Sober (DP -1/-2/-3)
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20M18eldowndown0
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20M17upperdowndown0
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15M17dis.ldis.sdis.s0
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15M17htdowndown0
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30M20htdowndown0
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22M16dis.mevenstumble0
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15M23dis.ldowndown0
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19M24eldowndown0
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24M18dis.madv.madv.m0
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19M24kndowndown0
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32M17eldowndown0
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40M26adv.sdowndown0
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28M16htdowndown0
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19M8dis.ldis.sadv.l0
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21M17dis.madv.madv.l0Sober (DP - 1). Force Crouch
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20M21p.mcr.scr.s0
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(run)30M18kn+slamslam0Damage decreases with distance
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15M21dis.ldis.sadv.m0
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22M15p.madv.sadv.mfront0
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30M19dis.sdowndown0
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30M19elslamslam0
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35M49htdowndown0
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18M18dis.madv.madv.lfront0Sober (DP - 1)
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20M32p.fadv.ladv.l0High Throw guaranteed after Hit or MC
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20M23dis.ladv.ladv.l0Sober (DP - 1). Force Crouch. Low Throw guaranteed after Hit or MC
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35M43staggeradv.ladv.lfront0Sober (DP - 2). High Throw guaranteed after Hit or MC
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(run)30M26downdowndown0Recovers Down
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20Mdis.mslamslam0
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30M30downdown0Recovers Down
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25M26eldowndownnone0Slam on Air Hit
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25M26eldowndownnone0Slam on Air Hit
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19M*12htdis.madv.m0dis.m after Crouch Guard
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16M*14htdis.ldown0dis.l after Crouch Guard
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10To Threat Stance
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30H20dis.mdowndownfront0Side Knockdown
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(guard)40HITdown0
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20M13dis.ladv.mcr.s0Stomach Crumble on MC
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25Mstaggeradv.sadv.l0Fast attacks guaranteed after MC
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(back)70HBT8down0
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(back)75HBT8down0Sober (DP - 3). Instant Recovery possible
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(right side)50HST8dis.ldown0
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(left side)50HST8dis.ldown0
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(right side)<br> (or )60HST8dis.ldown0
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(left side)<br> (or )60HST8down0Recovers Down after Escape
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35HT8dis.ldown0
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50HT8down0Recovers Down after Escape
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40HT8dis.ldown0Exact Recovery reduces damage to 0 pts
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45HT8dis.ldown0Sober (DP - 1)
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50HT8dis.ldown0
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0HT8dis.ldown0Opponent recovers Back Turned
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25HT8dis.ldown0Opponent recovers Standing
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35HT8adv.mdown0Recovers Back Turned
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60HT8dis.ldown0Fast attacks guaranteed after Throw Escape
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65HT8dis.ldown0Sober (DP - 2)
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70HT8dis.ldown0
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15HTCdis.ldown0Opponent recovers Standing
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30HTCdis.ldown0Sober (DP - 2)
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35HTCdis.ldown0
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35HTCdis.ldown0
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(back to wall)58HWT8dis.ldown0
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(facing wall)65HWT8dis.ldown0
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(facing wall)60HWT8adv.mdown0
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(back)80LBT8down0
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(right side)<br> or or70LST8evendown0Switches ring position
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(left side)<br> or or70LST8evendown0
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60LT8dis.ldown0
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50LT8dis.ldown0
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65LT8dis.ldown0
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(asc)25M34htdowndown0Slam on Air Hit
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(mid)25M26htdowndown0
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(asc)25M39htdowndown0
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(mid)25M10dis.ldowndown0
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(desc)20M10htdis.mdown0
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15D26kn+down0
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25D25kn+down0
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28D30down0Recovers Down if it doesn't Hit
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(opponent face up) or0DT25evenstagger0Opponent recovers Standing
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(opponent face down) or0DT25evenstagger0Opponent recovers Back Turned
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12H11dis.mdis.madv.s0Continue with sequence
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30H16evendowndownfront0
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12H14p.mdis.ldis.m0
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30M15p.fdowndown0
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25M18kn+downdown0Slam on Air Hit
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30M52staggercr.hcr.hnone0
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(face down feet towards)<br>20L30elcr.fcr.f0
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(face down feet towards, delay)<br>20L18upperdis.madv.mnone0
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(face down feet towards, sideroll)<br>20L18dis.madv.madv.lnone0
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(face down feet towards, backroll)<br>20L18upperdis.madv.mnone0
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(face down head towards)<br>20L34dis.ladv.madv.l0
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(face down head towards, delay)<br>20L18upperdis.madv.mnone0
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(face down head towards, sideroll)<br>20L18dis.ladv.madv.lnone0
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(face down head towards, backroll)<br>20L18upperdis.madv.mnone0
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(face up feet towards)<br>20L34dis.ladv.sadv.lnone0
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(face up feet towards, delay)<br>20L18upperdis.madv.mnone0
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(face up feet towards, sideroll)<br>20L18dis.ladv.madv.lnone0
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(face up feet towards, backroll)<br>20L18upperdis.madv.mnone0
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(face up head towards)<br>20L34dis.ladv.sadv.mnone0
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(face up head towards, delay)<br>20L18upperdis.madv.mnone0
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(face up head towards, sideroll)<br>20L18dis.levenadv.mnone0
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(face up head towards, backroll)<br>20L18upperdis.madv.mnone0
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(face down feet towards)<br>20M29dis.ladv.madv.l0
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(face down feet towards, delay)<br>20M16upperadv.madv.lback0
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(face down feet towards, sideroll)<br>20M16dis.ladv.madv.l0
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(face down feet towards, backroll)<br>20M16upperadv.madv.lback0
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(face down head towards)<br>20M36dis.ladv.madv.l0
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(face down head towards, delay)<br>20M16upperadv.madv.mnone0
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(face down head towards, sideroll)<br>20M16dis.ladv.madv.lback0
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(face down head towards, backroll)<br>20M16upperadv.madv.mnone0
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(face up feet towards)<br>20M34dis.ladv.madv.lnone0
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(face up feet towards, delay)<br>20M16upperadv.madv.mnone0
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(face up feet towards, sideroll)<br>20M16dis.ladv.madv.lnone0
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(face up feet towards, backroll)<br>20M16upperadv.madv.mnone0
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(face up head towards)<br>20M34dis.ladv.madv.lback0
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(face up head towards, delay)<br>20M16upperadv.madv.lback0
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(face up head towards, sideroll)<br>20M16dis.ladv.madv.lback0
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(face up head towards, backroll)<br>20M16upperadv.madv.lback0
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