- Normal
- Special Actions
- Rolling Actions
- Jumonji Stance
- Throws
- Reversals
- Jump Attacks
- Down Attacks
- Back Turned Attacks
- Turn Away Attacks
- Wall Attacks
- Rising Attacks
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10H12adv.sadv.ladv.l0
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10H12adv.sadv.ladv.l0Advancing forward
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10H8dis.ldis.meven0
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12H9hthtadv.m0
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22M16eldowndownfront0
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20M10kndowndown0
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17H13adv.sadv.sadv.lfront0Hold
to enter Jumonji Stance.
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22M16eldowndownfront0
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20H14dis.ldowndown0
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20H12dis.madv.mdownback0G-cancel
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or
9L*12dis.madv.madv.l0 -
20M14dis.mevenadv.l0Hold
to enter Jumonji Stance. Crouch Stagger.
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17H13adv.sadv.sadv.lfront0Hold
to enter Jumonji Stance
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25M16htdis.ldownfront0
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16M23dis.ldowndownback0Sober (DP - 1). Slam on float. Recovers Low
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21M15dis.ladv.mdown0
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14H12dis.madv.sadv.lfront0Continue with
sequence
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20H12dis.madv.mdownback0G-cancel
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25H14dis.ldowndownback0G-cancel
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25H14dis.mdowndownback0Advancing forward. G-cancel.
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(run)20L18kn+cr.fcr.f0Recovers High
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or
14L16eldis.leven0 -
20M38dis.mdowndown0Charge Attack. G-cancel
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50M68staggerdowndown0Maximum Charge. Recovers Back Turned.
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20L27kn+downdownnone0G-cancel to Back Turned position. Damage increases with distance. Recovers High.
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30H*60staggerdowndownback0Sabaki vs. LP, LK, SW. Guard Stagger
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15L28kn+downdownnone0Recovers High
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38M15eldowndown0
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18M19dis.madv.sadv.lback0Sabaki vs. HP, HE, HK, MP, EL, MK. Recovers Back Turned.
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20L*20dis.mdis.mdown0Recovers Back Turned
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22M25kn+kn+downfront0
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30H*37staggerdowndownback0Recovers Back Turned.
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22M16dis.levenadv.l0Crouch Stagger
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19L21kn+downdownback0Recovers High
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30M20dis.ldowndown0
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20H33adv.ladv.ladv.l0Sober (DP - 2). Enters Jumonji Stance. Fast attacks guaranteed. Sabaki vs. HP, HK.. During HP Sabaki: (Hit) +8 ~ +13 frames.
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16M16dis.levenadv.l0Crouch Guard Stagger
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20M23kn+downdown0Recovers Back Turned
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16M16dis.mdis.madv.mfront0Sober (DP - 1)
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14H13dis.ldowndownback0Sober (DP - 1)
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20M19dis.madv.madv.lfront0To Jumonji Stance
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30M15kn+downdown0
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20H20kn+stumblestumble0Sober (DP - 1). Slam on Float. Recovers Low
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30M30kn+downdown0
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22Mdis.ldis.madv.mfront0
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12Hdis.mdis.sadv.m0
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18Mskdis.mstumble0
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35MM20upperdowndown0First Hit Knocks down, Second Hit Slams on Air Hit. (Damage) 25, 10. (Exe) 20, 26
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30M16htdowndownfront0
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35M25kn+downdown0
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30H22dis.mdowndownback0
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35M23kn+downdown0Recovers Back Turned
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38M15kn+downdown0
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30M30evenflopflop0
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24M18upperdowndownnone0Crouch Guard Stagger
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24M18upperdowndownnone0Crouch Guard Stagger
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30L20kn+downdown0Recovers High
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-
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0Hold
+
+
to enter Jumonji Stance
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0
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0
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0Enters Jumonji Stance.
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(any roll)30M15kn+downdown0
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(any roll)20H20kn+downdown0Sober (DP - 1). Stumble on Hit. Slam on Float. Recovers Low
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(any roll)20M38dis.mdowndown0Charge Attack. G-cancel
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(any roll)40L20kn+downdown0Recovers High
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(any forward roll)<br>0
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(any forward roll)20L25kn+downdownnone0Damage increases with distance up to 30
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(any roll)10L*1kn+downdown0Hit detection after two rolls. Recovers High.
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(backward roll)20L27kn+downdownnone0Damage increases with distance up to 30
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150Exits stance
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10H13adv.madv.ladv.l0
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17M17dis.madv.sadv.m0Crouch Stagger. Hold
to exit stance.
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17M28htadv.sadv.m0Crouch Stagger
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18M24dis.sadv.madv.l0Crouch Stagger
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19L23dis.ldowndown0Recovers High
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0Exits stance, recovers crouching
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0Exits stance, recovers crouching
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25M29dis.scr.scr.s0Sabaki vs. HP, HE, HK, MP, EL. Hold
+
to exit stance.
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15M16dis.madv.sadv.mfront0Crouch Stagger
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0
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(jumonji run)24M43stumblestumblestumble0
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20M18dis.mcr.hcr.h0Hold
+
to exit stance.
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28M19dis.ladv.ldown0Crouch Guard Stagger, Sober (DP - 1). Hold
to exit stance.
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40HT8dis.ldown0
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(right side)40HST8dis.ldown0
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(left side)40HST8dis.ldown0
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(back)50HBT8down0
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0HT8dis.ladv.l0Fast attacks guaranteed
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(side)0HT8dis.ladv.l0Fast attacks guaranteed
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(back)0HT8adv.l0Fast attacks guaranteed
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40HT8dis.ldown0Exact Recovery reduces damage to 0
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60HTCdown0
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40HT8dis.ldown0
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50HCT19down0Sober (DP - 2)
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45HT8dis.ldown0
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60HT8dis.ldown0
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(back to wall)70HWT8down0
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(back turned)55HCT21down0
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(jumonji stance)50HCT19down0Sober (DP - 2). Hold
+
to exit stance.
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(back)60LBT8down0
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-
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(HP)301down0
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(MP)301down0
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(HP/MP, jumonji stance) neutral20adv.l0Exits stance. Fast attacks guaranteed
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(SK/MK, jumonji stance)<br>306adv.l0Sober (DP - 2). Fast attacks guaranteed
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(asc)25M33htdowndown0
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(mid)20L14upperdis.mdown0Recovers High
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(asc)20M13eldowndown0
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(mid)20M10dis.ladv.ldown0
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(desc)20L19kn+downdownnone0Recovers High
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13D28kn+down0
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(short distance)25D41down0Recovers Down
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(mid distance)30D49kn+down0
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(long distance)30D48kn+down0
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12H10dis.ldis.madv.m0Continue with
sequence
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30H14dis.mdowndownfront0
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15L14dis.madv.sadv.mback0
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23L16kn+cr.fcr.f0
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30M31upperdowndown0Remains Back Turned
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25M32kn+downdown0
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30M26adv.mdowndown0Remains Back Turned
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10M18dis.ldis.ladv.s0Recovers Low
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26M17upperflopflop0
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25M42staggerstaggerstagger0
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0Hold
+
+
to Jumonji stance
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(jumonji stance)14Mdis.lcr.scr.s0Hold
to exit stance
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(jumonji stance)16Hdis.mdowndown0Hold
to exit stance
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(jumonji stance)20Ldis.ladv.madv.lback0Hold
to exit stance
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(jumonji stance)16Lkn+downdown0Hold
to exit stance
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(jumonji stance)0Hold
+
+
to exit stance
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14H14dis.madv.sadv.l0Sober (DP - 2)
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24H15adv.sdowndown0
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21L21ltadv.mcr.f0
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-
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20M60staggeradv.madv.lnone0Guard or Crouch Stagger. Back Crumble on Back Hit.
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20M43staggercr.hcr.hnone0Guard Stagger. Head Crumble on Hit.
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(face down feet towards)<br>20M29kn+downdown0
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(face down feet towards, delay)<br>20M16upperadv.madv.lback0
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(face down feet towards, sideroll)<br>20M16dis.ladv.madv.l0
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(face down feet towards, backroll)<br>20M16upperadv.madv.lback0
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(face down head towards)<br>20M30dis.ladv.madv.l0
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(face down head towards, delay)<br>20M16upperadv.madv.mnone0
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(face down head towards, sideroll)<br>20M16dis.ladv.madv.lback0
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(face down head towards, backroll)<br>20M16upperadv.madv.mnone0
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(face up feet towards)<br>20M34dis.ladv.madv.lnone0
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(face up feet towards, delay)<br>20M16upperadv.madv.mnone0
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(face up feet towards, sideroll)<br>20M16dis.ladv.madv.lnone0
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(face up feet towards, backroll)<br>20M16upperadv.madv.mnone0
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(face up head towards)<br>20M34dis.ladv.madv.lback0
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(face up head towards, delay)<br>20M16upperadv.madv.lback0
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(face up head towards, sideroll)<br>20M16dis.ladv.madv.lback0
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(face up head towards, backroll)<br>20M16upperadv.madv.lback0
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(face down feet towards)<br>20L29dis.ladv.madv.lnone0
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(face down feet towards, delay)<br>20L18upperdis.madv.mnone0
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(face down feet towards, sideroll)<br>20L18dis.madv.madv.lnone0
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(face down feet towards, backroll)<br>20L18upperdis.madv.mnone0
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(face down head towards)<br>20L30dis.ladv.sadv.mback0
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(face down head towards, delay)<br>20L18upperdis.madv.mnone0
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(face down head towards, sideroll)<br>20L18dis.ladv.madv.lnone0
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(face down head towards, backroll)<br>20L18upperdis.madv.mnone0
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(face up feet towards)<br>20L34dis.ladv.sadv.lnone0
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(face up feet towards, delay)<br>20L18upperdis.madv.mnone0
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(face up feet towards, sideroll)<br>20L18dis.ladv.madv.lnone0
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(face up feet towards, backroll)<br>20L18upperdis.madv.mnone0
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(face up head towards)<br>20L34dis.ladv.sadv.mnone0
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(face up head towards, delay)<br>20L18upperdis.madv.mnone0
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(face up head towards, sideroll)<br>20L18dis.levenadv.mnone0
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(face up head towards, backroll)<br>20L18upperdis.madv.mnone0
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