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Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!Dismiss Notice
- Normal
- Special Actions
- Rolling Actions
- Jumonji Stance
- Throws
- Reversals
- Jump Attacks
- Down Attacks
- Back Turned Attacks
- Turn Away Attacks
- Wall Attacks
- Rising Attacks
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10H12adv.sadv.ladv.l0
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10H12adv.sadv.ladv.l0Advancing forward
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10H8dis.ldis.meven0
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12H9hthtadv.m0
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22M16eldowndownfront0
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20M10kndowndown0
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17H13adv.sadv.sadv.lfront0Hold to enter Jumonji Stance.
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22M16eldowndownfront0
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20H14dis.ldowndown0
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20H12dis.madv.mdownback0G-cancel
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or9L*12dis.madv.madv.l0
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20M14dis.mevenadv.l0Hold to enter Jumonji Stance. Crouch Stagger.
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17H13adv.sadv.sadv.lfront0Hold to enter Jumonji Stance
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25M16htdis.ldownfront0
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16M23dis.ldowndownback0Sober (DP - 1). Slam on float. Recovers Low
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21M15dis.ladv.mdown0
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14H12dis.madv.sadv.lfront0Continue with sequence
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20H12dis.madv.mdownback0G-cancel
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25H14dis.ldowndownback0G-cancel
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25H14dis.mdowndownback0Advancing forward. G-cancel.
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(run)20L18kn+cr.fcr.f0Recovers High
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or14L16eldis.leven0
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20M38dis.mdowndown0Charge Attack. G-cancel
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50M68staggerdowndown0Maximum Charge. Recovers Back Turned.
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20L27kn+downdownnone0G-cancel to Back Turned position. Damage increases with distance. Recovers High.
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30H*60staggerdowndownback0Sabaki vs. LP, LK, SW. Guard Stagger
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15L28kn+downdownnone0Recovers High
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38M15eldowndown0
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18M19dis.madv.sadv.lback0Sabaki vs. HP, HE, HK, MP, EL, MK. Recovers Back Turned.
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20L*20dis.mdis.mdown0Recovers Back Turned
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22M25kn+kn+downfront0
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30H*37staggerdowndownback0Recovers Back Turned.
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22M16dis.levenadv.l0Crouch Stagger
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19L21kn+downdownback0Recovers High
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30M20dis.ldowndown0
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20H33adv.ladv.ladv.l0Sober (DP - 2). Enters Jumonji Stance. Fast attacks guaranteed. Sabaki vs. HP, HK.. During HP Sabaki: (Hit) +8 ~ +13 frames.
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16M16dis.levenadv.l0Crouch Guard Stagger
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20M23kn+downdown0Recovers Back Turned
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16M16dis.mdis.madv.mfront0Sober (DP - 1)
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14H13dis.ldowndownback0Sober (DP - 1)
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20M19dis.madv.madv.lfront0To Jumonji Stance
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30M15kn+downdown0
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20H20kn+stumblestumble0Sober (DP - 1). Slam on Float. Recovers Low
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30M30kn+downdown0
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22Mdis.ldis.madv.mfront0
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12Hdis.mdis.sadv.m0
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18Mskdis.mstumble0
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35MM20upperdowndown0First Hit Knocks down, Second Hit Slams on Air Hit. (Damage) 25, 10. (Exe) 20, 26
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30M16htdowndownfront0
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35M25kn+downdown0
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30H22dis.mdowndownback0
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35M23kn+downdown0Recovers Back Turned
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38M15kn+downdown0
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30M30evenflopflop0
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24M18upperdowndownnone0Crouch Guard Stagger
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24M18upperdowndownnone0Crouch Guard Stagger
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30L20kn+downdown0Recovers High
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0Hold ++ to enter Jumonji Stance
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0
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0
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0Enters Jumonji Stance.
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(any roll)30M15kn+downdown0
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(any roll)20H20kn+downdown0Sober (DP - 1). Stumble on Hit. Slam on Float. Recovers Low
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(any roll)20M38dis.mdowndown0Charge Attack. G-cancel
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(any roll)40L20kn+downdown0Recovers High
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(any forward roll)<br>0
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(any forward roll)20L25kn+downdownnone0Damage increases with distance up to 30
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(any roll)10L*1kn+downdown0Hit detection after two rolls. Recovers High.
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(backward roll)20L27kn+downdownnone0Damage increases with distance up to 30
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150Exits stance
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10H13adv.madv.ladv.l0
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17M17dis.madv.sadv.m0Crouch Stagger. Hold to exit stance.
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17M28htadv.sadv.m0Crouch Stagger
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18M24dis.sadv.madv.l0Crouch Stagger
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19L23dis.ldowndown0Recovers High
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0Exits stance, recovers crouching
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0Exits stance, recovers crouching
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25M29dis.scr.scr.s0Sabaki vs. HP, HE, HK, MP, EL. Hold + to exit stance.
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15M16dis.madv.sadv.mfront0Crouch Stagger
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0
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(jumonji run)24M43stumblestumblestumble0
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20M18dis.mcr.hcr.h0Hold + to exit stance.
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28M19dis.ladv.ldown0Crouch Guard Stagger, Sober (DP - 1). Hold to exit stance.
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40HT8dis.ldown0
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(right side)40HST8dis.ldown0
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(left side)40HST8dis.ldown0
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(back)50HBT8down0
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0HT8dis.ladv.l0Fast attacks guaranteed
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(side)0HT8dis.ladv.l0Fast attacks guaranteed
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(back)0HT8adv.l0Fast attacks guaranteed
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40HT8dis.ldown0Exact Recovery reduces damage to 0
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60HTCdown0
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40HT8dis.ldown0
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50HCT19down0Sober (DP - 2)
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45HT8dis.ldown0
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60HT8dis.ldown0
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(back to wall)70HWT8down0
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(back turned)55HCT21down0
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(jumonji stance)50HCT19down0Sober (DP - 2). Hold + to exit stance.
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(back)60LBT8down0
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(HP)301down0
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(MP)301down0
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(HP/MP, jumonji stance) neutral20adv.l0Exits stance. Fast attacks guaranteed
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(SK/MK, jumonji stance)<br>306adv.l0Sober (DP - 2). Fast attacks guaranteed
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(asc)25M33htdowndown0
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(mid)20L14upperdis.mdown0Recovers High
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(asc)20M13eldowndown0
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(mid)20M10dis.ladv.ldown0
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(desc)20L19kn+downdownnone0Recovers High
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13D28kn+down0
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(short distance)25D41down0Recovers Down
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(mid distance)30D49kn+down0
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(long distance)30D48kn+down0
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12H10dis.ldis.madv.m0Continue with sequence
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30H14dis.mdowndownfront0
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15L14dis.madv.sadv.mback0
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23L16kn+cr.fcr.f0
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30M31upperdowndown0Remains Back Turned
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25M32kn+downdown0
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30M26adv.mdowndown0Remains Back Turned
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10M18dis.ldis.ladv.s0Recovers Low
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26M17upperflopflop0
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25M42staggerstaggerstagger0
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0Hold ++ to Jumonji stance
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(jumonji stance)14Mdis.lcr.scr.s0Hold to exit stance
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(jumonji stance)16Hdis.mdowndown0Hold to exit stance
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(jumonji stance)20Ldis.ladv.madv.lback0Hold to exit stance
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(jumonji stance)16Lkn+downdown0Hold to exit stance
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(jumonji stance)0Hold ++ to exit stance
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14H14dis.madv.sadv.l0Sober (DP - 2)
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24H15adv.sdowndown0
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21L21ltadv.mcr.f0
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20M60staggeradv.madv.lnone0Guard or Crouch Stagger. Back Crumble on Back Hit.
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20M43staggercr.hcr.hnone0Guard Stagger. Head Crumble on Hit.
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(face down feet towards)<br>20M29kn+downdown0
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(face down feet towards, delay)<br>20M16upperadv.madv.lback0
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(face down feet towards, sideroll)<br>20M16dis.ladv.madv.l0
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(face down feet towards, backroll)<br>20M16upperadv.madv.lback0
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(face down head towards)<br>20M30dis.ladv.madv.l0
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(face down head towards, delay)<br>20M16upperadv.madv.mnone0
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(face down head towards, sideroll)<br>20M16dis.ladv.madv.lback0
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(face down head towards, backroll)<br>20M16upperadv.madv.mnone0
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(face up feet towards)<br>20M34dis.ladv.madv.lnone0
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(face up feet towards, delay)<br>20M16upperadv.madv.mnone0
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(face up feet towards, sideroll)<br>20M16dis.ladv.madv.lnone0
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(face up feet towards, backroll)<br>20M16upperadv.madv.mnone0
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(face up head towards)<br>20M34dis.ladv.madv.lback0
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(face up head towards, delay)<br>20M16upperadv.madv.lback0
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(face up head towards, sideroll)<br>20M16dis.ladv.madv.lback0
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(face up head towards, backroll)<br>20M16upperadv.madv.lback0
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(face down feet towards)<br>20L29dis.ladv.madv.lnone0
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(face down feet towards, delay)<br>20L18upperdis.madv.mnone0
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(face down feet towards, sideroll)<br>20L18dis.madv.madv.lnone0
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(face down feet towards, backroll)<br>20L18upperdis.madv.mnone0
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(face down head towards)<br>20L30dis.ladv.sadv.mback0
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(face down head towards, delay)<br>20L18upperdis.madv.mnone0
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(face down head towards, sideroll)<br>20L18dis.ladv.madv.lnone0
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(face down head towards, backroll)<br>20L18upperdis.madv.mnone0
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(face up feet towards)<br>20L34dis.ladv.sadv.lnone0
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(face up feet towards, delay)<br>20L18upperdis.madv.mnone0
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(face up feet towards, sideroll)<br>20L18dis.ladv.madv.lnone0
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(face up feet towards, backroll)<br>20L18upperdis.madv.mnone0
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(face up head towards)<br>20L34dis.ladv.sadv.mnone0
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(face up head towards, delay)<br>20L18upperdis.madv.mnone0
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(face up head towards, sideroll)<br>20L18dis.levenadv.mnone0
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(face up head towards, backroll)<br>20L18upperdis.madv.mnone0
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