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Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!Dismiss Notice
- Normal
- Tiger Stance
- Throws
- Jump Attacks
- Down Attacks
- Back Turned Attacks
- Turn Away Attacks
- Wall Attacks
- Rising Attacks
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or9L*12dis.madv.madv.l0
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10H8dis.ldis.ldis.s0
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10H9htdis.ldis.s0
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12H12adv.sadv.ladv.l0
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12H12adv.sadv.ladv.l0Advancing forward
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12H10hthtdis.s0
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12H10p.fhtdis.s0
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12H13dis.mdis.sadv.s0Continue with sequence, to Tiger Stance
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12H9dis.sadv.madv.l0Continue with sequence, to Tiger Stance
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15M*15dis.mdis.sadv.m0
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15L18eldis.ldis.s0
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or15L15eldis.ldis.sback0
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15H16dis.mflopflop0Sober (DP - 1)
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16H19dis.mhtdis.m0to Tiger Stance
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18HM22evenadv.madv.m0To Tiger Stance
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18H18p.madv.scr.hnone0
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18M20eldowndown0
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19M14dis.mevenadv.l0Crouch Stagger
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19H21p.sdowndownback0
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20M10kn+p.fdis.l0
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20H15p.sdowndownfront0
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20M*17dis.ldis.sdown0To Back Turned position. After Crouch Guard dis.s
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20H14htdis.sdownfront0
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20H21dis.mdis.sslam0Sober (DP - 1). to Tiger Stance.
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20M10kn+p.sdis.l0
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20H14dis.ldis.mdown0
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20H15dis.mdis.mdown0
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20H22dis.mdowndownnone0Damage increases with distance to 30
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20M20eldowndown0
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20M23p.mevendown0Charge Attack. cancel to Tiger Stance.
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20L24kndowndownnone0Damage increases with distance to 30
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21M16dis.levenadv.l0Crouch Stagger
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21M22dis.sadv.madv.l0
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21Mhtdis.sadv.l0Sober (DP - 1)
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()21M24elevencr.snone0
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()21M26elevencr.snone0
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22M25eldowndown0
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22M23dis.mevendown0
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22M22dis.ladv.mdown0to Tiger Stance
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22H*17htdowncr.h0
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23M18elflopflop0
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23H23dis.madv.sadv.m0
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24H13dis.lflopflop0Sober (DP - 2)
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25H14dis.ldowndownback0
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25L23kn+downdownfront0
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25M20dis.ladv.scr.s0Crouch Guard Stagger
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29MM17dis.ladv.madv.lback0Recovers Back Turned. Damage 19,10
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30L17kn+downdownnone0
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30L17kn+downdownnone0
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(while standing)30M15htdowndownfront0Damage decreases with distance to 25
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30M20upperdowndown0
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30M21eldowndown0
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30H*20dis.sadv.madv.lnone0To Tiger Stance
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30H15kn+downdownnone0Sober (DP - 2). Damage increases with distance to 35
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32M25dis.mdowndown0
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40H17skdowndownnone0
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40H17skdowndownnone0
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40M52staggerdowndown0Maximum Charge. Guard Stagger.
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13H15dis.ldis.sadv.m0
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19M16dis.mdis.sadv.m0
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20M14kn+dis.ldis.s0
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23M18knflopflop0
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30H22staggerflopflop0
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10HT8dis.lstagger0Fast attacks guaranteed after escape
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25HT8dis.ldown0
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(right side)40HST8dis.ldown0
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(left side)40HST8dis.ldown0
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45HT8dis.ldown0Sober (DP - 1)
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45HT8dis.ldown0Recovers Down
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(back)50HBT8down0
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50HT8dis.ldown0
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50HT8dis.ldown0Exact Recovery reduces damage
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(back to wall)60HWT8dis.ldown0
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(back to wall)60HWT8dis.ldown0
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60HT8dis.ldown0
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65HT8dis.ldown0Exact Recovery reduces damage
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(asc)15M21dis.lflopflop0Flop. Slam on Air Hit.
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(asc)20M16dis.ladv.ldown0Fast attacks guaranteed after hit
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(mid or desc)20M16htdowndown0Continue with sequence
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(desc)20L20dis.sdowndownnone0
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(mid)25M26htdowndown0
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13D19dis.ldowndown0
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25D32kn+downdown0
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12H11adv.madv.ladv.lback0Continue with sequence. Can also be performed from Back Turned Tiger Stance.
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20M*14dis.mdis.sadv.l0Continue with sequence. Can also be performed from Back Turned Tiger Stance.
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22L16kndowndownback0Can also be performed from Back Turned Tiger Stance.
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30H10htdowndownback0Can also be performed from Back Turned Tiger Stance.
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30M26adv.ldowndown0Remains in Back Turned position
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30M22kn+downdown0Remains in Back Turned position
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35M17upperdowndown0Can also be performed from Back Turned Tiger Stance.
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18M*27evenevenadv.l0Continue with sequence
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22M*23p.fdowndownnone0
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25L18dis.ldowndownback0
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28M32upperdowndownnone0Guard -14 in Open Stance
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30H20p.sdowndownnone0To Back Turned position. Guard -12 in Open Stance
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0
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20M43staggercr.hcr.hnone0
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(face down feet towards)<br>20M29dis.ladv.madv.l0
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(face down feet towards, delay)<br>20M16upperadv.madv.lback0
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(face down feet towards, sideroll)<br>20M16dis.ladv.madv.l0
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(face down feet towards, backroll)<br>20M16upperadv.madv.lback0
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(face down head towards)<br>20M35dis.ladv.madv.lback0
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(face down head towards, delay)<br>20M16upperadv.madv.l0
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(face down head towards, sideroll)<br>20M16dis.ladv.madv.lback0
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(face down head towards, backroll)<br>20M16upperadv.madv.m0
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(face up feet towards)<br>20M34dis.ladv.madv.lnone0
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(face up feet towards, delay)<br>20M16upperadv.madv.mnone0
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(face up feet towards, sideroll)<br>20M16dis.ladv.madv.lnone0
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(face up feet towards, backroll)<br>20M16upperadv.madv.mnone0
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(face up head towards)<br>20M34dis.ladv.madv.lback0
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(face up head towards, delay)<br>20M16upperadv.madv.lback0
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(face up head towards, sideroll)<br>20M16dis.ladv.madv.lback0
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(face up head towards, backroll)<br>20M16upperadv.madv.lback0
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(face down feet towards)<br>20L29dis.ladv.sadv.mnone0
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(face down feet towards, delay)<br>20L18upperdis.madv.mnone0
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(face down feet towards, sideroll)<br>20L18dis.mdis.madv.lnone0
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(face down feet towards, backroll)<br>20L18upperdis.madv.mnone0
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(face down head towards)<br>20L30dis.ladv.sadv.mback0
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(face down head towards, delay)<br>20L18upperdis.madv.mnone0
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(face down head towards, sideroll)<br>20L18dis.ladv.madv.lnone0
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(face down head towards, backroll)<br>20L18upperdis.madv.mnone0
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(face up feet towards)<br>20L34dis.ladv.sadv.lnone0
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(face up feet towards, delay)<br>20L18upperdis.madv.mnone0
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(face up feet towards, sideroll)<br>20L18dis.ladv.madv.lnone0
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(face up feet towards, backroll)<br>20L18upperdis.madv.mnone0
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(face up head towards)<br>20L34dis.ladv.sadv.mnone0
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(face up head towards, delay)<br>20L18upperdis.madv.mnone0
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(face up head towards, sideroll)<br>20L18dis.levenadv.mnone0
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(face up head towards, backroll)<br>20L18upperdis.madv.mnone0
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