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Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!Dismiss Notice
- Normal
- Special Actions
- Throws
- Jump Attacks
- Back Turned Attacks
- Down Attacks
- Turn Away Attacks
- Wall Attacks
- Rising Attacks
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0To Back Turned position
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M0
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or8L*13dis.ladv.madv.m0
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8L6upperltlt0
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10H12evenadv.ladv.l0
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10H12evenadv.ladv.l0Advancing forward.
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10H9htdis.ldis.s0
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10M18upperdowndown0
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10H12dis.sadv.sadv.l0
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12H9kn+dis.mdis.sfront0
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12L*13dis.ldis.madv.s0
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12L17p.mltdis.m0
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or12L18upperdis.ldis.sback0
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12M*23p.mdis.mhtfront0
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12M*23dis.madv.sevenfront0To Back Turned position
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14M14dis.levenadv.m0Crouch Stagger
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14M16dis.ldis.madv.m0
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14Hevenadv.madv.m0
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14M8htdis.madv.s0
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14M20htadv.scr.s0Crouch Stagger on Hit
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14Hhtadv.ladv.l0Fast attacks guaranteed after normal hit or MC
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15L27uppercr.fcr.f0
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15L19eldis.madv.mback0
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15M21dis.madv.madv.lfront0To Back Turned position
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16M16dis.ldis.madv.m0
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16L13dis.ldis.madv.m0
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16Hdis.madv.ladv.l0
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18M28p.sdowndown0Sober (DP - 1).
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18M27dis.lcr.scr.s0Sober (DP - 1)
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18H18dis.ladv.sadv.m0
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20L21kn+downdownback0
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20H11dis.ldis.sdownfront0
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20M27htcr.scr.s0Sabaki vs. HP, HK, MK, SK, KN
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20M13htflopflop0
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20H16htdowndown0
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20L17kn+downdownfront0
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20M14dis.levenadv.m0
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20M30kn+downdown0
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20Mdis.ldis.sadv.l0
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20Mhtadv.sadv.l0
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20M15htdowndownback0
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20L17upperdis.ladv.sfront0Recovers High
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20L24hbtadv.mdownnone0Recovers High to Back Turned position
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22M15htadv.sdown0
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22M19p.sdis.mdown0
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22L28htcr.fcr.f0Recovers High to Back Turned position
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24M17dis.ldis.sadv.lback0Crouch Stagger
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24M20dis.mflopflop0Sober (DP - 2)
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24L20kn+downdownnone0
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24M25p.mdowndownnone0
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24L26kn+downdown0Sober (DP - 1)
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25H13htdowndownback0G-cancel
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25H13htdowndownback0Advancing forward. G-cancel
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25M11p.mdowndown0
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25M18dis.mdowndownback0
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25H31adv.mcr.hcr.h0Charge Attack. Sober (DP - 2)
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27LL16kn+downdown07, 20 Damage. 16, 23 Exe
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30H28dis.sdowndownnone0Sober (DP - 1). Dis.m in open stance
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30H20dis.ldowndownnone0Sober (DP - 1)
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30H23dis.mdowndownback0
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30H*26evenflopflopnone0Sober (DP - 1)
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30H*26dis.mflopflopnone0Sober (DP - 1)
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35M32dis.madv.ladv.l0Sober (DP - 1). To Back Turned position
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38M49staggercr.hcr.h0Maximum Charge. Sober (DP - 2)
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0
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0
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0
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16Hdis.madv.ladv.l0Fast attacks guaranteed after normal hit or MC
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16Hdis.madv.ladv.l0Fast attacks guaranteed after normal hit or MC
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20Lskadv.mdownback0
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20Lskadv.mdownback0
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0HT8dis.ladv.l0Fast attacks guaranteed after throw
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0HCT19adv.s0Recovers Crouching
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0HTCadv.l0
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0HTCadv.l0
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16HTChtdis.m0
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16HTChtdis.l0
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16HTCevenadv.l0
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35HT8dis.ldown0Flop
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40HT8dis.ldown0
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(right side)40HST8dis.ldown0Switches ring position
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(left side)40HST8dis.ldown0
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40HT8dis.ldown0Fast counter attacks guaranteed after escape
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45HT8dis.ldown0Exact recovery possible
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(back)50HBT80Sober (DP - 1)
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50HT8dis.ldown0Sober (DP - 1). Instant Recovery possible.
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50HT8dis.ldown0Recovers Back Turned
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55HSTdis.mdown0Dodge to back side
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55HSTdis.mdown0Dodge to front side
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55HT8dis.ldown0Exact recovery possible
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60HT8dis.ldown0Sober (DP - 1)
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(desc)20L12kn+downdownback0Recovers High
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(mid)22M10dis.ldowndown0
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(asc)25M44skdowndown0
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(mid)25M27htdowndown0
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25M30htdowndown0
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14H15p.fevenadv.l0Entered during any Turn Away Attack
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14Mdis.madv.madv.l0
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20L14htdowndownfront0Recovers High
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24HH12dis.ldis.madv.m012, 12 Damage. 12, 24 Exe. Continue with sequence.
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24L15htdis.mdownfront0Recovers High
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30H10adv.mdowndownback0
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12G17kn+downdown0
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25G33kn+downdown0
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14H14dis.madv.sadv.lfront0
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24H16evenadv.sdown0
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25H15dis.sdowndown0
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0
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30M45staggeradv.ladv.lnone0Guard Stagger.
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(face down feet towards)<br>20MM23dis.ladv.madv.lfront0Damage 10,10. Exe 23,33
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(face down feet towards, delay)<br>20M16upperadv.madv.lback0
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(face down feet towards, sideroll)<br>20M16dis.ladv.madv.l0
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(face down feet towards, backroll)<br>20M16upperadv.madv.lback0
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(face down head towards)<br>20M30dis.ladv.madv.lfront0
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(face down head towards, delay)<br>20M16upperadv.madv.mnone0
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(face down head towards, sideroll)<br>20M16dis.ladv.madv.lback0
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(face down head towards, backroll)<br>20M16upperadv.madv.m0
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(face up feet towards)<br>20M34dis.ladv.madv.l0
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(face up feet towards, delay)<br>20M16upperadv.madv.m0
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(face up feet towards, sideroll)<br>20M16dis.ladv.madv.l0
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(face up feet towards, backroll)<br>20M16upperadv.madv.m0
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(face up head towards)<br>20M34dis.ladv.madv.lback0
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(face up head towards, delay)<br>20M16upperadv.madv.lback0
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(face up head towards, sideroll)<br>20M16dis.ladv.madv.lback0
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(face up head towards, backroll)<br>20M16upperadv.madv.lback0
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(face down feet towards)<br>20L29dis.ladv.sadv.m0
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(face down feet towards, delay)<br>20L18upperdis.madv.m0
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(face down feet towards, sideroll)<br>20L18dis.ladv.madv.l0
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(face down feet towards, backroll)<br>20L18upperdis.madv.m0
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(face down head towards)<br>20L33dis.levenadv.m0
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(face down head towards, delay)<br>20L18upperdis.madv.m0
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(face down head towards, sideroll)<br>20L18dis.ladv.madv.l0
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(face down head towards, backroll)<br>20L18upperdis.madv.m0
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(face up feet towards)<br>20L34dis.ladv.sadv.l0
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(face up feet towards, delay)<br>20L18upperdis.madv.m0
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(face up feet towards, sideroll)<br>20L18dis.ladv.madv.l0
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(face up feet towards, backroll)<br>20L18upperdis.madv.m0
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(face up head towards)<br>20L34dis.ladv.sadv.m0
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(face up head towards, delay)<br>20L18upperdis.madv.m0
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(face up head towards, sideroll)<br>20L18dis.levenadv.m0
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(face up head towards, backroll)<br>20L18upperdis.madv.m0
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