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Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!Dismiss Notice
- Normal
- Special Actions
- Throws
- Jump Attacks
- Back Turned Attacks
- Down Attacks
- Turn Away Attacks
- Wall Attacks
- Rising Attacks
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10H12evenadv.ladv.l0
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10H12evenadv.ladv.l0Advancing forward.
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10H9htdis.ldis.s0
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or8L*13dis.ladv.madv.m0
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20M27htcr.scr.s0Sabaki vs. HP, HK, MK, SK, KN
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14M14dis.levenadv.m0Crouch Stagger
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18M28p.sdowndown0Sober (DP - 1).
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22M15htadv.sdown0
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18M27dis.lcr.scr.s0Sober (DP - 1)
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16M16dis.ldis.madv.m0
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18H18dis.ladv.sadv.m0
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15L27uppercr.fcr.f0
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14M16dis.ldis.madv.m0
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20M13htflopflop0
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12L*13dis.ldis.madv.s0
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16L13dis.ldis.madv.m0
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12L17p.mltdis.m0
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8L6upperltlt0
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20H16htdowndown0
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20M14dis.levenadv.m0
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10M18upperdowndown0
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25M11p.mdowndown0
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27LL16kn+downdown07, 20 Damage. 16, 23 Exe
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20M30kn+downdown0
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24M20dis.mflopflop0Sober (DP - 2)
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0To Back Turned position
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M0
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22M19p.sdis.mdown0
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20Mdis.ldis.sadv.l0
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14Hevenadv.madv.m0
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20Mhtadv.sadv.l0
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10H12dis.sadv.sadv.l0
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14M8htdis.madv.s0
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14M20htadv.scr.s0Crouch Stagger on Hit
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25H31adv.mcr.hcr.h0Charge Attack. Sober (DP - 2)
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38M49staggercr.hcr.h0Maximum Charge. Sober (DP - 2)
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14Hhtadv.ladv.l0Fast attacks guaranteed after normal hit or MC
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16Hdis.madv.ladv.l0
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35M32dis.madv.ladv.l0Sober (DP - 1). To Back Turned position
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22L28htcr.fcr.f0Recovers High to Back Turned position
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24L26kn+downdown0Sober (DP - 1)
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20L21kn+downdownback0
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25H13htdowndownback0G-cancel
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25H13htdowndownback0Advancing forward. G-cancel
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or12L18upperdis.ldis.sback0
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25M18dis.mdowndownback0
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30H23dis.mdowndownback0
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24M17dis.ldis.sadv.lback0Crouch Stagger
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15L19eldis.madv.mback0
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20M15htdowndownback0
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12H9kn+dis.mdis.sfront0
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20H11dis.ldis.sdownfront0
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20L17kn+downdownfront0
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15M21dis.madv.madv.lfront0To Back Turned position
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20L17upperdis.ladv.sfront0Recovers High
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12M*23p.mdis.mhtfront0
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12M*23dis.madv.sevenfront0To Back Turned position
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30H28dis.sdowndownnone0Sober (DP - 1). Dis.m in open stance
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30H20dis.ldowndownnone0Sober (DP - 1)
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24L20kn+downdownnone0
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24M25p.mdowndownnone0
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20L24hbtadv.mdownnone0Recovers High to Back Turned position
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30H*26evenflopflopnone0Sober (DP - 1)
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30H*26dis.mflopflopnone0Sober (DP - 1)
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0
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16Hdis.madv.ladv.l0Fast attacks guaranteed after normal hit or MC
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0
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16Hdis.madv.ladv.l0Fast attacks guaranteed after normal hit or MC
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0
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20Lskadv.mdownback0
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20Lskadv.mdownback0
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40HT8dis.ldown0
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(right side)40HST8dis.ldown0Switches ring position
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(left side)40HST8dis.ldown0
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(back)50HBT80Sober (DP - 1)
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40HT8dis.ldown0Fast counter attacks guaranteed after escape
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0HT8dis.ladv.l0Fast attacks guaranteed after throw
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45HT8dis.ldown0Exact recovery possible
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35HT8dis.ldown0Flop
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50HT8dis.ldown0Sober (DP - 1). Instant Recovery possible.
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50HT8dis.ldown0Recovers Back Turned
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0HCT19adv.s0Recovers Crouching
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16HTChtdis.m0
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16HTChtdis.l0
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16HTCevenadv.l0
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0HTCadv.l0
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0HTCadv.l0
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55HSTdis.mdown0Dodge to back side
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55HSTdis.mdown0Dodge to front side
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60HT8dis.ldown0Sober (DP - 1)
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55HT8dis.ldown0Exact recovery possible
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(asc)25M44skdowndown0
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(mid)25M27htdowndown0
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25M30htdowndown0
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(mid)22M10dis.ldowndown0
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(desc)20L12kn+downdownback0Recovers High
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24HH12dis.ldis.madv.m012, 12 Damage. 12, 24 Exe. Continue with sequence.
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14H15p.fevenadv.l0Entered during any Turn Away Attack
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14Mdis.madv.madv.l0
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30H10adv.mdowndownback0
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24L15htdis.mdownfront0Recovers High
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20L14htdowndownfront0Recovers High
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12G17kn+downdown0
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25G33kn+downdown0
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25H15dis.sdowndown0
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24H16evenadv.sdown0
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14H14dis.madv.sadv.lfront0
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0
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30M45staggeradv.ladv.lnone0Guard Stagger.
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(face down feet towards, sideroll)<br>20M16dis.ladv.madv.l0
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(face down head towards, backroll)<br>20M16upperadv.madv.m0
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(face up feet towards)<br>20M34dis.ladv.madv.l0
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(face up feet towards, delay)<br>20M16upperadv.madv.m0
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(face up feet towards, sideroll)<br>20M16dis.ladv.madv.l0
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(face up feet towards, backroll)<br>20M16upperadv.madv.m0
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(face down feet towards)<br>20L29dis.ladv.sadv.m0
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(face down feet towards, delay)<br>20L18upperdis.madv.m0
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(face down feet towards, sideroll)<br>20L18dis.ladv.madv.l0
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(face down feet towards, backroll)<br>20L18upperdis.madv.m0
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(face down head towards)<br>20L33dis.levenadv.m0
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(face down head towards, delay)<br>20L18upperdis.madv.m0
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(face down head towards, sideroll)<br>20L18dis.ladv.madv.l0
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(face down head towards, backroll)<br>20L18upperdis.madv.m0
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(face up feet towards)<br>20L34dis.ladv.sadv.l0
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(face up feet towards, delay)<br>20L18upperdis.madv.m0
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(face up feet towards, sideroll)<br>20L18dis.ladv.madv.l0
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(face up feet towards, backroll)<br>20L18upperdis.madv.m0
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(face up head towards)<br>20L34dis.ladv.sadv.m0
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(face up head towards, delay)<br>20L18upperdis.madv.m0
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(face up head towards, sideroll)<br>20L18dis.levenadv.m0
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(face up head towards, backroll)<br>20L18upperdis.madv.m0
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(face down feet towards, delay)<br>20M16upperadv.madv.lback0
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(face down feet towards, backroll)<br>20M16upperadv.madv.lback0
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(face down head towards, sideroll)<br>20M16dis.ladv.madv.lback0
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(face up head towards)<br>20M34dis.ladv.madv.lback0
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(face up head towards, delay)<br>20M16upperadv.madv.lback0
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(face up head towards, sideroll)<br>20M16dis.ladv.madv.lback0
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(face up head towards, backroll)<br>20M16upperadv.madv.lback0
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(face down feet towards)<br>20MM23dis.ladv.madv.lfront0Damage 10,10. Exe 23,33
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(face down head towards)<br>20M30dis.ladv.madv.lfront0
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(face down head towards, delay)<br>20M16upperadv.madv.mnone0
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