- Normal
- Special Actions
- Bokutai Stance Attacks
- Sway Step Attacks
- Throws
- Reversals
- Jump Attacks
- Down Attacks
- Back Turned Attacks
- Wall Attacks
- Rising Attacks
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10H11adv.sadv.ladv.l0
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10H11adv.sadv.ladv.l0Advancing forward
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10H11adv.sadv.ladv.l0
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10H7htdis.meven0
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12H10hthtadv.m0
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38H17eldowndownnone0
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30L17kn+downdownnone0
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30H16p.mstumblestumble0
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20M10kn+dis.ldis.m0
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10M*18p.mhtht0
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25M10htdowndown0
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20H14htdis.ldownfront0
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or
9L*12dis.madv.madv.l0 -
14M14dis.madv.sadv.l0
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12H19dis.ldis.sadv.s0Sabaki vs. HP, HE, HK, MP, EL, MK, KN. Sober (DP - 1)
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20M19htdis.ldis.l0The first P won't Sober in this combo.
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20M16htadv.mdown0
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20M14htdis.mdown0
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20H12kn+downdown0
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20M18adv.madv.ladv.l0
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18Mdis.ladv.madv.l0
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12L19htdis.leven0Recovers High
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25H*22p.fdowndownnone0Charge Attack.
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45M46staggerdowndownnone0Maximum Charge. Sober (DP - 1)
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8H11dis.mdis.ladv.l0Continue with
sequence
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25M16p.fdowndown0
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10M*18p.mhtht0
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25M10htdowndown0
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12H22htdowndown0Sober (DP - 2)
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20H13htdowndown0
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12L19elp.sht0Recovers High
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25H*22p.fdowndownnone0Charge Attack
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45M46staggerdowndownnone0Maximum Charge. Sober (DP - 1)
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20M15htevendown0Slam on Float. Sober (DP - 1).
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(near) (while standing)30M15htdowndownfront0
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(far) (while standing)25M15htdowndownfront0
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15L14p.sdis.ladv.s0
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0Recovers Back Turned
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or
10L14eldis.ldis.m0 -
19H14p.sdowndownback0
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22Mkn+htstumble0
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21M18p.fdis.madv.m0Crouch Guard Stagger
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15M10upperdowndown0
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(run)45H33downdowndown0High Unblockable. Damage decreases with distance
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30H16dis.lstumblestumble0
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19M17dis.ldis.madv.sback0
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21M16dis.levenadv.l0Crouch Stagger
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15H16dis.mdis.madv.m0
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30M20kn+downdown0
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30M32dis.ldowndown0Slam on Air Hit
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15M13dis.madv.sadv.m0
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35MM4kn+downdown015, 20 Damage.
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22Mdis.madv.madv.l0Low Throw guaranteed on counter hit
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(while standing)21Mdis.ladv.madv.l0Recovers Back Turned.
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10L20kn+downdownfront0Out of screen. 10(+20) Damage
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10L20kn+downdownback0Into screen. 10(+20) Damage.
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30M33evenadv.ladv.l0Charge Attack. Fast attacks guaranteed on counter hit
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45M54staggercr.scr.s0Maximum Charge
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30H22dis.madv.madv.lnone0Recovers Back Turned. Sober (DP - 1)
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30L24kn+downdownnone0Damage increases with distance (25-30)
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32MM20htdowndown020, 12 Damage. Second Hit Slams on Air Hit.
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32MM35dis.mdowndown020, 12 Damage. Second Hit Slams on Air Hit. Recovers Back Turned.
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35H17htdowndownnone0Sober (DP - 2). Damage increases with distance.
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21L19kn+dis.ldownnone0
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30M32dis.ldowndown0Slam on Air Hit
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30M20kn+downdown0
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25M21skdowndownnone0
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25M21skdowndownnone0
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0To Bokutai stance. Recovers Low.
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0To Bokutai stance. Recovers Low.
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0To Bokutai stance. Recovers Low.
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0To Bokutai stance. Recovers Low.
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0To Bokutai stance. Recovers Low.
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0To Sway Step. Recovers Back Turned.
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8M17dis.mdis.sadv.s0
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12H10hthtadv.s0Continue with
sequence
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23L23ltdowndownnone0
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20MM35skdowndown010, 10 Damage. Second Hit Slams on Air Hit.
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20M20p.sdowndown0
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23L21ltdowndownnone0
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35M50adv.mdowndown0
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20MM16advadvadv010, 10 Damage. To Bokutai stance. Recovers Low.
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10MM15advadvadv05, 5 Damage. To Bokutai stance. Force Crouch. Recovers Low.
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20M19upperadv.sadv.l0
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23L23eldowndownnone0
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20M22dis.ldowndownfront0Recovers Back Turned.
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22MM14dis.ladv.sadv.mfront012, 10 Damage. 14, 22 Exe.
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23L27kndowndownnone0
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40HT8dis.ldown0
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(right side)40HST8dis.ldown0Instant Recovery possible
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(left side)40HST8dis.ldown0Instant Recovery possible
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(back)10HBT8kn+0
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30HTC32down0Flop
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50HT8dis.ldown0Sober (DP - 1)
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(back to wall)60HWT8dis.ldown0
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0HT8dis.ladv.l0Fast attacks guaranteed after Throw. Fast counter attacks guaranteed after Throw Escape
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60HT8dis.ldown0Instant Recovery possible
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50HT8dis.ldown0
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15HT8dis.ladv.l0Fast attacks guaranteed after Throw
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15HT8dis.ladv.l0Low Throw guaranteed after Throw
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25HT8dis.ladv.l0
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10HT8dis.lstagger0
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(or
)
60HT8dis.ldown0 -
50LT8dis.ldown0
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0LT8dis.ladv.l0Fast attacks guaranteed after Throw
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35LT8dis.lstagger0
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(right side)
or
40LST8dis.ldown0Instant Recovery possible -
(left side)
or
40LST8dis.ldown0Instant Recovery possible -
(back)
or
10LBT8kn+0
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(HP)51stagger0
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(MP)51stagger0
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(HK)51stagger0
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(MK)51stagger0
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(right HE)51stagger0
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(right EL)51stagger0
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(left HE)51stagger0
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(left EL)51stagger0
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(right SK)51stagger0
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(left SK)51stagger0
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(right KN)51stagger0
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(left KN)51stagger0
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(HP)251down0
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(MP)251down0
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(HK)251down0
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(MK)251down0
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(versus Pai's HK or MK Reversal)<br>20down0
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(HE)25down0
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(EL)25down0
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(SK)25down0
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(KN)25down0
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(asc)25M34htdowndown0
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(mid)25M26htdowndown0
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(asc)18M20htadv.madv.l0
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(mid)20M10dis.ladv.ldown0
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(desc)20M10htadv.mdown0
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10D18kn+down0
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25D30kn+down0
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25M50kn+down0
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12H11dis.ldis.madv.sback0Continue with
sequence
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20H13p.mdowndown0
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12Mdis.madv.madv.l0Remains Back Turned
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12L20hthtdis.m0Continue with
sequence. Recovers High
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20L21kn+downdownnone0Recovers High
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30M26adv.ldowndown0Remains Back Turned
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30Mdown0
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0To Sway Step. Recovers Back Turned.
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30M45staggeradv.ladv.lnone0Guard Stagger.
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0
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(face down feet towards)<br>20M27dis.ladv.madv.lnone0
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(face down feet towards, delay)<br>20M16upperadv.madv.lback0
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(face down feet towards, sideroll)<br>20M16dis.ladv.madv.l0
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(face down feet towards, backroll)<br>20M16upperadv.madv.lback0
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(face down head towards)<br>20M35dis.ladv.madv.lback0
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(face down head towards, delay)<br>20M16upperadv.madv.lnone0
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(face down head towards, sideroll)<br>20M16dis.ladv.madv.lback0
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(face down head towards, backroll)<br>20M16upperadv.madv.lnone0
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(face up feet towards)<br>20M34dis.ladv.madv.lnone0
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(face up feet towards, delay)<br>20M16upperadv.madv.lnone0
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(face up feet towards, sideroll)<br>20M16dis.ladv.madv.lnone0
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(face up feet towards, backroll)<br>20M16upperadv.madv.lnone0
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(face up head towards)<br>20M34dis.ladv.madv.lback0
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(face up head towards, delay)<br>20M16upperadv.madv.lback0
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(face up head towards, sideroll)<br>20M16dis.ladv.madv.lback0
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(face up head towards, backroll)<br>20M16upperadv.madv.lback0
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(face down feet towards)<br>20L29dis.ladv.sadv.mnone0
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(face down feet towards, delay)<br>20L18upperdis.madv.mnone0
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(face down feet towards, sideroll)<br>20L18dis.madv.madv.lnone0
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(face down feet towards, backroll)<br>20L18upperdis.madv.mnone0
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(face down head towards)<br>20L30dis.ladv.sadv.mback0
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(face down head towards, delay)<br>20L18upperdis.madv.mnone0
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(face down head towards, sideroll)<br>20L18dis.ladv.madv.lnone0
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(face down head towards, backroll)<br>20L18upperdis.madv.mnone0
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(face up feet towards)<br>20L34dis.ladv.sadv.lnone0
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(face up feet towards, delay)<br>20L18upperdis.madv.mnone0
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(face up feet towards, sideroll)<br>20L18dis.ladv.madv.lnone0
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(face up feet towards, backroll)<br>20L18upperdis.madv.mnone0
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(face up head towards)<br>20L34dis.ladv.sadv.mnone0
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(face up head towards, delay)<br>20L18upperdis.madv.mnone0
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(face up head towards, sideroll)<br>20L18dis.levenadv.mnone0
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(face up head towards, backroll)<br>20L18upperdis.madv.mnone0
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