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Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!Dismiss Notice
- Normal
- Special Actions
- Bokutai Stance Attacks
- Sway Step Attacks
- Throws
- Reversals
- Jump Attacks
- Down Attacks
- Back Turned Attacks
- Wall Attacks
- Rising Attacks
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10H11adv.sadv.ladv.l0
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10H11adv.sadv.ladv.l0Advancing forward
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10H11adv.sadv.ladv.l0
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10H7htdis.meven0
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12H10hthtadv.m0
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38H17eldowndownnone0
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30L17kn+downdownnone0
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30H16p.mstumblestumble0
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20M10kn+dis.ldis.m0
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10M*18p.mhtht0
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25M10htdowndown0
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20H14htdis.ldownfront0
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or9L*12dis.madv.madv.l0
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14M14dis.madv.sadv.l0
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12H19dis.ldis.sadv.s0Sabaki vs. HP, HE, HK, MP, EL, MK, KN. Sober (DP - 1)
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20M19htdis.ldis.l0The first P won't Sober in this combo.
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20M16htadv.mdown0
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20M14htdis.mdown0
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20H12kn+downdown0
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20M18adv.madv.ladv.l0
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18Mdis.ladv.madv.l0
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12L19htdis.leven0Recovers High
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25H*22p.fdowndownnone0Charge Attack.
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45M46staggerdowndownnone0Maximum Charge. Sober (DP - 1)
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8H11dis.mdis.ladv.l0Continue with sequence
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25M16p.fdowndown0
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10M*18p.mhtht0
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25M10htdowndown0
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12H22htdowndown0Sober (DP - 2)
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20H13htdowndown0
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12L19elp.sht0Recovers High
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25H*22p.fdowndownnone0Charge Attack
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45M46staggerdowndownnone0Maximum Charge. Sober (DP - 1)
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20M15htevendown0Slam on Float. Sober (DP - 1).
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(near) (while standing)30M15htdowndownfront0
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(far) (while standing)25M15htdowndownfront0
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15L14p.sdis.ladv.s0
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0Recovers Back Turned
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or10L14eldis.ldis.m0
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19H14p.sdowndownback0
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22Mkn+htstumble0
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21M18p.fdis.madv.m0Crouch Guard Stagger
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15M10upperdowndown0
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(run)45H33downdowndown0High Unblockable. Damage decreases with distance
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30H16dis.lstumblestumble0
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19M17dis.ldis.madv.sback0
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21M16dis.levenadv.l0Crouch Stagger
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15H16dis.mdis.madv.m0
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30M20kn+downdown0
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30M32dis.ldowndown0Slam on Air Hit
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15M13dis.madv.sadv.m0
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35MM4kn+downdown015, 20 Damage.
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22Mdis.madv.madv.l0Low Throw guaranteed on counter hit
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(while standing)21Mdis.ladv.madv.l0Recovers Back Turned.
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10L20kn+downdownfront0Out of screen. 10(+20) Damage
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10L20kn+downdownback0Into screen. 10(+20) Damage.
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30M33evenadv.ladv.l0Charge Attack. Fast attacks guaranteed on counter hit
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45M54staggercr.scr.s0Maximum Charge
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30H22dis.madv.madv.lnone0Recovers Back Turned. Sober (DP - 1)
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30L24kn+downdownnone0Damage increases with distance (25-30)
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32MM20htdowndown020, 12 Damage. Second Hit Slams on Air Hit.
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32MM35dis.mdowndown020, 12 Damage. Second Hit Slams on Air Hit. Recovers Back Turned.
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35H17htdowndownnone0Sober (DP - 2). Damage increases with distance.
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21L19kn+dis.ldownnone0
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30M32dis.ldowndown0Slam on Air Hit
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30M20kn+downdown0
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25M21skdowndownnone0
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25M21skdowndownnone0
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0To Bokutai stance. Recovers Low.
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0To Bokutai stance. Recovers Low.
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0To Bokutai stance. Recovers Low.
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0To Bokutai stance. Recovers Low.
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0To Bokutai stance. Recovers Low.
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0To Sway Step. Recovers Back Turned.
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8M17dis.mdis.sadv.s0
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12H10hthtadv.s0Continue with sequence
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23L23ltdowndownnone0
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20MM35skdowndown010, 10 Damage. Second Hit Slams on Air Hit.
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20M20p.sdowndown0
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23L21ltdowndownnone0
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35M50adv.mdowndown0
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20MM16advadvadv010, 10 Damage. To Bokutai stance. Recovers Low.
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10MM15advadvadv05, 5 Damage. To Bokutai stance. Force Crouch. Recovers Low.
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20M19upperadv.sadv.l0
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23L23eldowndownnone0
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20M22dis.ldowndownfront0Recovers Back Turned.
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22MM14dis.ladv.sadv.mfront012, 10 Damage. 14, 22 Exe.
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23L27kndowndownnone0
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40HT8dis.ldown0
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(right side)40HST8dis.ldown0Instant Recovery possible
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(left side)40HST8dis.ldown0Instant Recovery possible
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(back)10HBT8kn+0
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30HTC32down0Flop
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50HT8dis.ldown0Sober (DP - 1)
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(back to wall)60HWT8dis.ldown0
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0HT8dis.ladv.l0Fast attacks guaranteed after Throw. Fast counter attacks guaranteed after Throw Escape
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60HT8dis.ldown0Instant Recovery possible
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50HT8dis.ldown0
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15HT8dis.ladv.l0Fast attacks guaranteed after Throw
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15HT8dis.ladv.l0Low Throw guaranteed after Throw
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25HT8dis.ladv.l0
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10HT8dis.lstagger0
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(or )60HT8dis.ldown0
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50LT8dis.ldown0
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0LT8dis.ladv.l0Fast attacks guaranteed after Throw
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35LT8dis.lstagger0
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(right side) or40LST8dis.ldown0Instant Recovery possible
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(left side) or40LST8dis.ldown0Instant Recovery possible
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(back) or10LBT8kn+0
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(HP)51stagger0
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(MP)51stagger0
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(HK)51stagger0
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(MK)51stagger0
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(right HE)51stagger0
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(right EL)51stagger0
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(left HE)51stagger0
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(left EL)51stagger0
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(right SK)51stagger0
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(left SK)51stagger0
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(right KN)51stagger0
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(left KN)51stagger0
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(HP)251down0
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(MP)251down0
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(HK)251down0
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(MK)251down0
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(versus Pai's HK or MK Reversal)<br>20down0
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(HE)25down0
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(EL)25down0
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(SK)25down0
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(KN)25down0
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(asc)25M34htdowndown0
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(mid)25M26htdowndown0
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(asc)18M20htadv.madv.l0
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(mid)20M10dis.ladv.ldown0
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(desc)20M10htadv.mdown0
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10D18kn+down0
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25D30kn+down0
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25M50kn+down0
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12H11dis.ldis.madv.sback0Continue with sequence
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20H13p.mdowndown0
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12Mdis.madv.madv.l0Remains Back Turned
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12L20hthtdis.m0Continue with sequence. Recovers High
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20L21kn+downdownnone0Recovers High
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30M26adv.ldowndown0Remains Back Turned
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30Mdown0
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0To Sway Step. Recovers Back Turned.
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30M45staggeradv.ladv.lnone0Guard Stagger.
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0
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(face down feet towards)<br>20M27dis.ladv.madv.lnone0
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(face down feet towards, delay)<br>20M16upperadv.madv.lback0
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(face down feet towards, sideroll)<br>20M16dis.ladv.madv.l0
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(face down feet towards, backroll)<br>20M16upperadv.madv.lback0
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(face down head towards)<br>20M35dis.ladv.madv.lback0
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(face down head towards, delay)<br>20M16upperadv.madv.lnone0
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(face down head towards, sideroll)<br>20M16dis.ladv.madv.lback0
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(face down head towards, backroll)<br>20M16upperadv.madv.lnone0
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(face up feet towards)<br>20M34dis.ladv.madv.lnone0
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(face up feet towards, delay)<br>20M16upperadv.madv.lnone0
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(face up feet towards, sideroll)<br>20M16dis.ladv.madv.lnone0
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(face up feet towards, backroll)<br>20M16upperadv.madv.lnone0
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(face up head towards)<br>20M34dis.ladv.madv.lback0
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(face up head towards, delay)<br>20M16upperadv.madv.lback0
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(face up head towards, sideroll)<br>20M16dis.ladv.madv.lback0
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(face up head towards, backroll)<br>20M16upperadv.madv.lback0
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(face down feet towards)<br>20L29dis.ladv.sadv.mnone0
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(face down feet towards, delay)<br>20L18upperdis.madv.mnone0
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(face down feet towards, sideroll)<br>20L18dis.madv.madv.lnone0
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(face down feet towards, backroll)<br>20L18upperdis.madv.mnone0
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(face down head towards)<br>20L30dis.ladv.sadv.mback0
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(face down head towards, delay)<br>20L18upperdis.madv.mnone0
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(face down head towards, sideroll)<br>20L18dis.ladv.madv.lnone0
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(face down head towards, backroll)<br>20L18upperdis.madv.mnone0
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(face up feet towards)<br>20L34dis.ladv.sadv.lnone0
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(face up feet towards, delay)<br>20L18upperdis.madv.mnone0
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(face up feet towards, sideroll)<br>20L18dis.ladv.madv.lnone0
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(face up feet towards, backroll)<br>20L18upperdis.madv.mnone0
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(face up head towards)<br>20L34dis.ladv.sadv.mnone0
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(face up head towards, delay)<br>20L18upperdis.madv.mnone0
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(face up head towards, sideroll)<br>20L18dis.levenadv.mnone0
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(face up head towards, backroll)<br>20L18upperdis.madv.mnone0
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