- Normal
- Special Actions
- Flamingo Stance
- Throws
- Jump Attacks
- Down Attacks
- Back Turned Attacks
- Turn Away Attacks
- Wall Attacks
- Rising Attacks
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10H11adv.sadv.ladv.l0
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10H11adv.sadv.ladv.l0Advancing forward
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10H11adv.sadv.ladv.l0
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10H9dis.ldis.sadv.s0
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10H10hthtdis.m0
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10H9hthteven0
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10H8hthtdis.s0
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24M16kn+downdown0
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(or
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28M16kn+downdown0 -
(or
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28M16kn+downdown0 -
20M15kn+downdown0
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20H14dis.ldowndown0
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20H12dis.madv.mdownback0G-cancel
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19M12dis.ldis.sadv.l0Crouch Stagger
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9L*12dis.madv.madv.l0
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16M14dis.mdis.madv.m0Crouch Stagger
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25M*14skdowndown0dis.l on crouch guard
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10H15dis.mevenadv.lback0Sober (DP - 1)
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10H12evenadv.madv.lback0Sober (DP - 2)
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20H*19adv.madv.madv.l0To Flamingo Stance
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25H14dis.madv.sdownback0G-cancel
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21H14htdis.ldownback0G-cancel
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8H20dis.madv.sadv.l0
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20M17upperdis.madv.m0
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20M15htdis.mdown0
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20M18eldis.mdown0Crouch Stagger
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18M17dis.madv.sadv.m0
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30M17htdowndown0
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15M17adv.madv.ladv.l0To Flamingo Stance. Crouch Stagger.
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20Mdisadvadv0To Flamingo Stance
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21M20htdowndown0
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14M16dis.levenadv.l0Crouch Stagger
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22HH9disadvadv0To Flamingo Stance. Damage 10,12
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30M16p.mdowndown0
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38M14kn+downdown0
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or
12L16eldis.levenback0 -
20M27adv.madv.madv.l0To Flamingo Stance. Sabaki vs. HP, HK, HE, MP, EL, MK, SK. Crouch Stagger.
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14M18dis.ldis.sadv.m0
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16H17eldowndown0
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12Hevenadv.madv.l0
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10Hdis.sevenadv.m0
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21Hdis.ldis.ladv.mfront0G-cancel to Flamingo Stance
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27MM21adv.madv.ladv.l0To Flamingo Stance. 10, 17 Damage. 21, 28 Exe. Crouch Stagger
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20Hdisadvadvnone0To Flamingo Stance
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(while standing)30H43dis.mdowndown0Charge Attack
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(while standing)42M63staggerdowndown0Maximum Charge. Sober (DP - 2)
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(run)30M19upperdowndown0Damage decreases with distance
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20L21upperdis.lcr.f0
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30M28evenadv.madv.m0
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30M16upperdowndown0
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19M20eldowndown0
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19M8kndowndown0Immediately after landing
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21M16dis.lslamslam0
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25M20dis.mdowndownback0
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20L24kn+downdownnone0
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12Leldis.mdis.sback0
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20Hadvadvadv0
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20H*28dis.ldowndownback0Sober (DP - 2). Damage increases with distance
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25M23eladv.madv.lnone0
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25M23eladv.madv.lnone0
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430
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350
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150Exit Flamingo Stance
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0Exit Flamingo Stance
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0
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8H10adv.sadv.madv.l0Exit Flamingo Stance. Continue with Px sequence
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10H12evenadv.madv.lback0Exit Flamingo Stance. Sober (DP - 2). Continue with df+Px sequence
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430
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12H*14adv.madv.ladv.lfront0
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10H18evenadv.madv.lback0
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17M21htadv.sadv.lfront0
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13L18p.fdis.madv.mback0Recovers High
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17M23htdowndown0
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15L17dis.ldis.meven0Recovers High
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(hit)
30HITdown0Exit Flamingo Stance. Can also be performed from the side. -
(back)
(hit)
35HITdown0Exit Flamingo Stance. Sober (DP - 3) -
25H24staggeradv.ladv.lnone0Guard Stagger. Turns opponent around on hit.
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17M18dis.mevenadv.m0Crouch Stagger
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30M14kn+downdown0Exit Flamingo Stance
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adv.l0Sabaki vs LP. +37 ~ +56 Hit
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23M39upperadv.ladv.lnone0
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23M36upperadv.ladv.lnone0
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20M37adv.madv.mdown0Exit Flamingo Stance. Sober (DP - 1)
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(hit or guard)
40HITdown0Exit Flamingo Stance. Can also be performed from the sides and back. -
20L27p.fdowndownnone0Recovers High
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30M32adv.sslamslam0Exit Flamingo Stance
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45HT8dis.ldown0
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(right side)40HST8dis.ldown0Recovers in Open Stance after Throw Escape
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(left side)40HST8dis.ldown0Recovers in Closed Stance after Throw Escape
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(back)50HBT8down0Recovers Down
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35HT8dis.ldown0
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(facing wall)60HWT8dis.sdown0
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45HCT18down0
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40HT8dis.ldown0Recovers Down (after throw hit or escape)
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55HT8dis.ldown0
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or
62HT8dis.ldown0 -
45HT8dis.ldown0
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(flamingo stance)45HCT19down0Exit Flamingo Stance
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(flamingo stance)<br>
(or
)
60HCT20down0Exit Flamingo Stance. Sober (DP - 2) -
(back)60LBT8down0Recovers Down
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(asc)25M34htdowndown0Slam on Float.
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(mid)25M26htdowndown0
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(mid)20M10dis.ladv.ldown0
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(desc)20M10htadv.mdown0
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13D18kn+downdown0
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25D33kn+downdown0
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10H10dis.madv.sadv.lback0Continue with Px sequence
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14L13dis.mevenadv.l0
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430
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30H10adv.mdowndownback0
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20L17eldowndownnone0
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20L17eldowndownnone0
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25H16evendowndownnone0
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25M18skdowndown0
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14H10dis.sadv.madv.lfront0
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25H19dis.madv.ldownfront0
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15H12dis.ldis.madv.sback0Sober (DP - 1)
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15H18htdis.mevenback0Sober (DP - 1)
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30M42staggerdowndownnone0
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0
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(face down feet towards)<br>20M27dis.ladv.madv.lnone0
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(face down feet towards, delay)<br>20M16upperadv.madv.lback0
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(face down feet towards, sideroll)<br>20M16dis.ladv.madv.l0
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(face down feet towards, backroll)<br>20M16upperadv.madv.lback0
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(face down head towards)<br>20M28dis.ladv.madv.lnone0
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(face down head towards, delay)<br>20M16upperadv.madv.mnone0
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(face down head towards, sideroll)<br>20M16dis.ladv.madv.lback0
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(face down head towards, backroll)<br>20M16upperadv.madv.mnone0
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(face up feet towards)<br>20M34dis.ladv.madv.lnone0
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(face up feet towards, delay)<br>20M16upperadv.madv.mnone0
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(face up feet towards, sideroll)<br>20M16dis.ladv.madv.lnone0
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(face up feet towards, backroll)<br>20M16upperadv.madv.mnone0
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(face up head towards)<br>20M34hteveneven0
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(face up head towards, delay)<br>20M16upperadv.madv.lback0
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(face up head towards, sideroll)<br>20M16dis.ladv.madv.lback0
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(face up head towards, backroll)<br>20M16upperadv.madv.lback0
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(face down feet towards)<br>20L29dis.ladv.sadv.mnone0
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(face down feet towards, delay)<br>20L18upperdis.madv.mnone0
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(face down feet towards, sideroll)<br>20L18dis.madv.madv.lnone0
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(face down feet towards, backroll)<br>20L18upperdis.madv.mnone0
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(face down head towards)<br>20L33dis.levenadv.mnone0
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(face down head towards, delay)<br>20L18upperdis.madv.mnone0
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(face down head towards, sideroll)<br>20L18dis.ladv.madv.lnone0
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(face down head towards, backroll)<br>20L18upperdis.madv.mnone0
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(face up feet towards)<br>20L34dis.ladv.madv.lnone0
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(face up feet towards, delay)<br>20L18upperdis.madv.mnone0
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(face up feet towards, sideroll)<br>20L18dis.ladv.madv.lnone0
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(face up feet towards, backroll)<br>20L18upperdis.madv.mnone0
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(face up head towards)<br>20M34hteveneven0
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(face up head towards, delay)<br>20L18upperdis.madv.mnone0
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(face up head towards, sideroll)<br>20L18dis.levenadv.mnone0
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(face up head towards, backroll)<br>20L18upperdis.madv.mnone0
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