- Defensive Style
- Offensive Style
- Throws
- Takedown
- Defensive Style Reversals
- Jump Attacks
- Down Attacks
- Back Turned Attacks
- Wall Attacks
- Rising Attacks
-
-
10H14adv.sadv.ladv.l0
-
10H11dis.ldis.mdis.s0
-
17L18eldis.ldis.m0Recovers High
-
17M20htdis.ldis.m0
-
20H*17p.sdowndownfront0
-
17M15htadv.mcr.s0Sober (DP - 1).
-
(while standing)18M13dis.madv.sstumble0
-
9L*12dis.madv.madv.l0
-
15M16htdis.levenfront0Sober (DP - 1)
-
21H11p.sdis.mdownfront0
-
21M20p.sadv.madv.l0Sober (DP - 1). Crouch Guard Stagger
-
23M15htdis.madv.m0
-
(counter hit)
40HIT010,10,10,10 Damage. Damage can be reduced by Struggling. -
18M16dis.ladv.sadv.mback0Crouch Stagger
-
20M13htadv.sstumble0
-
28M29adv.ladv.ladv.l0Sober (DP - 1). Fast attacks guaranteed after counter hit
-
10H10evenadv.madv.m0
-
22M18dis.madv.sadv.s0Sabaki vs. LP, LK, SW. Force Crouch
-
17M17dis.ladv.madv.m0
-
20H*23p.sdis.ldownfront0
-
20H*23p.sdis.ldownback0
-
(while standing)20M18dis.ladv.sdownfront0
-
12L17eldis.ladv.s0Recovers High
-
14H23dis.lflopflop0
-
17L16eldis.levenback0
-
18M15dis.madv.sadv.l0Crouch Guard Stagger
-
(counter hit)
40HIT010,10,10,10 Damage. Damage can be reduced by Struggling. -
25M21dis.ldowndownnone0
-
26M19p.sstumblestumble0
-
20H23htdis.sdownback0Sabaki vs. HP, MP, HE, EL, HK, KN
-
15H*18adv.madv.sadv.lback0Sober (DP - 1)
-
25M19dis.ladv.mdown0
-
23M16dis.mevenadv.m0Charge Attack. Crouch Stagger
-
30M37staggerdowndown0Maximum Charge. High Guard Stagger.
-
25M18dis.madv.sadv.lback0
-
12H*22dis.madv.mcr.hback0
-
30M32adv.madv.ladv.l0Sober (DP - 1). Force Crouch
-
adv.l0Sabaki vs LP +29 ~ +37 Hit. Recovers Low.
-
22Hdis.lcr.hcr.hback0Sober (DP - 1)
-
35H*39staggerdowndownnone0Sober (DP - 2)
-
24L20kn+dis.levennone0
-
25M24dis.mslamslam0Sober (DP - 1)
-
20M20dis.madv.madv.m0Back Turned
-
24M47dis.lcr.scr.s0Charge Attack. Crouch Guard Stagger
-
38M71staggercr.scr.s0Maximum Charge
-
0To Offensive Style
-
(hold
)
0 -
(before hit)
0 -
30M28dis.ldowndown0Slam on Air Hit
-
20M19dis.ldis.madv.s0
-
40HIT010,10,10,10 Damage. Damage can be reduced by Struggling.
-
(natural stance, hold
)
20M22p.mevencr.sback0Input+
in reverse stance
-
(natural stance, hold
)
20M20p.mevencr.sfront0Input+
in reverse stance
-
(natural stance, hold
)
19H*36p.fcr.hcr.hnone0Input+
in reverse stance.
-
(natural stance, hold
)
19M41p.fcr.hcr.hnone0Input+
in reverse stance.
-
(natural stance, hold
)
19M27upperdis.mdis.snone0Input+
in reverse stance
-
(natural stance, hold
)
(counter hit)
0HIT0To Right Hand Hold -
(natural stance, hold
)
19M29skp.sdis.snone0Input ub+K in reverse stance -
(natural stance, hold
)
(counter hit)
0HIT0To Left Hand Hold -
0To Offensive Style
-
(
)
25M21eladv.madv.mnone0 -
(
)
25M21eladv.madv.mnone0
-
-
-
10Hadv.sadv.ladv.l0
-
10Hdis.ldis.mdis.s0
-
25Mp.sdis.meven0
-
17Mhtadv.scr.s0Sober (DP - 1)
-
20Hdis.ladv.mdownfront0
-
25HCT0To Takedown position on Hit
-
(while standing)20Mdis.madv.mstumble0
-
9L*dis.madv.madv.l0
-
19Mdis.ldis.sadv.m0
-
17Hdis.ldis.madv.m0
-
20Meldis.sadv.m0
-
25Mhtdis.madv.m0
-
28Madv.ladv.ladv.l0Sober (DP - 1). Fast attacks guaranteed on counter hit
-
12Hadv.madv.madv.s0
-
12Hdis.mevenadv.m0
-
15Mdis.mdis.madv.m0Sober (DP - 1)
-
18Mhtadv.madv.l0
-
10Hadv.sadv.madv.l0
-
25HCT0To Takedown position on Hit
-
8Hevenadv.madv.m0
-
15Mhtdis.scr.s0
-
21Hdis.madv.sadv.lfront0
-
20Mhtdis.scr.sfront0
-
25HCT0To Takedown position on Hit
-
15H*dis.madv.mcr.hback0
-
(while standing)20Mp.madv.mcr.c0
-
13Leldis.ladv.s0
-
10Hdis.mdis.sadv.m0
-
10Hadv.ldowndownback0Sober (DP - 1)
-
10Hadv.madv.madv.l0
-
25HCT0To Takedown position on Hit
-
or
13Leldis.meven0 -
18Mdis.ldis.sdis.m0
-
12Hdis.ldis.sadv.mback0
-
10Hdis.mdis.madv.m0
-
10Hadv.ldowndownfront0Sober (DP - 1)
-
10Hadv.madv.madv.l0
-
25HCT0To Takedown position on Hit
-
18Mdis.madv.madv.l0
-
(counter hit)
25HIT0To Takedown position on Hit -
22Mdis.ldis.madv.l0
-
20Meldis.sadv.lback0
-
20Mdis.madv.sadv.l0
-
18Mp.mdis.sadv.lfront0
-
20Hdis.lslamslam0
-
25HCT0To Takedown position on Hit
-
30Mdis.ldowndownfront0
-
18Mp.mdowndownback0
-
20Mdis.ldis.mdown0
-
23Mp.fdis.mdown0
-
35H*staggerdowndown0Sober (DP - 2)
-
24Lkn+dis.meven0
-
25Mdis.lslamslam0
-
17Ldis.ldis.ladv.m0Recovers High
-
(hit)
17HIT0To Takedown position on Hit -
20M20dis.madv.madv.m0Recovers Back Turned
-
24M47dis.lcr.scr.s0Charge Attack. Crouch Guard Stagger
-
38M71staggercr.scr.s0Maximum Charge
-
0To Defensive Style
-
(hold
)
0 -
(before hit)
0 -
30M28dis.ldowndown0
-
00To Defensive Style
-
(
)
25M21eladv.madv.m0 -
(
)
25M21eladv.madv.m0
-
-
-
(DS)40HT8dis.ldown0
-
(DS, right side)40HST8dis.ldown0
-
(DS, left side)40HST8dis.ldown0
-
(DS)0HT8dis.leven0Opponent recovers Back Turned
-
(DS, back to wall)30HT8dis.l0Wall Stagger. Opponent recovers Back Turned
-
(DS)43HT8evendown0Sober (DP - 1)
-
(DS)60HT8dis.ldown0
-
(DS)53HT8evendown0
-
(DS)
(or
)
58HT8dis.ldown0 -
(DS, facing wall)30HWT8dis.lstagger0
-
(DS, facing wall)40HTCdis.ldown0
-
(DS, facing wall)45HTCkn+down0
-
(DS, back)60HBT8down0
-
(DS)50LCT13adv.mdown0
-
(DS)55LCT13evendown0
-
(OS)30HT8dis.ldown0Sober (DP - 1)
-
(OS, right side)40HST8dis.ldown0
-
(OS, left side)40HST8dis.ldown0
-
(OS, back)60HBT8down0
-
(OS)26HT8evendown0Sober (DP - 1)
-
(OS)
(or
)
60HT8dis.ldown0 -
(OS)28HT8dis.l0
-
(OS)45HT8dis.ldown0
-
(OS)30LCT13adv.madv.m0
-
(OS)50LCT13adv.mdown0
-
-
-
10HTCeven01st, 2nd Hit. Remains in Takedown position. Guard with
.
-
15HTCevendown03rd Hit. Exits Takedown position. Guard with
.
-
8HTCeven01st, 2nd Hit. Remains in Takedown position. Guard with
.
-
12HTCevendown03rd Hit. Exits Takedown position. Guard with
.
-
15HTCevendown01st, 2nd, 3rd Hit. 3rd Hit exits Takedown position. Guard with
.
-
25HTCevendown0Exits Takedown position. Guard with
.
-
-
-
(neutral against Right HP)0even0Can be escaped by struggling.
-
(neutral against Right MP)0even0Can be escaped by struggling.
-
(neutral against Left HP)0even0Can be escaped by struggling.
-
(neutral against Left MP)0even0Can be escaped by struggling.
-
(natural stance, right hand hold)20Hkn+0Right becomes left in reverse stance. Reverts back to hold. 3 hits maximum.
-
(natural stance, right hand hold)20Leven0Right becomes left in reverse stance. Reverts back to hold. 3 hits maximum.
-
(natural stance, right hand hold)30HTevendown0Right becomes left in reverse stance. Ends hold.
-
(natural stance, left hand hold)20Heven0Left becomes right in reverse stance. Reverts back to hold. 3 hits maximum.
-
(natural stance, left hand hold)20Leven0Left becomes right in reverse stance. Reverts back to hold. 3 hits maximum.
-
(natural stance, left hand hold)30HTadv.ladv.l0Left becomes right in reverse stance. Ends hold. Opponent recovers Back Turned.
-
(HP)501evendown0Damage 20, Guard 0 if first part Escaped. Damage 50, Guard -6 if completed.
-
(MP)501evendown0Damage 20, Guard 0 if first part Escaped. Damage 50, Guard -6 if completed.
-
(Right HK)351down0
-
(Left HK)351down0
-
(Right MK)351down0
-
(Left MK)351down0
-
(SK)301down0
-
-
-
(DS, asc)25M34htdowndown0Slam on Air Hit
-
(DS, mid)25M26htdowndown0
-
(DS, mid)25M10dis.ldowndown0
-
(DS, desc)20M10htdis.ldown0
-
(OS, asc)25M34htdowndown0Slam on Air Hit
-
(OS, mid)25M26htdowndown0
-
(OS, mid)25M10dis.ldowndown0
-
(OS, desc)20M10htdis.ldown0
-
-
-
13G18kn+down0
-
(DS)25G42kn+down0
-
(OS)25G33kn+down0
-
-
-
(DS)12H12dis.madv.sadv.lfront0
-
(DS)12H14dis.madv.sadv.s0Sabaki vs LP, LK, SW
-
(DS)20H19dis.ldowndown0
-
(DS)14M17p.shtdis.m0
-
(DS)19H*17evencr.hcr.h0Remains Back Turned
-
(DS)20L21eldowndownnone0
-
(OS)12H12dis.mevenadv.lfront0
-
(OS)12Ldis.mevenadv.l0
-
(OS)20H19dis.ldowndown0
-
(OS)14M17p.shtdis.m0
-
(OS)19H*17evencr.hcr.h0Remains Back Turned
-
(OS)20L21eldowndownnone0
-
-
-
(facing wall)30M42staggerdowndown0
-
(facing wall)0
-
-
-
(face down feet towards)<br>20M29dis.ladv.madv.lback0
-
(face down feet towards, delay)<br>20M16upperadv.madv.lback0
-
(face down feet towards, sideroll)<br>20M16dis.ladv.madv.lback0
-
(face down feet towards, backroll)<br>20M16upperadv.madv.lback0
-
(face down head towards)<br>20M28dis.ladv.madv.lnone0
-
(face down head towards, delay)<br>20M16upperadv.madv.mnone0
-
(face down head towards, sideroll)<br>20M16dis.ladv.madv.lback0
-
(face down head towards, backroll)<br>20M16upperadv.madv.mnone0
-
(face up feet towards)<br>20M34dis.ladv.madv.lnone0
-
(face up feet towards, delay)<br>20M16upperadv.madv.mnone0
-
(face up feet towards, sideroll)<br>20M16dis.ladv.madv.lnone0
-
(face up feet towards, backroll)<br>20M16upperadv.madv.mnone0
-
(face up head towards)<br>20M34dis.ladv.madv.lback0
-
(face up head towards, delay)<br>20M16upperadv.madv.lback0
-
(face up head towards, sideroll)<br>20M16dis.ladv.madv.lback0
-
(face up head towards, backroll)<br>20M16upperadv.madv.lback0
-
(face down feet towards)<br>20L29dis.ladv.sadv.mnone0
-
(face down feet towards, delay)<br>20L18upperdis.madv.mnone0
-
(face down feet towards, sideroll)<br>20L18dis.madv.madv.lnone0
-
(face down feet towards, backroll)<br>20L18upperdis.madv.mnone0
-
(face down head towards)<br>20L33dis.levenadv.mnone0
-
(face down head towards, delay)<br>20L18upperdis.madv.mnone0
-
(face down head towards, sideroll)<br>20L18dis.ladv.madv.lnone0
-
(face down head towards, backroll)<br>20L18upperdis.madv.mnone0
-
(face up feet towards)<br>20L34dis.ladv.sadv.lnone0
-
(face up feet towards, delay)<br>20L18upperdis.madv.mnone0
-
(face up feet towards, sideroll)<br>20L18dis.ladv.madv.lnone0
-
(face up feet towards, backroll)<br>20L18upperdis.madv.mnone0
-
(face up head towards)<br>20L34dis.ladv.sadv.mnone0
-
(face up head towards, delay)<br>20L18upperdis.madv.mnone0
-
(face up head towards, sideroll)<br>20L18dis.levenadv.mnone0
-
(face up head towards, backroll)<br>20L18upperdis.madv.mnone0
-