- Normal
- RAW
- Throws
- Reversals
- Jump Attacks
- Down Attacks
- Back Turned Attacks
- Wall Attacks
- Rising Attacks
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14H13adv.sadv.ladv.l0
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14H13adv.sadv.ladv.l0Advancing Forward
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14H9dis.ldis.madv.m0
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19M*18htdis.leven0
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16H12p.fhtdis.s0
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20H15htslamslam0Sober (DP - 1)
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60LT8evendown0
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20H12dis.madv.mdownback0G-cancel
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or
9L*12dis.madv.madv.l0 -
14M16dis.ldis.madv.l0Stomach Crumble on Stagger Hit
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20M24kn+downdown0Sober (DP - 1). Slam on Air Hit
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35H28slamslamslamfront0Unblockable
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20M*14htdis.mdownfront0Crouch Stagger. dis.m on crouch guard
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20H23dis.ldowndownfront0
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20H15dis.mslamslam0Slam on Float. Stagger Hit +9 frames. Sober (DP - 1)
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29M28p.fdowndown0Charge Attack
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45M49staggerdowndown0Maximum Charge
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(charge)
0 -
35M42staggercr.hcr.h0Sober (DP - 2)
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20M15dis.levenadv.m0Sober (DP - 1). Force Crouch.
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22M17dis.madv.sstumble0
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25M14upperdowndown0
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19M17dis.madv.sadv.l0Crouch Stagger
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15M18dis.mevenadv.m0Sober (DP - 1). Slam on Air Hit
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(hit)
40HIT0 -
25H16dis.ldowndownback0G-cancel
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25H16dis.sdowndownback0Advancing forward. G-cancel.
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20H21dis.ldowndownfront0
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18L16eldis.madv.mback0
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or
17L16eldis.levenback0 -
30M17htdis.scr.v0
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20L16kn+staggercr.f0
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28M19htdowndownback0
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30H23downdown0Recovers Down if it doesn't Hit.
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30H23dis.madv.madv.lback0Charge Attack. Sober (DP - 1).
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30M44staggerstaggerstaggerback0Maximum Charge
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(run)35M*20p.fdowndown0Damage decreases to 20 with distance. Tumbles over a Crouch Guarding Opponent causing Wolf to recover Down.
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5H15staggerdis.mkn0
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30M20p.mdowndown0
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20L20kn+downdownfront0
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30H20downdownfront0Side Knockdown. Recovers Down. Sober (DP - 2)
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30M26dis.mstumblestumbleback0
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35H23staggerslamslamnone0Recovers Down
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17M17p.sdis.ldis.m0
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(hit)
45HITdown0Recovers Down -
17M16eldis.ldis.l0
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30M29downdown0Recovers Down. Slams on Air Hit
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25H28staggerstaggerstagger0Recovers Back Turned
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35H33downdowndown0High Unblockable. Recovers Down.
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0To RAW stance
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HCT29dis.s0Catch Throw depends on position. 40 ~ 70 Damage.
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HCT29dis.s0Catch Throw depends on position. 40 ~ 70 Damage.
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(run)35H38downdowndown0Slam. Recovers Down
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30Hdis.ladv.madv.lback0
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20Lkn+staggercr.f0
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HCT0Continue with Catch sequence
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0To RAW stance
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40HT8dis.ldown0
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(facing wall)40HWT8dis.lstagger0Wall Stagger
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(right side)50HST8dis.ldown0
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(left side)50HST8dis.ldown0
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(back)70HBT8down0
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60HT8evendown0
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65HT8dis.ldown0
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50HT8dis.ldown0
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(facing wall)70HWT8down0Recovers Down after Throw Escape
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50HCT20down0Recovers Down if it doesn't Hit
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50HCT19down0
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70HT8dis.ldown0
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70HTCdown0
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0HT0Opponent recovers Back Turned
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80HT11evendown0Sober (DP - 3). Exact Recovery reduces damage to 60 pts.
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100HT8adv.ldown0Sober (DP - 3). Fastest input. Exact Recovery reduces damage to 80 pts.
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70HT8dis.ldown0Sober (DP - 2). Instant Recovery possible
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45HTCdown0Recovers Back Turned
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(or
)
80HT8evendown0Instant Recovery Possible -
0HCT15even0Continue with Catch sequence
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0HCT0Continue with Change sequence
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(catch)45HTCdis.sdown0
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(catch)0HTCdis.s0Continue with Change sequence
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(catch)0HTCdis.sadv.l0
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(catch)55HTCdis.sdown0
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(catch)50HTCdis.sdown0
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(change)60HTCevendown0
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(change)0HTCevenstagger0Opponent Recovers Back Turned.
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(change)65HTCevendown0
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(change)70HTCevendown0
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(right side)
(or
)
60HST8dis.ldown0 -
(left side)
(or
)
60HST8dis.ldown0 -
(back)80HBT80
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(back)60HBCT200Recovers Down if it doesn't Hit
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50LT8dis.ldown0
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70LT8dis.ldown0
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75LT8dis.ldown0
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60LT8evendown0
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(right side)
(or
or
)
70LST8evendown0 -
(left side)
(or
or
)
70LST8evendown0 -
(back)80LBT80
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(HK)401down0Wolf loses 20pts damage
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(MK)401down0Wolf loses 20pts damage
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(Right SK)5010
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(Left SK)4010
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(Right LP)01adv.l0Opponent recovers Back Turned. Recovers Low on miss
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(Left LP)151adv.l0Recovers Low on miss
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350Left LP. Reversal Combo
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(asc)25M34htdown0Slam on Air Hit
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(mid)25M26htdown0
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(asc)25M39htdown0
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(mid)25M10dis.ldown0
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(desc)22M10htdown0
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15G290
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25G390
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16G320
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G0
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18G340
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(face up)0GT25evenstagger0
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(face down)0GT25evenstagger0Opponent Recovers Back Turned
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(face up feet towards)<br>35GTevendown0
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(face up head towards)<br>35GTevendown0Recovers Down
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(face up any side)<br>35GTevendown0
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(face down feet towards)<br>35GTevendown0
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(face down head towards)<br>35GTevendown0
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(face down any side)<br>35GTevendown0
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12H11dis.mdis.madv.s0Continue with
sequence
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30H16evendowndownfront0
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20L15htdowndownfront0Recovers High
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20L17kncr.fcr.f0
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12L11htdowndown0
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20L17kncr.fcr.f0
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(facing wall)30M52staggercr.hcr.hnone0
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(face down feet towards)<br>20M29dis.ladv.madv.l0
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(face down feet towards, delay)<br>20M16upperadv.madv.lback0
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(face down feet towards, sideroll)<br>20M16dis.ladv.madv.l0
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(face down feet towards, backroll)<br>20M16upperadv.madv.lback0
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(face down head towards)<br>20M28dis.ladv.madv.lnone0
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(face down head towards, delay)<br>20M16upperadv.madv.mnone0
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(face down head towards, sideroll)<br>20M16dis.ladv.madv.lback0
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(face down head towards, backroll)<br>20M16upperadv.madv.mnone0
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(face up feet towards)<br>20M34dis.ladv.madv.lnone0
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(face up feet towards, delay)<br>20M16upperadv.madv.mnone0
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(face up feet towards, sideroll)<br>20M16dis.ladv.madv.lnone0
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(face up feet towards, backroll)<br>20M16upperadv.madv.mnone0
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(face up head towards)<br>20M34dis.ladv.madv.lback0
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(face up head towards, delay)<br>20M16upperadv.madv.lback0
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(face up head towards, sideroll)<br>20M16dis.ladv.madv.lback0
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(face up head towards, backroll)<br>20M16upperadv.madv.lback0
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(face down feet towards)<br>20L30dis.lcr.fcr.f0
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(face down feet towards, delay)<br>20L18upperdis.mdis.lnone0
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(face down feet towards, sideroll)<br>20L18dis.madv.madv.lnone0
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(face down feet towards, backroll)<br>20L18upperdis.madv.mnone0
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(face down head towards)<br>20L32dis.lcr.fcr.f0
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(face down head towards, delay)<br>20L18upperdis.madv.mnone0
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(face down head towards, sideroll)<br>20L18dis.ladv.madv.lnone0
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(face down head towards, backroll)<br>20L18upperdis.madv.mnone0
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(face up feet towards)<br>20L34dis.ladv.sadv.lnone0
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(face up feet towards, delay)<br>20L18upperdis.madv.mnone0
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(face up feet towards, sideroll)<br>20L18dis.ladv.madv.lnone0
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(face up feet towards, backroll)<br>20L18upperdis.madv.mnone0
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(face up head towards)<br>20L34dis.ladv.sadv.mnone0
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(face up head towards, delay)<br>20L18upperdis.madv.mnone0
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(face up head towards, sideroll)<br>20L18dis.levenadv.mnone0
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(face up head towards, backroll)<br>20L18upperdis.madv.mnone0
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