- Normal
- Stun Palm of Doom
- Dragon Lance Combo
- Axe Blade Combo
- Throws
- Reversals
- Jump Attacks
- Down Attacks
- Back Turned Attacks
- Wall Attacks
- Rising Attacks
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12H121580
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12H121580Advancing forward
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12H1225100
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or
9L*12-4350 -
23M24-10cr.hcr.h0
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12M13-10-130
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20H12-22downback0G-Cancel
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19M16-3350
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016-7-110
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20M14-32down0
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20M14-6downcr.s0
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35M*16-10480Damage decreases to 22 with distance. Even situation after crouch guard.
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(in kuzushi situation)35M*20213130Damage decreases to 20 with distance. +6 frames after crouch guard.
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(guard or hit)
20M0-4downdown0 -
25H141slamslam0Flop. Sober (DP - 2)
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30M12-14downdown0Wall Break
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25M2402120Sober (DP - 1). Force Crouch. Recovers Low.
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30M18-12downdown0
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25H14-1downdownback0G-Cancel
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25H16-4downdownback0Advancing forward. G-Cancel.
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14L16-14-4-20
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or
10L14-15-600 -
20M14-15downdown0
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22M11-25downdown0Wall Break
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24M16-5080
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28M16-13downdown0
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25M18-3downdownback0Charge Attack. Wall Break
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45M49staggerslamslamback0Maximum Charge. Sober (DP - 2). Side Knockdown. Wall Break
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65M13-24downdown0Damage decreases to 20 with distance. Wall Break
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22L26-43cr.f0
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18M17-7-1down0
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20M18-14downdown0Wall Break
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(release
within 1 frame)
30M17-10downdown0 -
5M*15stagger-12-120High Guard Stagger, Kuzushi. -12 frames after crouch guard.
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5H12stagger-4-30High Guard Stagger, Kuzushi
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20M19-15slamslamback0Side Knockdown. Depending on stance execution is 23 frames.
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20M19-15slamslamback0Side Knockdown. Depending on stance execution is 23 frames.
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28M23-16slamslamback0Side Knockdown. Sober (DP - 1)
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15M19-6030Sabaki vs. HP, HE, LP. Force Crouch. Sober (DP - 1)
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20M20-14downcr.s0
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00
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20M10-62down0
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14L17-13-310
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080Sabaki vs. HP, HE, MP, EL, HK
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30Mdown0
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-
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18M20-15-11-4front0
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22HIT-60Opponent Back Turned
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27HITdown0
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-
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19M16-6-420
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19M20-12-400
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30M13-17downdown0
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020-5150Recovers Back Turned
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020-5150Recovers Back Turned
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-
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10L*16-16-13-90
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10M21-17-17-150
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15M14-16-3-10Force Crouch. Slams on Float. Recovers Low.
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-
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35HT8-6down0
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40HT8-6down0
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(back to wall)65HWT8-6down0
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0HT8-650Opponent Back Turned. Kuzushi
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0HCT1950
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0HTC50
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0HTC50
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20HT-10130Sober (DP - 1).
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25HT-13200Opponent Back Turned.
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25HT-13200Opponent Back Turned.
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50HT8-25down0Exact Recovery reduces damage to 40 pts
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28HT8-6110Opponent Back Turned.
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62HT8-8down0Exact Recovery reduces damage to 50 pts. Sober (DP - 1). Wall Attack
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10HT8-6stagger0Kuzushi
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(right side)40HST8-6down0Instant Recovery possible
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(left side)40HST8-6down0Instant Recovery possible
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(back)55HBT11down0
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-
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(right HP)301down0Exact Recovery reduces damage to 20 pts
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(left HP)301down0Exact Recovery reduces damage to 20 pts
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(HK)301down0Exact Recovery reduces damage to 20 pts
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(right MP)301down0Exact Recovery reduces damage to 20 pts
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(left MP)301down0Exact Recovery reduces damage to 20 pts
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(right MK)301down0Exact Recovery reduces damage to 20 pts
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(left MK)301down0Exact Recovery reduces damage to 20 pts
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(right SK)301down0Exact Recovery reduces damage to 20 pts
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(left SK)301down0Exact Recovery reduces damage to 20 pts
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(LP)301down0Exact Recovery reduces damage to 20 pts
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(LK)301down0Exact Recovery reduces damage to 20 pts
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(HE)301down0Exact Recovery reduces damage to 20 pts
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(EL)301down0Exact Recovery reduces damage to 20 pts
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(KN)301down0Exact Recovery reduces damage to 20 pts
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(SM)301down0Exact Recovery reduces damage to 20 pts
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(HP, HE, HK, LP)10Sabaki
-
(sabaki)
30M23cr.s0
-
-
-
(asc or mid)25M35-10downdown0
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(desc)25M26-90down0
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(asc or mid)25M10-2downdown0
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(desc)20M10-10-6down0
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-
-
12D17downdown0
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25D42downdown0
-
-
-
12H11-7-410Continue with
sequence
-
14M17-3140Sober (DP - 1)
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30H15-2downdownfront0
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10L17-9-1-40
-
or
30L15-17downdownback0 -
30M11-25downdown0Wall Break
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-
-
20M43staggercr.hcr.hnone0
-
-
-
(face down feet towards)<br>20M29-6350
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(face down feet towards, delay)<br>20M16-1525back0
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(face down feet towards, sideroll)<br>20M16-6350
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(face down feet towards, backroll)<br>20M16-1525back0
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(face down head towards)<br>20M35-635back0
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(face down head towards, delay)<br>20M16-524back0
-
(face down head towards, sideroll)<br>20M16-635back0
-
(face down head towards, backroll)<br>20M16-524back0
-
(face up feet towards)<br>20M35-613back0
-
(face up feet towards, delay)<br>20M16-524back0
-
(face up feet towards, sideroll)<br>20M16-579back0
-
(face up feet towards, backroll)<br>20M16-524back0
-
(face up head towards)<br>20M34-636back0
-
(face up head towards, delay)<br>20M16-1525back0
-
(face up head towards, sideroll)<br>20M16-636back0
-
(face up head towards, backroll)<br>20M16-1525back0
-
(face down feet towards)<br>20L30-14cr.fcr.f0
-
(face down feet towards, delay)<br>20L18-15250
-
(face down feet towards, sideroll)<br>20L18-14cr.fcr.f0
-
(face down feet towards, backroll)<br>20L18-15250
-
(face down head towards)<br>20L32-9cr.fcr.f0
-
(face down head towards, delay)<br>20L18-12-11back0
-
(face down head towards, sideroll)<br>20L18-18cr.fcr.f0
-
(face down head towards, backroll)<br>20L18-12-11back0
-
(face up feet towards)<br>20L35-1313back0
-
(face up feet towards, delay)<br>20L18-12-11back0
-
(face up feet towards, sideroll)<br>20L18-1313back0
-
(face up feet towards, backroll)<br>20L18-13-11back0
-
(face up head towards)<br>20L34-14cr.fcr.f0
-
(face up head towards, delay)<br>20L18-15-4-20
-
(face up head towards, sideroll)<br>20L18-603none0
-
(face up head towards, backroll)<br>20L18-15-4-20
-