- Normal
- Special Actions
- Threat Stance Attacks
- Throws
- Jump Attacks
- Down Attacks
- Back Turned Attacks
- Wall Attacks
- Rising Attacks
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14H131690
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14H131690Advancing forward
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20M17-9-140
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0-3390To Threat Stance
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20H15-42downfront0
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14H*17-10-120
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or
9L*12-4350 -
19M14-10-3-10Crouch Stagger
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20M24-14downdown0Wall Break
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19M16-6-140Crouch Stagger
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19M*16-10-120-4 frames after Crouch Guard
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25H17-3712none0Turns opponent around. Fast attacks guaranteed after MC.
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20M19-10slamslam0Flop. Slam on Air Hit.
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23M15-13downdown0
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25H*21-7cr.hcr.hfront0Sober (DP - 2). Wall Break.
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20M43-6slamslamfront0Charge Attack. Sober (DP - 1)
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25M59staggerslamslamfront0Charge. Sober (DP - 2)
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48M65slamslamslamfront0Maximum Charge. Unblockable. Sober (DP - 3)
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20M18-14downdown0
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20M17-15downdown0Wall Break
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15M16-60-10
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15M17-10downdown0
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30M20-10downdown0
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22M16-41stumble0
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26H16-6downdownback0G-cancel
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26H16-1downdownback0Advancing forward. G-cancel.
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15M23-7-120
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70HITdown0
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19M24-14downdown0Wall Break
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21M18-6-140
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70HITdown0
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17M24-18downdown0Wall Break
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17L16-14-60back0
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30M17-14downdown0
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40M261downdown0Wall Break
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16M*14-10-6down0-6 frames after Crouch Guard
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15H20-14downdownfront0Wall Break
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28M16-10downdown0Wall Break
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20L18-14-4-2back0Charge Attack. Exe can vary from 18-19 frames
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25L39-326back0Charge. Exe can vary from 39-44 frames
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30L403cr.fcr.fback0Maximum Charge
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18M16-4-280
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19H16-6-1100
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21M23-3460Sober (DP - 1). Force Crouch
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20M17-12cr.scr.s0Wall Break
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(run)30M21-25slamslam0Damage decreases to 20 with distance. Wall Break
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15H15-5-130
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(hit)
50HITdown0 -
18H18-9-13front0
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22M15-1247front0
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0-6150To Threat Stance
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30M23-1350
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30M19-14slamslam0
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30M30-10downdown0
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18H*21-135back0Sober (DP - 1)
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18M18-622front0Sober (DP - 1)
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20M32-11990High Throw guaranteed after Hit or MC
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20M23-610100Sober (DP - 1). Force Crouch. Low Throw guaranteed after Hit or MC
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21L16-14-420
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35M42stagger913front0Sober (DP - 2). High Throw guaranteed after Hit or MC
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(run)30M26downdown0Recovers Down. Wall Attack
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25M22-3slamslam0
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20M30downdown0Recovers Down
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25M26-14downdownnone0Slam on Air Hit
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25M26-14downdownnone0Slam on Air Hit
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10To Threat Stance
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30H20-3slamslamfront0Side Knockdown. Wall Break
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(guard)
40HITdown0 -
20M13-52cr.s0Wall Break
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25Mstagger7190Fast attacks guaranteed after MC. Wall Break
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35HT8-6down0
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(right side)50HST8-6down0
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(left side)50HST8-6down0
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(back)70HBT8down0
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50HT8down0Recovers Down after Escape
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40HT8-8down0Exact Recovery reduces damage to 0 pts
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45HT8-6down0Sober (DP - 1)
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50HT8-6down0Recovers Down
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(back to wall)58HWT8-6down0
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(facing wall)65HWT8-6down0
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0HT8-6100Opponent recovers Back Turned
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25HT8-620Opponent recovers Standing
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15HTC-620Opponent recovers Standing
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30HTC-6down0Sober (DP - 2)
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35HTC-6down0Wall Break
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35HTC-6down0Wall Break
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35HT83down0Recovers Back Turned
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(facing wall)60HWT83down0
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60HT8-7down0Fast attacks guaranteed after Throw Escape
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65HT8-6down0Sober (DP - 2)
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70HT8-6down0Recovers Back Turned after Escape
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(right side)<br>
(or
)
60HST8-6down0 -
(left side)<br>
(or
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60HST8down0Recovers Down after Escape -
(back)75HBT8down0Sober (DP - 3). Instant Recovery possible
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60LT8-6down0
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50LT8-6down0
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65LT8-10down0Wall Break
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(right side)<br>
or
or
70LST80down0Switches ring position -
(left side)<br>
or
or
70LST80down0 -
(back)80LBT8down0
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(asc)25M34-10downdown0Slam on Air Hit
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(mid)25M26-9downdown0
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(asc)25M39-9downdown0
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(mid)25M10-5downdown0
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(desc)20M10-9-3down0
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15D26downdown0
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25D25downdown0
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28D30downdown0Recovers Down if it doesn't Hit
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(opponent face up)
or
0DT250100Opponent recovers Standing -
(opponent face down)
or
0DT250stagger0Opponent recovers Back Turned
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12H11-7-410Continue with
sequence
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30H160downdownfront0
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30M15-11downdown0
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25M18-20downdown0Slam on Air Hit
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12H14-12-9-40
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30M52staggercr.hcr.hnone0
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(face down feet towards)<br>20M29-6350
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(face down feet towards, delay)<br>20M16-1525back0
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(face down feet towards, sideroll)<br>20M16-6350
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(face down feet towards, backroll)<br>20M16-1525back0
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(face down head towards)<br>20M36-6350
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(face down head towards, delay)<br>20M16-1524none0
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(face down head towards, sideroll)<br>20M16-635back0
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(face down head towards, backroll)<br>20M16-1524none0
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(face up feet towards)<br>20M34-635none0
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(face up feet towards, delay)<br>20M16-1524none0
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(face up feet towards, sideroll)<br>20M16-635none0
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(face up feet towards, backroll)<br>20M16-1524none0
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(face up head towards)<br>20M34-636back0
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(face up head towards, delay)<br>20M16-1525back0
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(face up head towards, sideroll)<br>20M16-636back0
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(face up head towards, backroll)<br>20M16-1525back0
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(face down feet towards)<br>20L30-14cr.fcr.f0
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(face down feet towards, delay)<br>20L18-15-32none0
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(face down feet towards, sideroll)<br>20L18-346none0
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(face down feet towards, backroll)<br>20L18-15-32none0
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(face down head towards)<br>20L34-5350
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(face down head towards, delay)<br>20L18-15-32none0
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(face down head towards, sideroll)<br>20L18-636none0
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(face down head towards, backroll)<br>20L18-15-32none0
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(face up feet towards)<br>20L34-615none0
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(face up feet towards, delay)<br>20L18-15-32none0
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(face up feet towards, sideroll)<br>20L18-637none0
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(face up feet towards, backroll)<br>20L18-1532none0
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(face up head towards)<br>20L34-614none0
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(face up head towards, delay)<br>20L18-15-32none0
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(face up head towards, sideroll)<br>20L18-603none0
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(face up head towards, backroll)<br>20L18-15-32none0
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