-
Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!Dismiss Notice
- Normal
- Special Actions
- Throws
- Jump Attacks
- Back Turned Attacks
- Down Attacks
- Turn Away Attacks
- Wall Attacks
- Rising Attacks
-
-
0-3-320Recovers Back Turned
-
0M-10-6-30
-
8L7-16-9-100
-
14M8-9-410
-
10H9-9-5-10
-
12H9-21-3-1front0
-
20H11-6-1downfront0
-
23M11-12downdown0Wall Break
-
10H120580
-
10H120580Advancing forward.
-
10H12-1370
-
or8L*13-5240
-
18H13-7-130
-
20M13-10slamslam0Flop
-
12L*13-6-310
-
16L13-10-610
-
25H13-9downdown0G-cancel
-
25H13-10downdown0Advancing forward. G-cancel
-
14M14-4020Crouch Stagger
-
20M14-5020
-
14H140260
-
22M15-101down0
-
20M15-10downdownback0
-
16H15-212160
-
16M16-6-340
-
14M16-6-230
-
20H16-9downdown0Wall Break
-
27LL16-25downdown07, 20 Damage. 16, 23 Exe
-
20M16-6260Wall Break
-
20M16-10160
-
12L17-12-9-40
-
20L17-18downdownfront0
-
24M17-6-17back0Crouch Stagger
-
14H17-1019240Fast attacks guaranteed after normal hit or MC
-
20L17-15-61back0Recovers High
-
or12L18-15-6-1back0
-
10M18-15-11-70Wall Break
-
25M18-4downdownback0
-
15L19-14-32back0
-
20M19-13-320Wall Break
-
30H20-7downdownnone0Sober (DP - 1). Wall Break
-
24M20-4slamslam0Sober (DP - 2). Flop
-
14M20-102cr.s0Crouch Stagger on Hit
-
24L20-23downdownnone0
-
20L21-19downdownback0
-
22M21-225front0Recovers Back Turned
-
30H23-4downdownback0Wall Break
-
12M*23-4-3-10front0
-
12M*23-410front0Recovers Back Turned
-
20L24-104downnone0Recovers High. Recovers Back Turned
-
24M25-12downdownnone0Wall Break
-
24L26-21downdownnone0
-
20M27-10cr.scr.s0Sabaki vs. HP, HK, MK, SK, KN
-
15L27-15cr.fcr.f0
-
30H281slamslamnone0Sober (DP - 1). Flop
-
18M28-12downdown0Sober (DP - 1). Wall Break
-
18M28-6cr.scr.s0Sober (DP - 1). Wall Break
-
22L28-9cr.fcr.f0Recovers High. Recovers Back Turned
-
30H*280slamslam0Sober (DP - 1). Flop
-
30H*280slamslam0Sober (DP - 1). Flop
-
20M30-25downdown0
-
25H312cr.hcr.h0Charge Attack. Sober (DP - 2)
-
35M32-4660Sober (DP - 1). Recovers Back Turned
-
38M49staggercr.hcr.h0Maximum Charge. Sober (DP - 2). Wall Break
-
-
-
00
-
00
-
00
-
16H16212160Fast attacks guaranteed after normal hit or MC
-
20L16-162downback0
-
16H16212160Fast attacks guaranteed after normal hit or MC
-
20L16-162downback0
-
-
-
16HTC-10-40
-
16HTC-9-40
-
16HTC-1060
-
0HTC50
-
0HTC50
-
55HST-6down0Dodge to back side
-
55HST-6down0Dodge to front side
-
40HT8-6down0
-
(right side)40HST8-6down0Switches ring position
-
(left side)40HST8-6down0
-
(back)50HBT8down0Sober (DP - 1)
-
40HT8-25down0Fast counter attacks guaranteed after escape
-
0HT8-6120Fast attacks guaranteed after throw
-
45HT8-6down0Exact Recovery reduces damage to 40 pts.
-
35HT8-6down0Flop
-
50HT8-6down0Sober (DP - 1). Wall Break. Instant Recovery possible.
-
50HT8-6down0Recovers Back Turned
-
60HT8-6down0Sober (DP - 1)
-
55HT8-6down0Exact Recovery reduces damage to 45 pts.
-
0HCT1920Recovers Crouching
-
-
-
(mid)22M10-6downdown0
-
(desc)20L12-18downdownback0Recovers High
-
(mid)25M27-9downdown0
-
25M30-9downdown0
-
(asc)25M44-16downdown0
-
-
-
30H113downdownback0
-
24HH12-6-32012, 12 Damage. 12, 24 Exe. Continue with sequence.
-
20L14-10downdownfront0Recovers High
-
24L15-10-3downfront0Recovers High
-
14H15-11050Entered immediately after any Turn Away Attack
-
14M16-4460Wall Break
-
-
-
12G17downdown0
-
25G33downdown0
-
-
-
14H14-305back0Recovers Back Turned
-
25H15-1downdown0Recovers Back Turned
-
24H1600downnone0Recovers Back Turned
-
-
-
00
-
30M45stagger1111none0Guard Stagger.
-
-
-
(face down feet towards, delay)<br>20M16-1525back0
-
(face down feet towards, sideroll)<br>20M16-6350
-
(face down feet towards, backroll)<br>20M16-1525back0
-
(face down head towards, delay)<br>20M16-1524none0
-
(face down head towards, sideroll)<br>20M16-635back0
-
(face down head towards, backroll)<br>20M16-1524none0
-
(face up feet towards, delay)<br>20M16-1524none0
-
(face up feet towards, sideroll)<br>20M16-635none0
-
(face up feet towards, backroll)<br>20M16-1524none0
-
(face up head towards, delay)<br>20M16-1525back0
-
(face up head towards, sideroll)<br>20M16-636back0
-
(face up head towards, backroll)<br>20M16-1525back0
-
(face down feet towards, delay)<br>20L18-15-32none0
-
(face down feet towards, sideroll)<br>20L18-346none0
-
(face down feet towards, backroll)<br>20L18-15-32none0
-
(face down head towards, delay)<br>20L18-15-32none0
-
(face down head towards, sideroll)<br>20L18-636none0
-
(face down head towards, backroll)<br>20L18-15-32none0
-
(face up feet towards, delay)<br>20L18-15-32none0
-
(face up feet towards, sideroll)<br>20L18-637none0
-
(face up feet towards, backroll)<br>20L18-15-32none0
-
(face up head towards, delay)<br>20L18-15-32none0
-
(face up head towards, sideroll)<br>20L18-603none0
-
(face up head towards, backroll)<br>20L18-15-32none0
-
(face down feet towards)<br>20MM23-7350Damage 10,10. Exe 23,33
-
(face down feet towards)<br>20L29-613none0
-
(face down head towards)<br>20M30-6350
-
(face down head towards)<br>20L33-602none0
-
(face up feet towards)<br>20M34-635none0
-
(face up head towards)<br>20M34-636back0
-
(face up feet towards)<br>20L34-615none0
-
(face up head towards)<br>20L34-614none0
-