- Normal
- Special Actions
- Bokutai Stance Attacks
- Sway Step Attacks
- Throws
- Reversals
- Jump Attacks
- Down Attacks
- Back Turned Attacks
- Wall Attacks
- Rising Attacks
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10H111580
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10H111580Advancing forward
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10H111580
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10H7-9-400
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12H10-9-910
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38H17-14downdownnone0Wall Break
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30L17-24downdownnone0Wall Break
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30H16-12stumblestumble0Wall Break
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20M10-21-10-20Wall Break
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10M*18-12-10-100
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25M10-9downdown0Wall Break
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20H14-9-5downfront0
-
or
9L*12-4350 -
14M14-3150
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12H19-7-110Sabaki vs. HP, HE, MP, EL. Sober (DP - 1)
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20M22-10460The first P won't Sober in this combo.
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20M16-103down0
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20M14-9-3down0
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20H12-19downdown0Wall Break
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25M2527100Wall Break
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18M18-5250
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12L19-10-600Recovers High
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20H*22-14downdownnone0Charge Attack. While holding
, press
or
to cancel.
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35M46staggerdowndownnone0Maximum Charge. Sober (DP - 1)
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8H11-2-160Continue with
sequence
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25M16-11downdown0
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10M*18-12-10-100
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25M10-9downdown0Wall Break
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12H22-10downdown0Sober (DP - 2)
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20H13-9downdown0
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12L19-16-13-90Recovers High
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20H*22-14downdownnone0Charge Attack. While holding
, press
or
to cancel.
-
35M47staggerdowndownnone0Maximum Charge. Sober (DP - 1)
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16M15-100down0Slam on Float. Sober (DP - 1).
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(near) (while standing)30M15-10downdownfront0
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(far) (while standing)25M15-10downdownfront0
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15L17-14-410
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017-9-410Recovers Back Turned
-
or
10L14-14-6-20 -
19H21-13downdownback0
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22M16-24-9stumble0
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21M18-11-330Crouch Guard Stagger
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15M10-15downdown0Wall Break
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(run)20H33downdowndown0High Unblockable. Damage decreases to 45 with distance. Wall Break
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30H16-5stumblestumble0
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19M17-6-21back0
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21M16-5080Crouch Stagger
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15H18-4-220
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30M20-20downdown0
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30M32-7downdown0Slam on Air Hit
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15M13-4130
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30MM4-19downdown010, 20 Damage. Wall Break
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22M18-22100Force Crouch. Low Throw guaranteed on counter hit
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(while standing)21M16-6240Recovers Back Turned.
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10L20-25downdownfront0Out of screen. 10(+20) Damage
-
10L20-25downdownback0Into screen. 10(+20) Damage.
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30M3306160Charge Attack. Fast attacks guaranteed on counter hit
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45M54staggercr.scr.s0Maximum Charge
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25H*22-527none0Recovers Back Turned. Wall Break
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20L24-17downdownnone0
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32MM20-10downdown020, 12 Damage. Second Hit Slams on Air Hit.
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32MM20-6downdown020, 12 Damage. Second Hit Slams on Air Hit. Recovers Back Turned.
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25H17-10downdownnone0Sober (DP - 2). Damage increases to 35 with distance. Wall Break
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21L19-21-5downnone0
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30M32-7downdown0Slam on Air Hit
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30M20-20downdown0
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25M21-16downdownnone0Wall Break
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25M21-16downdownnone0Wall Break
-
-
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1219-13-13-70To Bokutai stance. Recovers Low.
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1219-17-14-90To Bokutai stance. Recovers Low.
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1917-7-7-70To Bokutai stance. Recovers Low.
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00To Sway Step. Recovers Back Turned.
-
-
-
8M17-3010
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12H10-9-910
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38H17-14downdownnone0Wall Break
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30L17-23downdownnone0Wall Break
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30H16-12stumblestumble0Wall Break
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20M10-21-10-20Wall Break
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23L23-15downdownnone0
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20MM35-17downdown010, 10 Damage. Second Hit Slams on Air Hit.
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20M20-13downdown0
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23L21-14downdownnone0
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35M502downdown0Wall Break
-
-
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20MM16111616010, 10 Damage. To Bokutai stance. Recovers Low.
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10MM1516605, 5 Damage. To Bokutai stance. Force Crouch. Recovers Low.
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20M19-15150
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23L23-14downdownnone0
-
20M22-6-4downfront0Recovers Back Turned.
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22MM14-511front012, 10 Damage. 14, 22 Exe.
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23L27-18downdownnone0
-
-
-
40HT8-7down0
-
(right side)40HST8-10down0Wall Break. Instant Recovery Possible
-
(left side)40HST8-10down0Wall Break. Instant Recovery Possible
-
(back)10HBT8210
-
30HTC32slamslam0Flop
-
50HT8-8down0Wall Break. Sober (DP - 1)
-
(back to wall)60HWT8-8down0
-
0HT8-7100Fast attacks guaranteed after Throw. Fast counter attacks guaranteed after Throw Escape
-
60HT8-7down0Exact Recovery reduces damage to 50 pts.
-
50HT8-8down0
-
15HT8-7100Fast attacks guaranteed after Throw
-
15HT8-7120Low Throw guaranteed after Throw
-
25HT8-770
-
10HT8-8stagger0
-
(or
)
60HT8-7down0 -
45LT8-6down0
-
0LT8-6140Fast attacks guaranteed after Throw
-
35LT8-6stagger0
-
(right side)
or
40LST8-10down0Wall Break. Instant Recovery Possible -
(left side)
or
40LST8-10down0Wall Break. Instant Recovery Possible -
(back)
or
10LBT8210
-
-
-
(HP)51stagger0
-
(MP)51stagger0
-
(HK)51stagger0
-
(MK)51stagger0
-
(right HE)51stagger0
-
(right EL)51stagger0
-
(left HE)51stagger0
-
(left EL)51stagger0
-
(right SK)51stagger0
-
(left SK)51stagger0
-
(right KN)51stagger0
-
(left KN)51stagger0
-
(HP)251down0
-
(MP)251down0
-
(HK)251down0
-
(MK)251down0
-
(versus Pai's HK or MK Reversal)20100down0
-
(HE)251down0
-
(EL)251down0
-
(SK)251down0
-
(KN)251down0
-
-
-
(asc)25M34-10downdown0
-
(mid)25M26-9downdown0
-
(asc)18M20-93100
-
(mid)20M10-56down0
-
(desc)20M10-94down0
-
-
-
10D18downdown0
-
25D30downdown0
-
25M50downdown0
-
-
-
12H11-7-41back0Continue with
sequence
-
21H15-12downdown0
-
12M16-2370Remains Back Turned
-
12L20-12-9-40Continue with
sequence. Recovers High
-
1220-17-14-90
-
20L22-19downdownnone0Recovers High
-
30M265downdown0Remains Back Turned. Need to Buffer in Command
-
00To Sway Step. Recovers Back Turned.
-
-
-
30M45stagger1111none0Guard Stagger.
-
00
-
-
-
(face down feet towards)<br>20M27-635none0
-
(face down feet towards, delay)<br>20M16-1525back0
-
(face down feet towards, sideroll)<br>20M16-6350
-
(face down feet towards, backroll)<br>20M16-1525back0
-
(face down head towards)<br>20M35-635back0
-
(face down head towards, delay)<br>20M16-1524none0
-
(face down head towards, sideroll)<br>20M16-635back0
-
(face down head towards, backroll)<br>20M16-1524none0
-
(face up feet towards)<br>20M34-635none0
-
(face up feet towards, delay)<br>20M16-1524none0
-
(face up feet towards, sideroll)<br>20M16-635none0
-
(face up feet towards, backroll)<br>20M16-1524none0
-
(face up head towards)<br>20M34-636back0
-
(face up head towards, delay)<br>20M16-1525back0
-
(face up head towards, sideroll)<br>20M16-636back0
-
(face up head towards, backroll)<br>20M16-1525back0
-
(face down feet towards)<br>20L29-613none0
-
(face down feet towards, delay)<br>20L18-15-32none0
-
(face down feet towards, sideroll)<br>20L18-346none0
-
(face down feet towards, backroll)<br>20L18-15-32none0
-
(face down head towards)<br>20L30-1013back0
-
(face down head towards, delay)<br>20L18-15-32none0
-
(face down head towards, sideroll)<br>20L18-636none0
-
(face down head towards, backroll)<br>20L18-15-36none0
-
(face up feet towards)<br>20L34-615none0
-
(face up feet towards, delay)<br>20L18-15-32none0
-
(face up feet towards, sideroll)<br>20L18-637none0
-
(face up feet towards, backroll)<br>20L18-15-32none0
-
(face up head towards)<br>20L34-614none0
-
(face up head towards, delay)<br>20L18-15-32none0
-
(face up head towards, sideroll)<br>20L18-603none0
-
(face up head towards, backroll)<br>20L18-15-32none0
-