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Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!Dismiss Notice
- Normal
- Special Actions
- Bokutai Stance Attacks
- Sway Step Attacks
- Throws
- Reversals
- Jump Attacks
- Down Attacks
- Back Turned Attacks
- Wall Attacks
- Rising Attacks
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10L20-25downdownfront0Out of screen. 10(+20) Damage
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10L20-25downdownback0Into screen. 10(+20) Damage.
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30L17-24downdownnone0Wall Break
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22M16-24-9stumble0
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20M10-21-10-20Wall Break
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21L19-21-5downnone0
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30M20-20downdown0
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30M20-20downdown0
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20H12-19downdown0Wall Break
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30MM4-19downdown010, 20 Damage. Wall Break
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20L24-17downdownnone0
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12L19-16-13-90Recovers High
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25M21-16downdownnone0Wall Break
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25M21-16downdownnone0Wall Break
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15M10-15downdown0Wall Break
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38H17-14downdownnone0Wall Break
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20H*22-14downdownnone0Charge Attack. While holding , press or to cancel.
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20H*22-14downdownnone0Charge Attack. While holding , press or to cancel.
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15L17-14-410
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or10L14-14-6-20
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19H21-13downdownback0
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30H16-12stumblestumble0Wall Break
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10M*18-12-10-100
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10M*18-12-10-100
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25M16-11downdown0
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21M18-11-330Crouch Guard Stagger
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20M22-10460The first P won't Sober in this combo.
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20M16-103down0
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12L19-10-600Recovers High
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12H22-10downdown0Sober (DP - 2)
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16M15-100down0Slam on Float. Sober (DP - 1).
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(near) (while standing)30M15-10downdownfront0
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(far) (while standing)25M15-10downdownfront0
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32MM20-10downdown020, 12 Damage. Second Hit Slams on Air Hit.
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25H17-10downdownnone0Sober (DP - 2). Damage increases to 35 with distance. Wall Break
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10H7-9-400
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12H10-9-910
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25M10-9downdown0Wall Break
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20H14-9-5downfront0
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20M14-9-3down0
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25M10-9downdown0Wall Break
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20H13-9downdown0
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017-9-410Recovers Back Turned
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12H19-7-110Sabaki vs. HP, HE, MP, EL. Sober (DP - 1)
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30M32-7downdown0Slam on Air Hit
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30M32-7downdown0Slam on Air Hit
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19M17-6-21back0
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(while standing)21M16-6240Recovers Back Turned.
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32MM20-6downdown020, 12 Damage. Second Hit Slams on Air Hit. Recovers Back Turned.
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18M18-5250
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30H16-5stumblestumble0
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21M16-5080Crouch Stagger
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25H*22-527none0Recovers Back Turned. Wall Break
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or9L*12-4350
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15H18-4-220
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15M13-4130
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14M14-3150
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8H11-2-160Continue with sequence
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22M18-22100Force Crouch. Low Throw guaranteed on counter hit
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35M46staggerdowndownnone0Maximum Charge. Sober (DP - 1)
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35M47staggerdowndownnone0Maximum Charge. Sober (DP - 1)
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(run)20H33downdowndown0High Unblockable. Damage decreases to 45 with distance. Wall Break
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30M3306160Charge Attack. Fast attacks guaranteed on counter hit
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45M54staggercr.scr.s0Maximum Charge
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10H111580
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10H111580Advancing forward
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10H111580
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25M2527100Wall Break
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1219-17-14-90To Bokutai stance. Recovers Low.
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1219-13-13-70To Bokutai stance. Recovers Low.
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1917-7-7-70To Bokutai stance. Recovers Low.
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00To Sway Step. Recovers Back Turned.
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30L17-23downdownnone0Wall Break
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20M10-21-10-20Wall Break
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20MM35-17downdown010, 10 Damage. Second Hit Slams on Air Hit.
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23L23-15downdownnone0
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38H17-14downdownnone0Wall Break
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23L21-14downdownnone0
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20M20-13downdown0
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30H16-12stumblestumble0Wall Break
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12H10-9-910
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8M17-3010
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35M502downdown0Wall Break
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23L27-18downdownnone0
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20M19-15150
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23L23-14downdownnone0
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20M22-6-4downfront0Recovers Back Turned.
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22MM14-511front012, 10 Damage. 14, 22 Exe.
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10MM1516605, 5 Damage. To Bokutai stance. Force Crouch. Recovers Low.
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20MM16111616010, 10 Damage. To Bokutai stance. Recovers Low.
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(right side)40HST8-10down0Wall Break. Instant Recovery Possible
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(left side)40HST8-10down0Wall Break. Instant Recovery Possible
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(right side) or40LST8-10down0Wall Break. Instant Recovery Possible
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(left side) or40LST8-10down0Wall Break. Instant Recovery Possible
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50HT8-8down0Wall Break. Sober (DP - 1)
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(back to wall)60HWT8-8down0
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50HT8-8down0
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10HT8-8stagger0
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40HT8-7down0
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0HT8-7100Fast attacks guaranteed after Throw. Fast counter attacks guaranteed after Throw Escape
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60HT8-7down0Exact Recovery reduces damage to 50 pts.
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15HT8-7100Fast attacks guaranteed after Throw
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15HT8-7120Low Throw guaranteed after Throw
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25HT8-770
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(or )60HT8-7down0
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45LT8-6down0
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0LT8-6140Fast attacks guaranteed after Throw
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35LT8-6stagger0
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(back)10HBT8210
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30HTC32slamslam0Flop
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(back) or10LBT8210
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(HP)51stagger0
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(MP)51stagger0
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(HK)51stagger0
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(MK)51stagger0
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(right HE)51stagger0
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(right EL)51stagger0
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(left HE)51stagger0
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(left EL)51stagger0
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(right SK)51stagger0
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(left SK)51stagger0
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(right KN)51stagger0
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(left KN)51stagger0
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(HP)251down0
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(MP)251down0
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(HK)251down0
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(MK)251down0
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(versus Pai's HK or MK Reversal)20100down0
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(HE)251down0
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(EL)251down0
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(SK)251down0
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(KN)251down0
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(asc)25M34-10downdown0
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(mid)25M26-9downdown0
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(asc)18M20-93100
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(desc)20M10-94down0
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(mid)20M10-56down0
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10D18downdown0
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25D30downdown0
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25M50downdown0
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20L22-19downdownnone0Recovers High
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1220-17-14-90
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21H15-12downdown0
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12L20-12-9-40Continue with sequence. Recovers High
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12H11-7-41back0Continue with sequence
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12M16-2370Remains Back Turned
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00To Sway Step. Recovers Back Turned.
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30M265downdown0Remains Back Turned. Need to Buffer in Command
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30M45stagger1111none0Guard Stagger.
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00
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(face down feet towards, delay)<br>20M16-1525back0
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(face down feet towards, backroll)<br>20M16-1525back0
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(face down head towards, delay)<br>20M16-1524none0
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(face down head towards, backroll)<br>20M16-1524none0
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(face up feet towards, delay)<br>20M16-1524none0
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(face up feet towards, backroll)<br>20M16-1524none0
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(face up head towards, delay)<br>20M16-1525back0
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(face up head towards, backroll)<br>20M16-1525back0
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(face down feet towards, delay)<br>20L18-15-32none0
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(face down feet towards, backroll)<br>20L18-15-32none0
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(face down head towards, delay)<br>20L18-15-32none0
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(face down head towards, backroll)<br>20L18-15-36none0
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(face up feet towards, delay)<br>20L18-15-32none0
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(face up feet towards, backroll)<br>20L18-15-32none0
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(face up head towards, delay)<br>20L18-15-32none0
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(face up head towards, backroll)<br>20L18-15-32none0
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(face down head towards)<br>20L30-1013back0
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(face down feet towards)<br>20M27-635none0
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(face down feet towards, sideroll)<br>20M16-6350
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(face down head towards)<br>20M35-635back0
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(face down head towards, sideroll)<br>20M16-635back0
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(face up feet towards)<br>20M34-635none0
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(face up feet towards, sideroll)<br>20M16-635none0
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(face up head towards)<br>20M34-636back0
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(face up head towards, sideroll)<br>20M16-636back0
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(face down feet towards)<br>20L29-613none0
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(face down head towards, sideroll)<br>20L18-636none0
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(face up feet towards)<br>20L34-615none0
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(face up feet towards, sideroll)<br>20L18-637none0
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(face up head towards)<br>20L34-614none0
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(face up head towards, sideroll)<br>20L18-603none0
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(face down feet towards, sideroll)<br>20L18-346none0
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