- Defensive Style
- Offensive Style
- Throws
- Takedown
- Defensive Style Reversals
- Jump Attacks
- Down Attacks
- Back Turned Attacks
- Wall Attacks
- Rising Attacks
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10H141580
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10H11-5-3-10
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17L18-14-5-30Recovers High
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17M20-9350
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20H*18-13downdownfront0
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17M19-92cr.s0Sober (DP - 1).
-
(while standing)18M13-41stumble0
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9L*12-4350
-
15M16-10-45front0Sober (DP - 1)
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18H11-13-3downfront0
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21M20-12470Crouch Guard Stagger
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23M15-10-260
-
(counter hit)
40HIT0down010,10,10,10 Damage. Damage can be reduced by Struggling. -
18M16-614back0Crouch Stagger
-
20M16-100stumble0Wall Break
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28M2959200Sober (DP - 1). Fast attacks guaranteed after counter hit
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10H100240
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18M18-4220Sabaki vs. LP, LK, SW. Force Crouch
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17M17-6240
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20H*23-13-5downfront0Input K
K in reverse stance
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20H*23-13-12downback0Input K
K in reverse stance
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(while standing)20M18-72downfront0Wall Break
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12L16-14-620Recovers High
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14H20-6slamslam0Flop. Sober (DP - 1)
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17L16-14-60back0
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18M15-3150Crouch Guard Stagger
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40HIT0down010,10,10,10 Damage. Damage can be reduced by Struggling.
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25M21-7downdownnone0Wall Break
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26M19-11stumblestumble0Wall Break
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20H23-10-1downback0Sabaki vs. HP, MP, HE, EL, HK
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15H*181160Sober (DP - 1)
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25M19-52down0
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23M16-4060Charge Attack. Crouch Stagger
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30M37staggerdowndown0Maximum Charge.
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25M17-4160
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15H16-32cr.hfront0
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30M324570Sober (DP - 1). Force Crouch
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0290Sabaki vs LP +29 ~ +37 Hit. Recovers Low.
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22H17-7cr.hcr.hback0Sober (DP - 1)
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35H*39staggerdowndownnone0Sober (DP - 2). Wall Break
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24L20-18-50none0
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25M24-5slamslam0Sober (DP - 1)
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20M16-4240Back Turned
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24M47-6cr.scr.s0Charge Attack. Crouch Guard Stagger
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38M71staggercr.scr.s0Maximum Charge
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00To Offensive Style
-
(hold
)
00 -
(before hit)
00Step In can be performed after the charge attack version of -
30M28-7downdown0Slam on Air Hit
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20M19-7-310
-
40HIT0down010,10,10,10 Damage. Damage can be reduced by Struggling.
-
(normal stance, hold
)
20M22-13-1cr.sback0Input+
in reverse stance
-
(normal stance, hold
)
20M21-120cr.sfront0Input+
in reverse stance
-
(normal stance, hold
)
19H*36-11cr.hcr.hnone0Input+
in reverse stance.
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(normal stance, hold
)
19H*41-7cr.hcr.hnone0Input+
in reverse stance.
-
(normal stance, hold
)
19M27-16-13-9none0Input+
in reverse stance
-
(normal stance, hold
)
(hit)
0HIT0To Right Hand Hold -
(normal stance, hold
)
19M29-7-4-1none0Input ub+K in reverse stance -
(normal stance, hold
)
(hit)
0HIT0To Left Hand Hold -
(
)
25M21-1424none0 -
(
)
25M21-1424none0 -
00To Offensive Style
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-
-
10H121580
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10H10-7-4-10
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25M15-13-240
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17M15-101cr.s0Sober (DP - 1)
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20H14-62downfront0
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25HCT320To Takedown position on Hit
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(while standing)20M15-32stumble0
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9L*12-4350
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19M14-5-140
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17H16-6-360
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20M17-14-140
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25M16-9-130
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28M2959200Sober (DP - 1). Fast attacks guaranteed on counter hit
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12H16248back0
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12H12-4030
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15M13-5-330Sober (DP - 1)
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18M15-10260
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10H152660
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25HCT130To Takedown position on Hit
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8H100240
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15M16-10-1cr.s0Sober (DP - 1)
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21H17-316front0
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20M26-10-1cr.sfront0
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25HCT320To Takedown position on Hit
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15H*16-22cr.hback0G-Cancel
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(while standing)20M16-62cr.c0
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13L17-14-600
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10H23-3-130
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10H13005slamslamback0Head over Heels. Sober (DP - 1). Wall Break.
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10H152660
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25HCT130To Takedown position on Hit
-
or
13L15-14-400 -
18M16-6-220
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12H21-6-14back0
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10H18-4-220
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10H14005slamslamfront0Head over Heels. Sober (DP - 1). Wall Break.
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10H152660
-
25HCT130To Takedown position on Hit
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18M16-3260
-
(counter hit)
25HIT0To Takedown position on Counter Hit -
20M16-5-160
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20M17-14-340
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20M17-4160
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18M14-12-1stumble0Sober (DP - 1)
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20H14-6slamslam0Slam
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25HCT400To Takedown position on Hit
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30M33-5downdownfront0
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18M14-12downdownback0Wall Break
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20M18-7-4down0
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23M25-13-400
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35H*39staggerdowndownnone0Sober (DP - 2). Wall Break
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24L20-18-50none0
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25M24-5slamslam0Sober (DP - 1)
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17L39-4-420Recovers High
-
(hit)
17HIT0To Takedown position on Hit -
20M16-4240Recovers Back Turned
-
24M47-5cr.scr.s0Charge Attack. Crouch Guard Stagger
-
38M71staggercr.scr.s0Maximum Charge
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00To Defensive Style
-
(hold
)
00 -
(before hit)
00Step In can be performed after the charge attack version of -
30M28-7downdown0Slam on Air Hit
-
(
)
25M21-1424none0 -
(
)
25M21-1424none0 -
00To Defensive Style
-
-
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(DS)40HT8-6down0Instant Recovery Possible
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(DS, right side)40HST8-6down0
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(DS, left side)40HST8-6down0
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(DS)0HT8-680Opponent recovers Back Turned
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(DS, back to wall)30HT8-6stagger0Wall Stagger. Opponent recovers Back Turned
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(DS)43HT80down0Sober (DP - 1)
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(DS)60HT8-4down0
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(DS)53HT80down0
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(DS)
(or
)
58HT8-6down0 -
(DS, facing wall)30HWT8-6stagger0
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(DS, facing wall)40HTC-6down0
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(DS, facing wall)45HTC-25down0
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(DS, back)60HBT8down0
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(DS)50LCT132down0
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(DS)55LCT130down0
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(OS)40HT8-6down0Instant Recovery Possible
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(OS, right side)40HST8-10down0
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(OS, left side)40HST8-6down0
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(OS, back)60HBT8down0
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(OS)43HT80down0Sober (DP - 1)
-
(OS)
(or
)
60HT8-6down0 -
(OS)28HT8-60To Takedown position on successful Throw
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(OS)50HT8-6down0
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(OS)30LCT13240
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(OS)50LCT132down0
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-
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10HTC001st, 2nd Hit. Remains in Takedown position.
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15HTC0down03rd Hit. Exits Takedown position.
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8HTC001st, 2nd Hit. Remains in Takedown position.
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12HTC0down03rd Hit. Exits Takedown position.
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15HTC0down01st, 2nd, 3rd Hit. 3rd Hit exits Takedown position.
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25HTC0down0Exits Takedown position.
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-
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(neutral against Right HP or MP)000Can be escaped by struggling.
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(neutral against Left HP or MP)000Can be escaped by struggling.
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(normal stance, right hand hold)20HTC-200Reverts back to hold. 3 hits maximum. Right Hand Hold moves becomes Left Hand Hold moves in reverse stance.
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(normal stance, right hand hold)20HTC00Reverts back to hold. 3 hits maximum. Right Hand Hold moves becomes Left Hand Hold moves in reverse stance.
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(normal stance, right hand hold)30HTC0down0Ends Hold. Right Hand Hold moves becomes Left Hand Hold moves in reverse stance.
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(normal stance, left hand hold)20HTC00Reverts back to hold. 3 hits maximum. Left Hand Hold moves becomes Right Hand Hold moves in reverse stance.
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(normal stance, left hand hold)20HTC00Reverts back to hold. 3 hits maximum. Left Hand Hold moves becomes Right Hand Hold moves in reverse stance.
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(normal stance, left hand hold)30HTC10450Ends Hold. Opponent recovers Back Turned. Left Hand Hold move becomes Right Hand Hold moves in reverse stance.
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(HP)5010down0Opponent escaped early, Damage is 20 and even situation. Opponent escaped late, Damage is 50 and -6 frames disadvantage.
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(MP)5010down0Opponent escaped early, Damage is 20 and even situation. Opponent escaped late, Damage is 50 and -6 frames disadvantage.
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(Right HK)351down0
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(Left HK)351down0
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(Right MK)351down0
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(Left MK)351down0
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(SK)351down0
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-
-
(DS, asc)25M34-10downdown0Slam on Air Hit
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(DS, mid)25M26-9downdown0
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(DS, mid)25M10-5downdown0
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(DS, desc)20M10-10-6down0
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(OS, asc)25M34-10downdown0Slam on Air Hit
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(OS, mid)25M26-9downdown0
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(OS, mid)25M10-5downdown0
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(OS, desc)20M10-10-6down0
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-
-
13G18down0
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(DS)25G42downdown0
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(OS)25G33downdown0
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-
-
(DS)12H12-226front0
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(DS)12M14-4220Sabaki vs LP, LK, SW
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(DS)20H19-7downdown0
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(DS)14M17-13-9-40
-
(DS)19H*17-2cr.hcr.h0
-
(DS)20L21-14downdownnone0
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(OS)12H12-226front0
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(OS)14L-4050
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(OS)20H19-7downdown0
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(OS)14M17-13-9-40
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(OS)19H*17-2cr.hcr.h0
-
(OS)20L21-14downdownfront0
-
-
-
(facing wall)30M42staggerdowndown0
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(facing wall)00
-
-
-
(face down feet towards)<br>20M29-6350
-
(face down feet towards, delay)<br>20M16-1525back0
-
(face down feet towards, sideroll)<br>20M16-6350
-
(face down feet towards, backroll)<br>20M16-1525back0
-
(face down head towards)<br>20M28-636none0
-
(face down head towards, delay)<br>20M16-1524none0
-
(face down head towards, sideroll)<br>20M16-635back0
-
(face down head towards, backroll)<br>20M16-1524none0
-
(face up feet towards)<br>20M34-635none0
-
(face up feet towards, delay)<br>20M16-1524none0
-
(face up feet towards, sideroll)<br>20M16-635none0
-
(face up feet towards, backroll)<br>20M16-1524none0
-
(face up head towards)<br>20M34-636back0
-
(face up head towards, delay)<br>20M16-1525back0
-
(face up head towards, sideroll)<br>20M16-636back0
-
(face up head towards, backroll)<br>20M16-1525back0
-
(face down feet towards)<br>20L29-613none0
-
(face down feet towards, delay)<br>20L18-15-32none0
-
(face down feet towards, sideroll)<br>20L18-346none0
-
(face down feet towards, backroll)<br>20L18-15-32none0
-
(face down head towards)<br>20L33-602none0
-
(face down head towards, delay)<br>20L18-15-32none0
-
(face down head towards, sideroll)<br>20L18-636none0
-
(face down head towards, backroll)<br>20L18-15-32none0
-
(face up feet towards)<br>20L34-615none0
-
(face up feet towards, delay)<br>20L18-15-32none0
-
(face up feet towards, sideroll)<br>20L18-637none0
-
(face up feet towards, backroll)<br>20L18-15-32none0
-
(face up head towards)<br>20L34-614none0
-
(face up head towards, delay)<br>20L18-15-32none0
-
(face up head towards, sideroll)<br>20L18-603none0
-
(face up head towards, backroll)<br>20L18-15-32none0
-
(face up head towards, sideroll)<br>20L18-603none0
-
(face up head towards, backroll)<br>20L18-15-32none0
-