- Normal
- Special Actions
- Ying-Yang Stance
- Throws
- Reversals
- Jump Attacks
- Down Attacks
- Back Turned Attacks
- Rising Attacks
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10H111580
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10H111580Advancing forward
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10H8-6-5-30
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12H12-13-10-50
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25M*18-13downdown0Wall Break. -5 frames after crouch guard.
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20L19-18downdownnone0G-cancel
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19M19-6-5downback0G-cancel. Crouch Stagger.
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20M23-12downdownback0G-cancel. Wall Break.
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16H-4-240G-cancel
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0
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18M-14-160G-cancel
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20H14-9downdown0
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20H14-62down0
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16M14-5-150Crouch Stagger
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15M21-10-11front0G-cancel
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25M17-624front0G-cancel
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10H251570Sober (DP - 2). Sabaki (6-12) vs HK, MK, SK, KN
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19H16-224none0
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25MM17-624010, 15 Damage. 17, 25 Exe.
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25HITdown0
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14H160250Recovers Back Turned.
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15M*13-4-220Stagger on MC. +1 frame after crouch guard
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or
9L*12-4350 -
18M15-10-220
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(counter hit)
25HITdown0 -
15M16-41130Force Crouch. Fast Attacks guaranteed on MC
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20L23-11012back0Shin Crush. Recovers High. Low Throw guaranteed on MC
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21H14-4-230Change Move B1. +2 on recovery counter hit
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8H-4350Change Move B1
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20H13-5-4down0Change Move B2
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16M-13-150Change Move B2. Sober (DP - 1)
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20M18-6-2down0Crouch Guard Stagger
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20H13-16downdown0Wall Break
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16L15-14-4-20
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10H-6-130
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18M-10-320Sober (DP - 1)
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or
10L14-14-6-20 -
21M17-5080Crouch Stagger. +2 on recovery counter
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8H12-6000Sober (DP - 1)
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9H11-6020Sober (DP - 1)
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9H15-12-3-3front0Sober (DP - 1)
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(while standing)16M14-6-2stumble0
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20M15-5-45back0Crouch Stagger
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15M23-12downdownback0G-Cancel. Wall Break.
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21M18-4-1down0Change Move A1
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20H20-10downdown0Change Move A1. Wall Break
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16M16-2downdown0Change Move A2
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16H17-13cr.hcr.h0G-cancel, Sober (DP - 1)
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20M24-4cr.scr.s0
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15M16-6-1cr.v0
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21M20-10-4-10Sabaki (3-13) vs HP, HE, MP, EL
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16H-4-240G-cancel
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0
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18M-14-160G-cancel
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20M18-12downdown0G-cancel
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22H25-31downnone0Wall Break
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18H16-7-31back0
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15M344cr.scr.s0Sober (DP - 1), Stomach Crumble. Sabaki (12-19) vs HP, HE, HK, MK, SK
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23M20-7-3cr.f0Sabaki (1-12) vs SK. Recovers Back Turned
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20L19-19-6downnone0G-cancel
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(evade)22M25-15downdownnone0
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00To Ying-Yang stance
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00To Ying-Yang stance
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00To Ying-Yang stance
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00To Ying-Yang stance
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00To Ying-Yang stance
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00To Ying-Yang stance
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010Hold
+
+
to maintain stance. High and Mid Attack Inashi
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00
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19M21-10-1cr.s0
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00
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19M21-10-1cr.s0
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40HT8-8down0Wall Break
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0HTC8-8150Fast Attacks guaranteed after throw. 20 damage on wall hit
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0HTC8-8100Fast Attacks guaranteed after throw. 20 damage on wall hit
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or
0HTC8-8110Fast Attacks guaranteed after throw -
(right side)40HST8-6down0
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(left side)40HST8-6down0Exact Recovery reduces damage to 35 pts
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(back)50HBT8down0
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55HT8-6down0
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45HT8-3down0
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42HT8-3down0
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45HT8-8down0
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40HT8-6down0
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50HT8-7down0Sober (DP - 1)
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30HT8-600Hit frame difference for escaping throw followup
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20HT8-650Hit frame difference for escaping throw followup
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(first dan throw)<br>
or
20HTC-6down0 -
(first dan throw)<br>
or
35HTC-6down0 -
(second dan throw)<br>25HTC-6down0
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(second dan throw)<br>26HTC-6down0
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(or
)
57HT8-7down0 -
(or
)
40HT8-7down0 -
(sacrifice throw)<br>20HTCdown0Exact Recovery reduces damage to 15 pts
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50LT8-6down0
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53LT8-6down0
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(right side)
(or
)
40LST8-6down0 -
(left side)
(or
)
40LST8-6down0Exact Recovery reduces damage to 35 pts -
(back)
(or
)
50LBT8down0
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(right HP)251down0
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(left HP)251down0
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(HP, back turned)301down0
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(right MP)251down0
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(left MP)251down0
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(MP, back turned)301down0
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(LP)251down0
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(right HK)201down0
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(left HK)201down0
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(HCR)01190
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(HK, back turned)301down0
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(right MK)201down0
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(left MK)201down0
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(MCR)01190
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(MK, back turned)301down0
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(right SK)301down0
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(left SK)301down0
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(LK)251down0
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(SW)01250
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(HE)301down0
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(EL)301down0
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(right KN)301down0
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(left KN)301down0
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(SM)251down0
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(HDP)201down0
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(MDP)201down0
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(HDK)01down0
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(MDK)01down0
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(LDK)01down0
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(SH)201down0
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(MHD)251down0
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(LHD)251down0
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(BK)301down0
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(small down P, face up head towards)<br>01150
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(small down K, face up head towards)<br>01200
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(small down P, face up feet towards)<br>01150
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(small down K, face up feet towards)<br>01150
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(HP hit during Ying-Yang)01stagger0+20 frames after successful inashi
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(MP hit during Ying-Yang)01stagger0+20 frames after successful inashi
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(HE hit during Ying-Yang)01stagger0+20 frames after successful inashi
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(EL hit during Ying-Yang)01stagger0+20 frames after successful inashi
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(HK hit during Ying-Yang)01stagger0+22 frames after successful inashi
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(MK hit during Ying-Yang)01stagger0+22 frames after successful inashi
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(SK hit during Ying-Yang)01stagger0Opponent recovers Back Turned. +11 frames after successful inashi.
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(KN hit during Ying-Yang)01stagger0Opponent recovers Back Turned. +19 frames after successful inashi.
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(asc)25M35-7downdown0
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(mid)25M28-9downdown0
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(asc)18M311370
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(mid)20M26-65down0
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(desc)20M14-94down0
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10D19downdown0
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20D30downdown0
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25D21downdown0
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(face up feet towards)<br>
or
26DT19evendown0 -
(face up head towards)<br>
or
26DT19evendown0 -
(face down feet towards)<br>
or
26DT19evendown0 -
(face down head towards)<br>
or
26DT19evendown0
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12H1205100Continue with Px sequence
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14L11-4250Recovers High
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20H15-6downdown0
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or
20L15-3-2down0Recovers High -
or
12L21-5-2-30
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(face down feet towards)<br>20M29-6350
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(face down feet towards, delay)<br>20M16-1525back0
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(face down feet towards, sideroll)<br>20M16-6350
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(face down feet towards, backroll)<br>20M16-1525back0
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(face down head towards)<br>20M28-636none0
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(face down head towards, delay)<br>20M16-1524none0
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(face down head towards, sideroll)<br>20M16-635back0
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(face down head towards, backroll)<br>20M16-1524none0
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(face up feet towards)<br>20M34-635none0
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(face up feet towards, delay)<br>20M16-1524none0
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(face up feet towards, sideroll)<br>20M16-635none0
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(face up feet towards, backroll)<br>20M16-1524none0
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(face up head towards)<br>20M34-636back0
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(face up head towards, delay)<br>20M16-1525back0
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(face up head towards, sideroll)<br>20M16-636back0
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(face up head towards, backroll)<br>20M16-1525back0
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(face down feet towards)<br>20L29-613none0
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(face down feet towards, delay)<br>20L18-15-32none0
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(face down feet towards, sideroll)<br>20L18-346none0
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(face down feet towards, backroll)<br>20L18-15-32none0
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(face down head towards)<br>20L33-602none0
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(face down head towards, delay)<br>20L18-15-32none0
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(face down head towards, sideroll)<br>20L18-636none0
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(face down head towards, backroll)<br>20L18-15-32none0
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(face up feet towards)<br>20L34-615none0
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(face up feet towards, delay)<br>20L18-15-32none0
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(face up feet towards, sideroll)<br>20L18-637none0
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(face up feet towards, backroll)<br>20L18-15-32none0
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(face up head towards)<br>20L34-614none0
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(face up head towards, delay)<br>20L18-15-32none0
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(face up head towards, sideroll)<br>20L18-603none0
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(face up head towards, backroll)<br>20L18-15-32none0
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